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tidy code, add special kitten spawn
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parent
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commit
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36
kitten.lua
36
kitten.lua
@ -2,6 +2,12 @@
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local S = mobs.intllib_animal
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local hairball = minetest.settings:get("mobs_hairball")
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local kitten_types = {
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{ nodes = {"farming:jackolantern_on"},
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skins = {"mobs_kitten_black.png"}
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}
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}
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-- Kitten by Jordach / BFD
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@ -59,6 +65,28 @@ mobs:register_mob("mobs_animal:kitten", {
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},
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view_range = 8,
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-- check surrounding nodes and spawn a specific kitten
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #kitten_types do
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tmp = kitten_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 4, true, true) then return end
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@ -92,8 +120,7 @@ mobs:register_mob("mobs_animal:kitten", {
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end
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self.hairball_timer = 0
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if self.child
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or math.random(250) > 1 then
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if self.child or math.random(250) > 1 then
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return
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end
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@ -102,10 +129,7 @@ mobs:register_mob("mobs_animal:kitten", {
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minetest.add_item(pos, "mobs:hairball")
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minetest.sound_play("default_dig_snappy", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5
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})
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pos = pos, gain = 1.0, max_hear_distance = 5}, true)
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end
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})
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