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https://codeberg.org/tenplus1/mobs_animal.git
synced 2024-12-22 17:00:26 +01:00
have sheep spawn in mixed herds
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parent
be80ec3269
commit
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@ -80,6 +80,7 @@ stepheight = 0.6,
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return
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end
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end,
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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@ -105,6 +106,7 @@ stepheight = 0.6,
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return true -- run only once, false/nil runs every activation
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end,
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attack_type = "dogfight",
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damage = 5
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})
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40
sheep.lua
40
sheep.lua
@ -1,6 +1,8 @@
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local S = mobs.intllib_animal
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local random = math.random
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local all_colours = {
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{"black", S("Black"), "#000000b0"},
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{"blue", S("Blue"), "#015dbb70"},
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@ -152,15 +154,15 @@ for _, col in ipairs(all_colours) do
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack( "wool:" .. col[1] .. " " .. math.random(3) )
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ItemStack("wool:" .. col[1] .. " " .. random(3))
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)
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if obj then
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obj:setvelocity({
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x = math.random(-1, 1),
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obj:set_velocity({
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x = random(-1, 1),
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y = 5,
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z = math.random(-1, 1)
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z = random(-1, 1)
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})
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end
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@ -243,7 +245,35 @@ if not mobs.custom_spawn_animal then
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chance = 8000,
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min_height = 0,
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max_height = 200,
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day_toggle = true
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day_toggle = true,
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active_object_count = 3,
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-- custom function to spawn sheep herds around main mob
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on_spawn = function(self, pos)
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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{"default:dirt_with_grass", "ethereal:green_dirt"})
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if nods and #nods > 0 then
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-- min herd of 3
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local iter = math.min(#nods, 3)
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-- print("--- sheep at", minetest.pos_to_string(pos), iter)
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for n = 1, iter do
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-- 1/8 chance of black sheep, 1/4 chance of baby sheep
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local pos2 = nods[random(#nods)] ; pos2.y = pos2.y + 1.5
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local type = random(8) == 1 and "_black" or "_white"
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local kid = random(4) == 1 and true or nil
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mobs:add_mob(pos2, {name = "mobs_animal:sheep" .. type, child = kid})
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end
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end
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end
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})
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end
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