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added stay_near setting for sheep
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@ -1,7 +1,6 @@
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local S = mobs.intllib
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local all_colours = {
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{"black", S("Black"), "#000000b0"},
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{"blue", S("Blue"), "#015dbb70"},
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@ -26,6 +25,7 @@ local all_colours = {
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for _, col in ipairs(all_colours) do
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mobs:register_mob("mobs_animal:sheep_"..col[1], {
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stay_near = {"farming:straw", 10},
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stepheight = 0.6,
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type = "animal",
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passive = true,
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