local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" -- Check for translation method local S if minetest.get_translator then S = minetest.get_translator("mobs_animal") -- 5.x translation function else -- boilerplate function S = function(str, ...) local args = {...} return str:gsub("@%d+", function(match) return args[tonumber(match:sub(2))] end) end end mobs.intllib_animal = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_animal = true input:close() input = nil end -- helper function local function ddoo(mob) if minetest.settings:get_bool("mobs_animal." .. mob) == false then print("[Mobs_Animal] " .. mob .. " disabled!") return end dofile(path .. mob .. ".lua") end -- Animals ddoo("chicken") -- JKmurray ddoo("cow") -- KrupnoPavel ddoo("rat") -- PilzAdam ddoo("sheep") -- PilzAdam ddoo("warthog") -- KrupnoPavel ddoo("bee") -- KrupnoPavel ddoo("bunny") -- ExeterDad ddoo("kitten") -- Jordach/BFD ddoo("penguin") -- D00Med ddoo("panda") -- AspireMint -- Load custom spawning if mobs.custom_spawn_animal then dofile(path .. "spawn.lua") end -- Lucky Blocks if minetest.get_modpath("lucky_block") then dofile(path .. "lucky_block.lua") end print ("[MOD] Mobs Redo Animals loaded")