mirror of
https://codeberg.org/tenplus1/mobs_animal.git
synced 2024-11-09 12:20:17 +01:00
528 lines
14 KiB
Lua
528 lines
14 KiB
Lua
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-- translation and localize function
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local S = minetest.get_translator("mobs_animal")
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local random = math.random
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-- sheep colour table
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local all_colours = {
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{"black", S("Black"), "#212121b0"}, -- referenced down in mobs:spawn
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{"blue", S("Blue"), "#015dbb70"},
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{"brown", S("Brown"), "#663300a0"}, -- referenced down in mobs:spawn
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{"cyan", S("Cyan"), "#00b4bf70"},
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{"dark_green", S("Dark Green"), "#005b0770"},
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{"dark_grey", S("Dark Grey"), "#444444b0"}, -- referenced down in mobs:spawn
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{"green", S("Green"), "#61ff0170"},
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{"grey", S("Grey"), "#919191b0"}, -- referenced down in mobs:spawn
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{"magenta", S("Magenta"), "#ed03ad70"},
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{"orange", S("Orange"), "#ff840170"},
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{"pink", S("Pink"), "#ff85c470"},
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{"red", S("Red"), "#ff0000a0"},
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{"violet", S("Violet"), "#5c00c970"},
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{"white", S("White"), "#ffffffc0"}, -- referenced down in mobs:spawn
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{"yellow", S("Yellow"), "#fff80070"}
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}
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-- Sheep by PilzAdam/K Pavel, texture converted to minetest by AMMOnym from Summerfield pack
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for _, col in ipairs(all_colours) do
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local drops_normal = {
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{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
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{name = "wool:" .. col[1], chance = 1, min = 1, max = 1}
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}
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local drops_gotten = {
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{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}
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}
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local function horn_texture_sel(horns, gotten, colr)
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-- get override colours hex value from table
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if colr then
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for _2, col2 in ipairs(all_colours) do
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if col2[1] == colr then
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colr = col2[3]
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break
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end
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end
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end
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local base_text = "mobs_sheep_base.png"
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local wool_shave_text = "mobs_sheep_wool.png"
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local shav_text = "mobs_sheep_shaved.png"
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local horn_text = "mobs_sheep_horns.png"
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local col_override = colr and colr or col[3]
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local col_text = "^[multiply:" .. col_override
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if gotten then
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wool_shave_text = shav_text
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col_text = ""
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end
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-- results in unneccesary brackets for shaved but these are ignored by engine
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local textures = base_text .. "^(" .. wool_shave_text .. col_text .. ")"
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if horns then
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textures = base_text .. "^" .. horn_text .. "^(" .. wool_shave_text
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.. col_text .. ")"
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end
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return textures
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end
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mobs:register_mob("mobs_animal:sheep_" .. col[1], {
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stay_near = {"farming:straw", 10},
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stepheight = 0.6,
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type = "animal",
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passive = true,
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hp_min = 8,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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textures = {
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{"mobs_sheep_base.png^(mobs_sheep_wool.png^[multiply:" .. col[3] .. ")"}
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},
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gotten_texture = {"mobs_sheep_base.png^mobs_sheep_shaved.png"},
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makes_footstep_sound = true,
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sounds = {random = "mobs_sheep"},
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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jump_height = 6,
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pushable = true,
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drops = drops_normal,
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water_damage = 0.01,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 80,
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walk_start = 81, walk_end = 100,
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-- no death animation so we'll re-use 2 standing frames at a speed of 1 fps
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-- and have mob rotate while dying.
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die_start = 1, die_end = 2, die_speed = 1,
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die_loop = false, die_rotate = true
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},
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follow = {
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"farming:wheat", "default:grass_1", "farming:barley",
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"farming:oat", "farming:rye"
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},
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view_range = 8,
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replace_rate = 10,
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replace_what = {
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{"group:grass", "air", -1},
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{"default:dirt_with_grass", "default:dirt", -2}
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},
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fear_height = 3,
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on_replace = function(self, pos, oldnode, newnode)
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self.food = (self.food or 0) + 1
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-- if sheep replaces 8x grass then it regrows wool
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if self.food >= 8 then
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self.food = 0
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self.gotten = false
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self.drops = drops_normal
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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-- base_texture must be kept up to date for static_save so horns persist
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-- visually on server/game restart
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self.base_texture = {textures}
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end
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end,
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on_breed = function(parent1, parent2)
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-- simple truth table P1/P2 horns/no_horns
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local breed_out = {
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["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50},
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["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95}
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}
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local p1 = parent1.attribute_horns and "P1_H" or "P1_N"
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local p2 = parent2.attribute_horns and "P2_H" or "P2_N"
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local horn_chance = breed_out[p1][p2]
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local horns = random(100) <= horn_chance
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local pos = parent1.object:get_pos()
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-- can't see an easy way to pass horn attribute into
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-- child entity def, handle all spawning here, unfortunate
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-- code replication from mobs_redo api.lua line 1497+
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-- replace "self" with "parent1" and few other minor tweaks
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----------------------------------------------------
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pos.y = pos.y + 0.5 -- spawn child a little higher
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local mob = minetest.add_entity(pos, parent1.name)
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local ent2 = mob:get_luaentity()
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-- remove horns from parents' texture string, lambs dont have horns
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local textures = string.gsub(parent1.base_texture[1],
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"%^mobs_sheep_horns.png", "")
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-- using specific child texture (if found)
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if parent1.child_texture then
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textures = parent1.child_texture[1]
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end
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-- and resize to half height
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mob:set_properties({
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textures = {textures},
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visual_size = {
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x = parent1.base_size.x * .5, y = parent1.base_size.y * .5
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},
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collisionbox = {
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parent1.base_colbox[1] * .5, parent1.base_colbox[2] * .5,
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parent1.base_colbox[3] * .5, parent1.base_colbox[4] * .5,
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parent1.base_colbox[5] * .5, parent1.base_colbox[6] * .5
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},
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selectionbox = {
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parent1.base_selbox[1] * .5, parent1.base_selbox[2] * .5,
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parent1.base_selbox[3] * .5, parent1.base_selbox[4] * .5,
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parent1.base_selbox[5] * .5, parent1.base_selbox[6] * .5
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}
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})
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-- tamed and owned by parents' owner
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ent2.child = true
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ent2.tamed = true
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ent2.owner = parent1.owner
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ent2.attribute_horns = horns
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-- stop mobs_redo api from spawning child
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return false
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end,
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-- fix any issue with horns by re-checking
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on_spawn = function(self)
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if self.child then return end -- baby sheep dont have horns
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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self.base_texture = {textures}
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end,
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on_grown = function(self)
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-- add the horns if we have horns when fully grown
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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self.base_texture = {textures}
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local pos = self.object:get_pos()
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local prop = self.object:get_properties()
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pos.y = pos.y + (prop.collisionbox[2] * -1) - 0.4
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self.object:set_pos(pos)
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-- jump slightly when fully grown so as not to fall into ground
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self.object:set_velocity({x = 0, y = 2, z = 0 })
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end,
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on_rightclick = function(self, clicker)
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-- are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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if not self.child then
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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self.base_texture = {textures}
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end
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--if fed 7 times then sheep regrows wool
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if self.food and self.food > 6 then
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self.gotten = false
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self.drops = drops_normal
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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self.base_texture = {textures}
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end
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return
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end
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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local name = clicker:get_player_name()
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-- are we giving a haircut>
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if itemname == "mobs:shears" then
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if self.gotten ~= false or self.child ~= false
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or name ~= self.owner or not minetest.get_modpath("wool") then
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return
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end
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self.gotten = true -- shaved
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self.drops = drops_gotten
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack("wool:" .. col[1] .. " " .. random(3))
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)
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if obj then
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obj:set_velocity({
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x = random(-1, 1), y = 5, z = random(-1, 1)})
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end
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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local textures = horn_texture_sel(self.attribute_horns, self.gotten)
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self.object:set_properties({textures = {textures}})
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self.base_texture = {textures}
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return
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end
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-- are we coloring?
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if itemname:find("dye:") then
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if self.gotten == false and self.child == false
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and self.tamed == true and name == self.owner then
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local colr = string.split(itemname, ":")[2]
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for _,c in pairs(all_colours) do
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-- only dye if colour option available and sheep not same colour
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if c[1] == colr and self.name ~= "mobs_animal:sheep_" .. colr then
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local pos = self.object:get_pos()
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-- add new coloured sheep
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local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
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local ent = mob:get_luaentity()
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if ent then
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local prop = self.object:get_properties()
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-- add old sheep attributes
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ent.attribute_horns = self.attribute_horns
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ent._nametag = prop.nametag
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ent.owner = name
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ent.tamed = true
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ent.protected = self.protected
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ent.fire_damage = self.fire_damage
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-- set sheep texture with colour override since we're
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-- calling function inside different sheep
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local textures = horn_texture_sel(
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self.attribute_horns, false, colr)
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ent.base_texture = {textures}
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ent.object:set_properties({
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textures = {textures}
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})
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-- remove old sheep
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self.object:remove()
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-- take item
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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end
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return
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end
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-- protect mod with mobs:protector item
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if mobs:protect(self, clicker) then return end
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--are we capturing?
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if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
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end
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})
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-- spawn egg
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mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]),
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"wool_" .. col[1] .. ".png^mobs_sheep_inv.png")
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-- compatibility
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mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
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end
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-- where to spawn
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if not mobs.custom_spawn_animal then
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local max_ht = 400
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local spawn_on = {"default:dirt_with_grass", "ethereal:green_dirt"}
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local mod_ethereal = minetest.get_modpath("ethereal")
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local spawn_chance = mod_ethereal and 12000 or 8000
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mobs:spawn({
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name = "mobs_animal:sheep_white",
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nodes = spawn_on,
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = spawn_chance,
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min_height = 0,
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max_height = max_ht,
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day_toggle = true,
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active_object_count = 3,
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-- custom function to spawn sheep herds around main mob
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on_spawn = function(self, pos)
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local nat_colors = {-- reference for all_colours table
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["white"] = 14,
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["grey"] = 8,
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["dark_grey"] = 6,
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["black"] = 1,
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["brown"] = 3
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}
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local function random_sheep(pos, first)
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local types = "white"
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local color = all_colours[nat_colors["white"]][3]
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-- Random colour selection
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-- black(1/8), brown(1/16), dark_grey(1/32), grey(1/32), 6/8 white
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local ran_col = random(32)
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if ran_col <= 8 then
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if ran_col == 1 then
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types = "dark_grey"
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elseif ran_col == 2 then
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types = "grey"
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elseif ran_col >= 3 and ran_col <= 4 then
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types = "brown"
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else
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types = "black"
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end
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end
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-- 1/4 chance of lamb
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local lamb
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if not first then
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lamb = random(4) == 1
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end
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-- store returned entity data from mobs:add_mob, "nil" indicates the
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-- rules in mobs:add_mob stopped mob from being spawned/created.
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local entity = mobs:add_mob(pos,
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{name = "mobs_animal:sheep_" .. types, child = lamb})
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-- nil check
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if not entity then return end
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if not lamb then
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-- Set horns attribute, lower height will be rarer.
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-- This wont affect mobs spawned by egg those only spawn hornless sheep.
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local horns = random(max_ht) <= pos.y
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if horns then
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local text = "mobs_sheep_base.png^mobs_sheep_horns.png"
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.."^(mobs_sheep_wool.png^[multiply:"
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.. all_colours[nat_colors[types]][3] .. ")"
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entity.object:set_properties({textures = {text}})
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entity.base_texture = {text}
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entity.attribute_horns = horns
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end
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end
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end
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-- First Sheep, Randomize color/horns
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self.object:remove()
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random_sheep(pos, true)
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-- Rest of herd
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, spawn_on)
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if nods and #nods > 0 then
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-- min herd of 3
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local iter = math.min(#nods, 3)
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for n = 1, iter do
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local pos2 = nods[random(#nods)]
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pos2.y = pos2.y + 2
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if minetest.get_node(pos2).name == "air" then
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-- Add a sheep or lamb
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random_sheep(pos2, false)
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end
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end
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end
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end
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})
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end
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-- compatibility with older mobs mod
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mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white")
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-- raw mutton
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minetest.register_craftitem(":mobs:mutton_raw", {
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description = S("Raw Mutton"),
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inventory_image = "mobs_mutton_raw.png",
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on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, food_mutton_raw = 1}
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})
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mobs.add_eatable("mobs:mutton_raw", 2)
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-- cooked mutton and recipe
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minetest.register_craftitem(":mobs:mutton_cooked", {
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description = S("Cooked Mutton"),
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inventory_image = "mobs_mutton_cooked.png",
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on_use = minetest.item_eat(6),
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groups = {food_meat = 1, food_mutton = 1}
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})
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mobs.add_eatable("mobs:mutton_cooked", 6)
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minetest.register_craft({
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type = "cooking",
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output = "mobs:mutton_cooked",
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recipe = "mobs:mutton_raw",
|
|
cooktime = 5
|
|
})
|