mobs_animal/init.lua

75 lines
1.6 KiB
Lua

local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for translation method
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("mobs_animal") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
mobs.intllib_animal = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_animal = true
input:close()
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_animal." .. mob) == false then
print("[Mobs_Animal] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
-- Animals
ddoo("chicken") -- JKmurray
ddoo("cow") -- KrupnoPavel
ddoo("rat") -- PilzAdam
ddoo("sheep") -- PilzAdam
ddoo("warthog") -- KrupnoPavel
ddoo("bee") -- KrupnoPavel
ddoo("bunny") -- ExeterDad
ddoo("kitten") -- Jordach/BFD
ddoo("penguin") -- D00Med
ddoo("panda") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_animal then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
print ("[MOD] Mobs Redo Animals loaded")