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mirror of https://codeberg.org/tenplus1/mobs_animal.git synced 2024-12-23 01:10:25 +01:00

add _is_arrow=true to throwable egg

This commit is contained in:
tenplus1 2021-04-06 13:07:55 +01:00
parent 54f6de148b
commit cd2b2609a2

View File

@ -138,7 +138,7 @@ mobs:register_arrow("mobs_animal:egg_entity", {
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 1}, damage_groups = {fleshy = 1},
}, nil) }, nil)
@ -213,6 +213,7 @@ local mobs_shoot_egg = function (item, player, pointed_thing)
ent.velocity = egg_VELOCITY -- needed for api internal timing ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away ent.switch = 1 -- needed so that egg doesn't despawn straight away
ent._is_arrow = true -- tell advanced mob protection this is an arrow
obj:setvelocity({ obj:setvelocity({
x = dir.x * egg_VELOCITY, x = dir.x * egg_VELOCITY,