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hogs spin on death
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commit
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@ -50,6 +50,12 @@ mobs:register_mob("mobs_animal:pumba", {
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walk_end = 100,
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walk_end = 100,
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punch_start = 70,
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punch_start = 70,
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punch_end = 100,
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punch_end = 100,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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},
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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