mobs_animal/kitten.lua

200 行
4.7 KiB
Lua

-- Translation support
local S = minetest.get_translator("mobs_animal")
local hairball = minetest.settings:get("mobs_hairball")
local kitten_types = {
{ nodes = {"farming:jackolantern_on"},
skins = {"mobs_kitten_black.png"}
}
}
-- Kitten by Jordach / BFD
mobs:register_mob("mobs_animal:kitten", {
stepheight = 0.6,
type = "animal",
specific_attack = {"mobs_animal:rat"},
damage = 1,
attack_type = "dogfight",
attack_animals = true, -- so it can attack rat
attack_players = false,
reach = 1,
stepheight = 1.1,
passive = false,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"}
},
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten"
},
walk_velocity = 0.6,
walk_chance = 15,
run_velocity = 2,
runaway = true,
jump = false,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 1}
},
water_damage = 0.01,
lava_damage = 5,
fear_height = 3,
animation = {
speed_normal = 42,
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
stoodup_start = 0,
stoodup_end = 0,
},
follow = {
"mobs_animal:rat", "group:food_fish_raw",
"mobs_fish:tropical", "mobs_fish:clownfish", "xocean:fish_edible"
},
view_range = 8,
-- check surrounding nodes and spawn a specific kitten
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #kitten_types do
tmp = kitten_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
return true
end
end
return true -- run only once, false/nil runs every activation
end,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 4, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
-- by right-clicking owner can switch between staying and walking
if self.owner and self.owner == clicker:get_player_name() then
if self.order ~= "stand" then
self.order = "stand"
self.state = "stand"
self.object:set_velocity({x = 0, y = 0, z = 0})
self:set_animation("stand")
else
self.order = ""
self:set_animation("stoodup")
end
end
end,
do_custom = function(self, dtime)
if hairball == "false" then
return
end
self.hairball_timer = (self.hairball_timer or 0) + dtime
if self.hairball_timer < 10 then
return
end
self.hairball_timer = 0
if self.child or math.random(250) > 1 then
return
end
local pos = self.object:get_pos()
minetest.add_item(pos, "mobs:hairball")
minetest.sound_play("default_dig_snappy", {
pos = pos, gain = 1.0, max_hear_distance = 5}, true)
end
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:grove_dirt"
end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "mobs_animal:kitten",
nodes = {spawn_on},
neighbors = {"group:grass"},
min_light = 14,
interval = 60,
chance = 10000,
min_height = 5,
max_height = 50,
day_toggle = true
})
end
mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility
local hairball_items = {
"default:stick", "default:coal_lump", "default:dry_shrub", "flowers:rose",
"mobs_animal:rat", "default:grass_1", "farming:seed_wheat", "dye:green", "",
"farming:seed_cotton", "default:flint", "default:sapling", "dye:white", "",
"default:clay_lump", "default:paper", "default:dry_grass_1", "dye:red", "",
"farming:string", "mobs:chicken_feather", "default:acacia_bush_sapling", "",
"default:bush_sapling", "default:copper_lump", "default:iron_lump", "",
"dye:black", "dye:brown", "default:obsidian_shard", "default:tin_lump",
"ethereal:fish_tetra"
}
minetest.register_craftitem(":mobs:hairball", {
description = S("Hairball"),
inventory_image = "mobs_hairball.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:get_pos()
local dir = user:get_look_dir()
local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z}
local item = hairball_items[math.random(1, #hairball_items)]
if item ~= ""
and minetest.registered_items[item] then
minetest.add_item(newpos, {name = item})
end
minetest.sound_play("default_place_node_hard", {
pos = newpos, gain = 1.0, max_hear_distance = 5}, true)
itemstack:take_item()
return itemstack
end
})