diff --git a/license.txt b/license.txt index 89bf633..b5d23d9 100644 --- a/license.txt +++ b/license.txt @@ -31,6 +31,14 @@ mobs.fireball.png was originally made by Sapier and edited by Benrob: -- (c) Sapier -- Contact sapier a t gmx net -Textures created by wwar (cc0) +Textures created by wwar (CC0) mobs_dungeon_master_nether.png mobs_dungeon_master_netherdeep.png + +Textures and Model created by SirrobZeroone (CC0) + mobs_mese_monster_red.png + mobs_mese_monster_blue.png + mobs_mese_monster_green.png + mobs_mese_monster_purple.png + mobs_mese_arrow.png + mobs_mese_monster.b3d diff --git a/mese_monster.lua b/mese_monster.lua index 772d4e1..64e4a1f 100644 --- a/mese_monster.lua +++ b/mese_monster.lua @@ -1,41 +1,166 @@ - local S = mobs.intllib_monster --- Mese Monster by Zeg9 +local mese_monster_types = { -mobs:register_mob("mobs_monster:mese_monster", { - type = "monster", - passive = false, +-- mese_monster_red +{ + y_min = -20, + y_max = -1000, + damage = 2, + reach = 3, + hp_min = 15, + hp_max = 25, + armor = 80, + skins = {"mobs_mese_monster_red.png"}, + immune_to = { + {"default:pick_wood", 0}, + {"default:shovel_wood", 0}, + {"default:axe_wood", 0}, + {"default:sword_wood", 0} + }, + drops = { + {name = "default:mese_crystal", chance = 15, min = 0, max = 1}, + {name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1} + } +}, + +-- mese_monster_green +{ + y_min = -1001, + y_max = -2000, damage = 3, - attack_type = "shoot", + reach = 3, + hp_min = 20, + hp_max = 30, + armor = 75, + skins = {"mobs_mese_monster_green.png"}, + immune_to = { + {"default:pick_wood", 0}, + {"default:shovel_wood", 0}, + {"default:axe_wood", 0}, + {"default:sword_wood", 0}, + {"default:pick_stone", 0}, + {"default:shovel_stone", 0}, + {"default:axe_stone", 0}, + {"default:sword_stone", 0} + }, + drops = { + {name = "default:mese_crystal", chance = 12, min = 0, max = 1}, + {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1} + } +}, + +-- mese_monster_blue +{ + y_min = -2001, + y_max = -3000, + damage = 3, + reach = 4, + hp_min = 25, + hp_max = 35, + armor = 70, + skins = {"mobs_mese_monster_blue.png"}, + immune_to = { + {"default:pick_wood", 0}, + {"default:shovel_wood", 0}, + {"default:axe_wood", 0}, + {"default:sword_wood", 0}, + {"default:pick_stone", 0}, + {"default:shovel_stone", 0}, + {"default:axe_stone", 0}, + {"default:sword_stone", 0}, + {"default:pick_bronze", 0}, + {"default:shovel_bronze", 0}, + {"default:axe_bronze", 0}, + {"default:sword_bronze", 0} + }, + drops = { + {name = "default:mese", chance = 15, min = 0, max = 1}, + {name = "default:mese_crystal", chance = 9, min = 0, max = 2}, + {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2} + } +}, + +-- mese_monster_purple +{ + y_min = -3000, + y_max = -33000, + damage = 4, + reach = 5, + hp_min = 30, + hp_max = 40, + armor = 60, + skins = {"mobs_mese_monster_purple.png"}, + immune_to = { + {"default:pick_wood", 0}, + {"default:shovel_wood", 0}, + {"default:axe_wood", 0}, + {"default:sword_wood", 0}, + {"default:pick_stone", 0}, + {"default:shovel_stone", 0}, + {"default:axe_stone", 0}, + {"default:sword_stone", 0}, + {"default:pick_bronze", 0}, + {"default:shovel_bronze", 0}, + {"default:axe_bronze", 0}, + {"default:sword_bronze", 0}, + {"default:pick_steel", 0}, + {"default:shovel_steel", 0}, + {"default:axe_steel", 0}, + {"default:sword_steel", 0} + }, + drops = { + {name = "default:mese", chance = 9, min = 0, max = 1}, + {name = "default:mese_crystal", chance = 6, min = 0, max = 2}, + {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3} + } +}} + + +-- Mese Monster by SirrobZeroone +mobs:register_mob(":mobs_monster:mese_monster", { + type = "monster", + visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01 + passive = false, + attack_type = "dogshoot", + damage = 4, + reach = 4, shoot_interval = 0.5, arrow = "mobs_monster:mese_arrow", - shoot_offset = 2, + shoot_offset = 0.75, --arrow_override = function(self) -- self.velocity = 20 --end, + knock_back = true, hp_min = 10, hp_max = 25, armor = 80, - collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, + collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75}, visual = "mesh", - mesh = "zmobs_mese_monster.x", + mesh = "mobs_mese_monster.b3d", textures = { - {"zmobs_mese_monster.png"}, + {"mobs_mese_monster_purple.png"}, }, blood_texture = "default_mese_crystal_fragment.png", makes_footstep_sound = false, sounds = { random = "mobs_mesemonster", + damage = "default_glass_footstep" }, view_range = 10, - walk_velocity = 0.5, - run_velocity = 2, + walk_velocity = 1, + run_velocity = 3, jump = true, jump_height = 8, fall_damage = 0, fall_speed = -6, stepheight = 2.1, + immune_to = { + {"default:pick_wood", 0}, + {"default:shovel_wood", 0}, + {"default:axe_wood", 0}, + {"default:sword_wood", 0} + }, drops = { {name = "default:mese_crystal", chance = 9, min = 0, max = 2}, {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}, @@ -44,47 +169,110 @@ mobs:register_mob("mobs_monster:mese_monster", { lava_damage = 1, light_damage = 0, animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 14, - walk_start = 15, - walk_end = 38, - run_start = 40, - run_end = 63, - punch_start = 40, - punch_end = 63, + speed_normal = 18, + speed_run = 18, + walk_start = 10, + walk_end = 41, + walk_speed = 20, + run_start = 10, + run_end = 41, + run_speed = 30, + stand_start = 60, + stand_end = 83, + shoot_start = 100, + shoot_end = 113, + die_start = 125, + die_end = 141, + death_speed = 25, + die_loop = false, + jump_start = 150 , + jump_end = 168, + jump_loop = false, + punch_start = 175, + punch_end = 189 }, + + on_spawn = function(self) + + local pos = self.object:get_pos() + + -- quick update self function + local function update(self, def) + + self.object:set_properties({textures = def.skins}) + + -- added by mobs_redo + self.hp_min = def.hp_min + self.hp_max = def.hp_max + self.health = math.random(self.hp_min, self.hp_max) + self.damage = def.damage + self.reach = def.reach + self.armor = def.armor + self.immune_to = def.immune_to + self.drops = def.drops + end + + -- Normal spawn case + for name, def in pairs(mese_monster_types) do + + if pos.y <= def.y_min and pos.y >= def.y_max then + + update(self, def) + + return true + end + end +--[[ + -- player using egg + -- direction sets type N = red, E = green, S = blue, W = purple + -- Just for fun - S01 + + local objects = minetest.get_objects_inside_radius(pos, 10) + + for i, obj in ipairs(objects) do + + if minetest.is_player(obj) + and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then + + local degree = (360 + math.deg(obj:get_look_horizontal())) % 360 + local compass_sel + + if degree > 45 and degree <= 135 then compass_sel = 4 + elseif degree > 135 and degree <= 225 then compass_sel = 3 + elseif degree > 225 and degree <= 315 then compass_sel = 2 + else compass_sel = 1 + end + + local def = mese_monster_types[compass_sel] + + update(self, def) + + return true + end + end +]] + -- catch case if all else fails random it + update(self, mese_monster_types[math.random(4)]) + + return true + end }) -if not mobs.custom_spawn_monster then -mobs:spawn({ - name = "mobs_monster:mese_monster", - nodes = {"default:stone"}, - max_light = 7, - chance = 5000, - active_object_count = 1, - max_height = -20, -}) -end - - -mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1) - - -mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity - - -- mese arrow (weapon) +minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", { + description = S("Mese Monster Arrow"), + inventory_image = "mobs_mese_arrow.png", + groups = {not_in_creative_inventory = 1} +}) + + mobs:register_arrow("mobs_monster:mese_arrow", { - visual = "sprite", --- visual = "wielditem", - visual_size = {x = 0.5, y = 0.5}, - textures = {"default_mese_crystal_fragment.png"}, - --textures = {"default:mese_crystal_fragment"}, - velocity = 6, --- rotate = 180, + visual = "wielditem", + visual_size = {x = 0.25, y = 0.25}, + textures = {"mobs_monster:mese_crystal_fragment_arrow"}, + velocity = 8, + rotate = 180, hit_player = function(self, player) player:punch(self.object, 1.0, { @@ -104,12 +292,29 @@ mobs:register_arrow("mobs_monster:mese_arrow", { end }) + +if not mobs.custom_spawn_monster then +mobs:spawn({ + name = "mobs_monster:mese_monster", + nodes = {"default:stone"}, + max_light = 7, + chance = 5000, + active_object_count = 1, + max_height = -20 +}) +end + + +mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1) + + +mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity + + -- 9x mese crystal fragments = 1x mese crystal +local f = "default:mese_crystal_fragment" + minetest.register_craft({ output = "default:mese_crystal", - recipe = { - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - } + recipe = {{f, f, f}, {f, f, f}, {f, f, f}} }) diff --git a/models/mobs_mese_monster.b3d b/models/mobs_mese_monster.b3d new file mode 100644 index 0000000..ba453de Binary files /dev/null and b/models/mobs_mese_monster.b3d differ diff --git a/models/zmobs_mese_monster.x b/models/zmobs_mese_monster.x deleted file mode 100644 index 78734c2..0000000 --- a/models/zmobs_mese_monster.x +++ /dev/null @@ -1,2999 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - -5.000000,-0.000001, 0.000000, 0.000000, - 0.000001,-5.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 5.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature_head { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 1.000000;; - } - Frame Armature_wing_1 { - FrameTransformMatrix { - 0.346593, 0.643673,-0.682319, 0.000000, - 0.880471,-0.474100,-0.000000, 0.000000, - -0.323487,-0.600762,-0.731055, 0.000000, - 1.000000, 1.625000,-0.000000, 1.000000;; - } - } // End of Armature_wing_1 - 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} // End of Cube mesh - } // End of Cube - } // End of Armature -} // End of Root -AnimationSet Global { - Animation { - {Armature} - AnimationKey { // Rotation - 0; - 66; - 0;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 1;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 2;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 3;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 4;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 5;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 6;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 7;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 8;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 9;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 10;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 11;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 12;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 13;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 14;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 15;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 16;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 17;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 18;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 19;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 20;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 21;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 22;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 23;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 24;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 25;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 26;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 27;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 28;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 29;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 30;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 31;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 32;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 33;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 34;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 35;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 36;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 37;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 38;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 39;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 40;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 41;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 42;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 43;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 44;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 45;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 46;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 47;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 48;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 49;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 50;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 51;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 52;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 53;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 54;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 55;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 56;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 57;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 58;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 59;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 60;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 61;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 62;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 63;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 64;4;-0.000000, 0.000000,-0.000000,-1.000000;;, - 65;4;-0.000000, 0.000000,-0.000000,-1.000000;;; - } - AnimationKey { // Scale - 1; - 66; - 0;3; 5.000000, 5.000000, 5.000000;;, - 1;3; 5.000000, 5.000000, 5.000000;;, - 2;3; 5.000000, 5.000000, 5.000000;;, - 3;3; 5.000000, 5.000000, 5.000000;;, - 4;3; 5.000000, 5.000000, 5.000000;;, - 5;3; 5.000000, 5.000000, 5.000000;;, - 6;3; 5.000000, 5.000000, 5.000000;;, - 7;3; 5.000000, 5.000000, 5.000000;;, - 8;3; 5.000000, 5.000000, 5.000000;;, - 9;3; 5.000000, 5.000000, 5.000000;;, - 10;3; 5.000000, 5.000000, 5.000000;;, - 11;3; 5.000000, 5.000000, 5.000000;;, - 12;3; 5.000000, 5.000000, 5.000000;;, - 13;3; 5.000000, 5.000000, 5.000000;;, - 14;3; 5.000000, 5.000000, 5.000000;;, - 15;3; 5.000000, 5.000000, 5.000000;;, - 16;3; 5.000000, 5.000000, 5.000000;;, - 17;3; 5.000000, 5.000000, 5.000000;;, - 18;3; 5.000000, 5.000000, 5.000000;;, - 19;3; 5.000000, 5.000000, 5.000000;;, - 20;3; 5.000000, 5.000000, 5.000000;;, - 21;3; 5.000000, 5.000000, 5.000000;;, - 22;3; 5.000000, 5.000000, 5.000000;;, - 23;3; 5.000000, 5.000000, 5.000000;;, - 24;3; 5.000000, 5.000000, 5.000000;;, - 25;3; 5.000000, 5.000000, 5.000000;;, - 26;3; 5.000000, 5.000000, 5.000000;;, - 27;3; 5.000000, 5.000000, 5.000000;;, - 28;3; 5.000000, 5.000000, 5.000000;;, - 29;3; 5.000000, 5.000000, 5.000000;;, - 30;3; 5.000000, 5.000000, 5.000000;;, - 31;3; 5.000000, 5.000000, 5.000000;;, - 32;3; 5.000000, 5.000000, 5.000000;;, - 33;3; 5.000000, 5.000000, 5.000000;;, - 34;3; 5.000000, 5.000000, 5.000000;;, - 35;3; 5.000000, 5.000000, 5.000000;;, - 36;3; 5.000000, 5.000000, 5.000000;;, - 37;3; 5.000000, 5.000000, 5.000000;;, - 38;3; 5.000000, 5.000000, 5.000000;;, - 39;3; 5.000000, 5.000000, 5.000000;;, - 40;3; 5.000000, 5.000000, 5.000000;;, - 41;3; 5.000000, 5.000000, 5.000000;;, - 42;3; 5.000000, 5.000000, 5.000000;;, - 43;3; 5.000000, 5.000000, 5.000000;;, - 44;3; 5.000000, 5.000000, 5.000000;;, - 45;3; 5.000000, 5.000000, 5.000000;;, - 46;3; 5.000000, 5.000000, 5.000000;;, - 47;3; 5.000000, 5.000000, 5.000000;;, - 48;3; 5.000000, 5.000000, 5.000000;;, - 49;3; 5.000000, 5.000000, 5.000000;;, - 50;3; 5.000000, 5.000000, 5.000000;;, - 51;3; 5.000000, 5.000000, 5.000000;;, - 52;3; 5.000000, 5.000000, 5.000000;;, - 53;3; 5.000000, 5.000000, 5.000000;;, - 54;3; 5.000000, 5.000000, 5.000000;;, - 55;3; 5.000000, 5.000000, 5.000000;;, - 56;3; 5.000000, 5.000000, 5.000000;;, - 57;3; 5.000000, 5.000000, 5.000000;;, - 58;3; 5.000000, 5.000000, 5.000000;;, - 59;3; 5.000000, 5.000000, 5.000000;;, - 60;3; 5.000000, 5.000000, 5.000000;;, - 61;3; 5.000000, 5.000000, 5.000000;;, - 62;3; 5.000000, 5.000000, 5.000000;;, - 63;3; 5.000000, 5.000000, 5.000000;;, - 64;3; 5.000000, 5.000000, 5.000000;;, - 65;3; 5.000000, 5.000000, 5.000000;;; - } - AnimationKey { // Position - 2; - 66; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 0.000000, 0.000000;;, - 25;3; 0.000000, 0.000000, 0.000000;;, - 26;3; 0.000000, 0.000000, 0.000000;;, - 27;3; 0.000000, 0.000000, 0.000000;;, - 28;3; 0.000000, 0.000000, 0.000000;;, - 29;3; 0.000000, 0.000000, 0.000000;;, - 30;3; 0.000000, 0.000000, 0.000000;;, - 31;3; 0.000000, 0.000000, 0.000000;;, - 32;3; 0.000000, 0.000000, 0.000000;;, - 33;3; 0.000000, 0.000000, 0.000000;;, - 34;3; 0.000000, 0.000000, 0.000000;;, - 35;3; 0.000000, 0.000000, 0.000000;;, - 36;3; 0.000000, 0.000000, 0.000000;;, - 37;3; 0.000000, 0.000000, 0.000000;;, - 38;3; 0.000000, 0.000000, 0.000000;;, - 39;3; 0.000000, 0.000000, 0.000000;;, - 40;3; 0.000000, 0.000000, 0.000000;;, - 41;3; 0.000000, 0.000000, 0.000000;;, - 42;3; 0.000000, 0.000000, 0.000000;;, - 43;3; 0.000000, 0.000000, 0.000000;;, - 44;3; 0.000000, 0.000000, 0.000000;;, - 45;3; 0.000000, 0.000000, 0.000000;;, - 46;3; 0.000000, 0.000000, 0.000000;;, - 47;3; 0.000000, 0.000000, 0.000000;;, - 48;3; 0.000000, 0.000000, 0.000000;;, - 49;3; 0.000000, 0.000000, 0.000000;;, - 50;3; 0.000000, 0.000000, 0.000000;;, - 51;3; 0.000000, 0.000000, 0.000000;;, - 52;3; 0.000000, 0.000000, 0.000000;;, - 53;3; 0.000000, 0.000000, 0.000000;;, - 54;3; 0.000000, 0.000000, 0.000000;;, - 55;3; 0.000000, 0.000000, 0.000000;;, - 56;3; 0.000000, 0.000000, 0.000000;;, - 57;3; 0.000000, 0.000000, 0.000000;;, - 58;3; 0.000000, 0.000000, 0.000000;;, - 59;3; 0.000000, 0.000000, 0.000000;;, - 60;3; 0.000000, 0.000000, 0.000000;;, - 61;3; 0.000000, 0.000000, 0.000000;;, - 62;3; 0.000000, 0.000000, 0.000000;;, - 63;3; 0.000000, 0.000000, 0.000000;;, - 64;3; 0.000000, 0.000000, 0.000000;;, - 65;3; 0.000000, 0.000000, 0.000000;;; - } - } - Animation { - {Armature_head} - AnimationKey { // Rotation - 0; - 66; - 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 1;4;-0.704100, 0.710062, 0.000000,-0.000000;;, - 2;4;-0.697665, 0.716385, 0.000000,-0.000000;;, - 3;4;-0.694658, 0.719340, 0.000000,-0.000000;;, - 4;4;-0.695674, 0.718354, 0.000000,-0.000000;;, - 5;4;-0.698775, 0.715331, 0.000000,-0.000000;;, - 6;4;-0.703071, 0.711112, 0.000000,-0.000000;;, - 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 8;4;-0.711933, 0.702229,-0.000000, 0.000000;;, - 9;4;-0.717265, 0.696785,-0.000000, 0.000000;;, - 10;4;-0.719340, 0.694658,-0.000000, 0.000000;;, - 11;4;-0.719197, 0.694831,-0.000000, 0.000000;;, - 12;4;-0.717853, 0.696253,-0.000000, 0.000000;;, - 13;4;-0.713883, 0.700301,-0.000000, 0.000000;;, - 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 15;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 16;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 17;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 18;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 19;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 20;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 21;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 22;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 23;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 24;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 25;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 26;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 27;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 28;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 29;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 30;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 31;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 32;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 33;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 34;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 35;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 36;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 37;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 38;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 39;4;-0.642788, 0.766045, 0.000000,-0.000000;;, - 40;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 41;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 42;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 43;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 44;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 45;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 46;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 47;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 48;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 49;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 50;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 51;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 52;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 53;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 54;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 55;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 56;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 57;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 58;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 59;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 60;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 61;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 62;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 63;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 64;4;-0.461749, 0.887011, 0.000000,-0.000000;;, - 65;4;-0.461749, 0.887011, 0.000000,-0.000000;;; - } - AnimationKey { // Scale - 1; - 66; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;, - 40;3; 1.000000, 1.000000, 1.000000;;, - 41;3; 1.000000, 1.000000, 1.000000;;, - 42;3; 1.000000, 1.000000, 1.000000;;, - 43;3; 1.000000, 1.000000, 1.000000;;, - 44;3; 1.000000, 1.000000, 1.000000;;, - 45;3; 1.000000, 1.000000, 1.000000;;, - 46;3; 1.000000, 1.000000, 1.000000;;, - 47;3; 1.000000, 1.000000, 1.000000;;, - 48;3; 1.000000, 1.000000, 1.000000;;, - 49;3; 1.000000, 1.000000, 1.000000;;, - 50;3; 1.000000, 1.000000, 1.000000;;, - 51;3; 1.000000, 1.000000, 1.000000;;, - 52;3; 1.000000, 1.000000, 1.000000;;, - 53;3; 1.000000, 1.000000, 1.000000;;, - 54;3; 1.000000, 1.000000, 1.000000;;, - 55;3; 1.000000, 1.000000, 1.000000;;, - 56;3; 1.000000, 1.000000, 1.000000;;, - 57;3; 1.000000, 1.000000, 1.000000;;, - 58;3; 1.000000, 1.000000, 1.000000;;, - 59;3; 1.000000, 1.000000, 1.000000;;, - 60;3; 1.000000, 1.000000, 1.000000;;, - 61;3; 1.000000, 1.000000, 1.000000;;, - 62;3; 1.000000, 1.000000, 1.000000;;, - 63;3; 1.000000, 1.000000, 1.000000;;, - 64;3; 1.000000, 1.000000, 1.000000;;, - 65;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 66; - 0;3; 0.000000, 0.000000,-1.000000;;, - 1;3; 0.000000, 0.000000,-1.000000;;, - 2;3; 0.000000, 0.000000,-1.000000;;, - 3;3; 0.000000, 0.000000,-1.000000;;, - 4;3; 0.000000, 0.000000,-1.000000;;, - 5;3; 0.000000, 0.000000,-1.000000;;, - 6;3; 0.000000, 0.000000,-1.000000;;, - 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33;3; 0.000000, 0.000000,-1.000000;;, - 34;3; 0.000000, 0.000000,-1.000000;;, - 35;3; 0.000000, 0.000000,-1.000000;;, - 36;3; 0.000000, 0.000000,-1.000000;;, - 37;3; 0.000000, 0.000000,-1.000000;;, - 38;3; 0.000000, 0.000000,-1.000000;;, - 39;3; 0.000000, 0.000000,-1.000000;;, - 40;3; 0.000000, 0.000000,-1.000000;;, - 41;3; 0.000000, 0.000000,-1.000000;;, - 42;3; 0.000000, 0.000000,-1.000000;;, - 43;3; 0.000000, 0.000000,-1.000000;;, - 44;3; 0.000000, 0.000000,-1.000000;;, - 45;3; 0.000000, 0.000000,-1.000000;;, - 46;3; 0.000000, 0.000000,-1.000000;;, - 47;3; 0.000000, 0.000000,-1.000000;;, - 48;3; 0.000000, 0.000000,-1.000000;;, - 49;3; 0.000000, 0.000000,-1.000000;;, - 50;3; 0.000000, 0.000000,-1.000000;;, - 51;3; 0.000000, 0.000000,-1.000000;;, - 52;3; 0.000000, 0.000000,-1.000000;;, - 53;3; 0.000000, 0.000000,-1.000000;;, - 54;3; 0.000000, 0.000000,-1.000000;;, - 55;3; 0.000000, 0.000000,-1.000000;;, - 56;3; 0.000000, 0.000000,-1.000000;;, - 57;3; 0.000000, 0.000000,-1.000000;;, - 58;3; 0.000000, 0.000000,-1.000000;;, - 59;3; 0.000000, 0.000000,-1.000000;;, - 60;3; 0.000000, 0.000000,-1.000000;;, - 61;3; 0.000000, 0.000000,-1.000000;;, - 62;3; 0.000000, 0.000000,-1.000000;;, - 63;3; 0.000000, 0.000000,-1.000000;;, - 64;3; 0.000000, 0.000000,-1.000000;;, - 65;3; 0.000000, 0.000000,-1.000000;;; - } - } - Animation { - {Armature_wing_1} - AnimationKey { // Rotation - 0; - 66; - 0;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 1;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 2;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 3;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 4;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 5;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 6;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 7;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 8;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 9;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 10;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 11;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 12;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 13;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 14;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 15;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 16;4; 0.204581, 0.794330, 0.568519,-0.057054;;, - 17;4; 0.212346, 0.791426, 0.568486,-0.051278;;, - 18;4; 0.225151, 0.786639, 0.568431,-0.041755;;, - 19;4; 0.242433, 0.780177, 0.568358,-0.028902;;, - 20;4; 0.263128, 0.772439, 0.568269,-0.013512;;, - 21;4; 0.285683, 0.764005, 0.568173, 0.003261;;, - 22;4; 0.308237, 0.755571, 0.568077, 0.020034;;, - 23;4; 0.328931, 0.747833, 0.567989, 0.035424;;, - 24;4; 0.346212, 0.741371, 0.567915, 0.048275;;, - 25;4; 0.359016, 0.736583, 0.567860, 0.057796;;, - 26;4; 0.366780, 0.733680, 0.567827, 0.063571;;, - 27;4; 0.369353, 0.732718, 0.567816, 0.065483;;, - 28;4; 0.367798, 0.733399, 0.567888, 0.064304;;, - 29;4; 0.362979, 0.735489, 0.568097, 0.060650;;, - 30;4; 0.354745, 0.739016, 0.568425, 0.054419;;, - 31;4; 0.343125, 0.743915, 0.568837, 0.045645;;, - 32;4; 0.328408, 0.750004, 0.569283, 0.034559;;, - 33;4; 0.311174, 0.756969, 0.569697, 0.021618;;, - 34;4; 0.292257, 0.764399, 0.570011, 0.007464;;, - 35;4; 0.272609, 0.771849, 0.570162,-0.007173;;, - 36;4; 0.253137, 0.778915, 0.570104,-0.021602;;, - 37;4; 0.234575, 0.785292, 0.569815,-0.035271;;, - 38;4; 0.217433, 0.790783, 0.569287,-0.047798;;, - 39;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 40;4; 0.185603, 0.799386, 0.567266,-0.070677;;, - 41;4; 0.165937, 0.803530, 0.565251,-0.084532;;, - 42;4; 0.144707, 0.807433, 0.562704,-0.099350;;, - 43;4; 0.124755, 0.810722, 0.560061,-0.113186;;, - 44;4; 0.109085, 0.813092, 0.557846,-0.124000;;, - 45;4; 0.099546, 0.814441, 0.556437,-0.130562;;, - 46;4; 0.096474, 0.814856, 0.555970,-0.132670;;, - 47;4; 0.105855, 0.813117, 0.557086,-0.126119;;, - 48;4; 0.132278, 0.808218, 0.560231,-0.107666;;, - 49;4; 0.166204, 0.801929, 0.564269,-0.083972;;, - 50;4; 0.192627, 0.797031, 0.567414,-0.065518;;, - 51;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 52;4; 0.193983, 0.796420, 0.567340,-0.064485;;, - 53;4; 0.170239, 0.799758, 0.563819,-0.080812;;, - 54;4; 0.134064, 0.804843, 0.558453,-0.105687;;, - 55;4; 0.093032, 0.810612, 0.552368,-0.133902;;, - 56;4; 0.056856, 0.815697, 0.547003,-0.158777;;, - 57;4; 0.033113, 0.819035, 0.543481,-0.175103;;, - 58;4; 0.025087, 0.820163, 0.542291,-0.180622;;, - 59;4; 0.036015, 0.818626, 0.543912,-0.173108;;, - 60;4; 0.067818, 0.814153, 0.548628,-0.151242;;, - 61;4; 0.113537, 0.807723, 0.555407,-0.119809;;, - 62;4; 0.159262, 0.801295, 0.562189,-0.088368;;, - 63;4; 0.191075, 0.796827, 0.566908,-0.066488;;, - 64;4; 0.202008, 0.795292, 0.568530,-0.058967;;, - 65;4; 0.202008, 0.795292, 0.568530,-0.058967;;; - } - AnimationKey { // Scale - 1; - 66; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;, - 40;3; 1.000000, 1.000000, 1.000000;;, - 41;3; 1.000000, 1.000000, 1.000000;;, - 42;3; 1.000000, 1.000000, 1.000000;;, - 43;3; 1.000000, 1.000000, 1.000000;;, - 44;3; 1.000000, 1.000000, 1.000000;;, - 45;3; 1.000000, 1.000000, 1.000000;;, - 46;3; 1.000000, 1.000000, 1.000000;;, - 47;3; 1.000000, 1.000000, 1.000000;;, - 48;3; 1.000000, 1.000000, 1.000000;;, - 49;3; 1.000000, 1.000000, 1.000000;;, - 50;3; 1.000000, 1.000000, 1.000000;;, - 51;3; 1.000000, 1.000000, 1.000000;;, - 52;3; 1.000000, 1.000000, 1.000000;;, - 53;3; 1.000000, 1.000000, 1.000000;;, - 54;3; 1.000000, 1.000000, 1.000000;;, - 55;3; 1.000000, 1.000000, 1.000000;;, - 56;3; 1.000000, 1.000000, 1.000000;;, - 57;3; 1.000000, 1.000000, 1.000000;;, - 58;3; 1.000000, 1.000000, 1.000000;;, - 59;3; 1.000000, 1.000000, 1.000000;;, - 60;3; 1.000000, 1.000000, 1.000000;;, - 61;3; 1.000000, 1.000000, 1.000000;;, - 62;3; 1.000000, 1.000000, 1.000000;;, - 63;3; 1.000000, 1.000000, 1.000000;;, - 64;3; 1.000000, 1.000000, 1.000000;;, - 65;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 66; - 0;3; 1.000000, 1.625000,-0.000000;;, - 1;3; 1.000000, 1.625000,-0.000000;;, - 2;3; 1.000000, 1.625000,-0.000000;;, - 3;3; 1.000000, 1.625000,-0.000000;;, - 4;3; 1.000000, 1.625000,-0.000000;;, - 5;3; 1.000000, 1.625000,-0.000000;;, - 6;3; 1.000000, 1.625000,-0.000000;;, - 7;3; 1.000000, 1.625000,-0.000000;;, - 8;3; 1.000000, 1.625000,-0.000000;;, - 9;3; 1.000000, 1.625000,-0.000000;;, - 10;3; 1.000000, 1.625000,-0.000000;;, - 11;3; 1.000000, 1.625000,-0.000000;;, - 12;3; 1.000000, 1.625000,-0.000000;;, - 13;3; 1.000000, 1.625000,-0.000000;;, - 14;3; 1.000000, 1.625000,-0.000000;;, - 15;3; 1.000000, 1.625000,-0.000000;;, - 16;3; 1.000000, 1.625000,-0.000000;;, - 17;3; 1.000000, 1.625000,-0.000000;;, - 18;3; 1.000000, 1.625000,-0.000000;;, - 19;3; 1.000000, 1.625000,-0.000000;;, - 20;3; 1.000000, 1.625000,-0.000000;;, - 21;3; 1.000000, 1.625000, 0.000000;;, - 22;3; 1.000000, 1.625000, 0.000000;;, - 23;3; 1.000000, 1.625000, 0.000000;;, - 24;3; 1.000000, 1.625000, 0.000000;;, - 25;3; 1.000000, 1.625000, 0.000000;;, - 26;3; 1.000000, 1.625000, 0.000000;;, - 27;3; 1.000000, 1.625000, 0.000000;;, - 28;3; 1.000000, 1.625000, 0.000000;;, - 29;3; 1.000000, 1.625000, 0.000000;;, - 30;3; 1.000000, 1.625000, 0.000000;;, - 31;3; 1.000000, 1.625000, 0.000000;;, - 32;3; 1.000000, 1.625000, 0.000000;;, - 33;3; 1.000000, 1.625000, 0.000000;;, - 34;3; 1.000000, 1.625000,-0.000000;;, - 35;3; 1.000000, 1.625000,-0.000000;;, - 36;3; 1.000000, 1.625000,-0.000000;;, - 37;3; 1.000000, 1.625000,-0.000000;;, - 38;3; 1.000000, 1.625000,-0.000000;;, - 39;3; 1.000000, 1.625000,-0.000000;;, - 40;3; 1.000000, 1.625000, 0.000000;;, - 41;3; 1.000000, 1.625000, 0.000000;;, - 42;3; 1.000000, 1.625000, 0.000000;;, - 43;3; 1.000000, 1.625000, 0.000000;;, - 44;3; 1.000000, 1.625000, 0.000000;;, - 45;3; 1.000000, 1.625000, 0.000000;;, - 46;3; 1.000000, 1.625000, 0.000000;;, - 47;3; 1.000000, 1.625000, 0.000000;;, - 48;3; 1.000000, 1.625000, 0.000000;;, - 49;3; 1.000000, 1.625000, 0.000000;;, - 50;3; 1.000000, 1.625000, 0.000000;;, - 51;3; 1.000000, 1.625000, 0.000000;;, - 52;3; 1.000000, 1.625000, 0.000000;;, - 53;3; 1.000000, 1.625000, 0.000000;;, - 54;3; 1.000000, 1.625000, 0.000000;;, - 55;3; 1.000000, 1.625000, 0.000000;;, - 56;3; 1.000000, 1.625000, 0.000000;;, - 57;3; 1.000000, 1.625000, 0.000000;;, - 58;3; 1.000000, 1.625000, 0.000000;;, - 59;3; 1.000000, 1.625000, 0.000000;;, - 60;3; 1.000000, 1.625000, 0.000000;;, - 61;3; 1.000000, 1.625000, 0.000000;;, - 62;3; 1.000000, 1.625000, 0.000000;;, - 63;3; 1.000000, 1.625000, 0.000000;;, - 64;3; 1.000000, 1.625000, 0.000000;;, - 65;3; 1.000000, 1.625000, 0.000000;;; - } - } - Animation { - {Armature_wing_2} - AnimationKey { // Rotation - 0; - 66; - 0;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 1;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 2;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 3;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 4;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 5;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 6;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 7;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 8;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 9;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 10;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 11;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 12;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 13;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 14;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 15;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 16;4; 0.280932, 0.794618,-0.534925,-0.052891;;, - 17;4; 0.288619, 0.790947,-0.533823,-0.058212;;, - 18;4; 0.301294, 0.784893,-0.532005,-0.066985;;, - 19;4; 0.318401, 0.776722,-0.529552,-0.078825;;, - 20;4; 0.338886, 0.766938,-0.526614,-0.093003;;, - 21;4; 0.361213, 0.756275,-0.523413,-0.108455;;, - 22;4; 0.383539, 0.745611,-0.520211,-0.123906;;, - 23;4; 0.404024, 0.735827,-0.517273,-0.138083;;, - 24;4; 0.421130, 0.727657,-0.514820,-0.149922;;, - 25;4; 0.433804, 0.721603,-0.513003,-0.158693;;, - 26;4; 0.441490, 0.717932,-0.511901,-0.164013;;, - 27;4; 0.444036, 0.716716,-0.511536,-0.165775;;, - 28;4; 0.442507, 0.717553,-0.511821,-0.164700;;, - 29;4; 0.437762, 0.720127,-0.512692,-0.161369;;, - 30;4; 0.429652, 0.724478,-0.514150,-0.155683;;, - 31;4; 0.418200, 0.730539,-0.516159,-0.147667;;, - 32;4; 0.403684, 0.738096,-0.518627,-0.137526;;, - 33;4; 0.386672, 0.746778,-0.521411,-0.125667;;, - 34;4; 0.367978, 0.756087,-0.524327,-0.112672;;, - 35;4; 0.348538, 0.765481,-0.527183,-0.099201;;, - 36;4; 0.329243, 0.774467,-0.529808,-0.085882;;, - 37;4; 0.310818, 0.782666,-0.532078,-0.073222;;, - 38;4; 0.293767, 0.789830,-0.533916,-0.061570;;, - 39;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 40;4; 0.261962, 0.801502,-0.536298,-0.040094;;, - 41;4; 0.242206, 0.807514,-0.537011,-0.026942;;, - 42;4; 0.220828, 0.813422,-0.537411,-0.012802;;, - 43;4; 0.200701, 0.818585,-0.537542, 0.000449;;, - 44;4; 0.184876, 0.822421,-0.537506, 0.010834;;, - 45;4; 0.175234, 0.824662,-0.537424, 0.017146;;, - 46;4; 0.172126, 0.825362,-0.537384, 0.019178;;, - 47;4; 0.181572, 0.822738,-0.537198, 0.012928;;, - 48;4; 0.208176, 0.815345,-0.536674,-0.004674;;, - 49;4; 0.242336, 0.805852,-0.536001,-0.027276;;, - 50;4; 0.268940, 0.798459,-0.535476,-0.044879;;, - 51;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 52;4; 0.270272, 0.797712,-0.535217,-0.045818;;, - 53;4; 0.246270, 0.803266,-0.534999,-0.030107;;, - 54;4; 0.209700, 0.811729,-0.534667,-0.006169;;, - 55;4; 0.168221, 0.821328,-0.534291, 0.020982;;, - 56;4; 0.131651, 0.829791,-0.533959, 0.044920;;, - 57;4; 0.107649, 0.835346,-0.533742, 0.060631;;, - 58;4; 0.099536, 0.837223,-0.533668, 0.065941;;, - 59;4; 0.110583, 0.834667,-0.533768, 0.058711;;, - 60;4; 0.142733, 0.827225,-0.534059, 0.037670;;, - 61;4; 0.188949, 0.816526,-0.534478, 0.007421;;, - 62;4; 0.235172, 0.805829,-0.534897,-0.022835;;, - 63;4; 0.267333, 0.798390,-0.535190,-0.043891;;, - 64;4; 0.278385, 0.795834,-0.535290,-0.051129;;, - 65;4; 0.278385, 0.795834,-0.535290,-0.051129;;; - } - AnimationKey { // Scale - 1; - 66; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;, - 40;3; 1.000000, 1.000000, 1.000000;;, - 41;3; 1.000000, 1.000000, 1.000000;;, - 42;3; 1.000000, 1.000000, 1.000000;;, - 43;3; 1.000000, 1.000000, 1.000000;;, - 44;3; 1.000000, 1.000000, 1.000000;;, - 45;3; 1.000000, 1.000000, 1.000000;;, - 46;3; 1.000000, 1.000000, 1.000000;;, - 47;3; 1.000000, 1.000000, 1.000000;;, - 48;3; 1.000000, 1.000000, 1.000000;;, - 49;3; 1.000000, 1.000000, 1.000000;;, - 50;3; 1.000000, 1.000000, 1.000000;;, - 51;3; 1.000000, 1.000000, 1.000000;;, - 52;3; 1.000000, 1.000000, 1.000000;;, - 53;3; 1.000000, 1.000000, 1.000000;;, - 54;3; 1.000000, 1.000000, 1.000000;;, - 55;3; 1.000000, 1.000000, 1.000000;;, - 56;3; 1.000000, 1.000000, 1.000000;;, - 57;3; 1.000000, 1.000000, 1.000000;;, - 58;3; 1.000000, 1.000000, 1.000000;;, - 59;3; 1.000000, 1.000000, 1.000000;;, - 60;3; 1.000000, 1.000000, 1.000000;;, - 61;3; 1.000000, 1.000000, 1.000000;;, - 62;3; 1.000000, 1.000000, 1.000000;;, - 63;3; 1.000000, 1.000000, 1.000000;;, - 64;3; 1.000000, 1.000000, 1.000000;;, - 65;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 66; - 0;3;-1.000000, 1.625000, 0.000000;;, - 1;3;-1.000000, 1.625000, 0.000000;;, - 2;3;-1.000000, 1.625000, 0.000000;;, - 3;3;-1.000000, 1.625000, 0.000000;;, - 4;3;-1.000000, 1.625000, 0.000000;;, - 5;3;-1.000000, 1.625000, 0.000000;;, - 6;3;-1.000000, 1.625000, 0.000000;;, - 7;3;-1.000000, 1.625000, 0.000000;;, - 8;3;-1.000000, 1.625000, 0.000000;;, - 9;3;-1.000000, 1.625000, 0.000000;;, - 10;3;-1.000000, 1.625000, 0.000000;;, - 11;3;-1.000000, 1.625000, 0.000000;;, - 12;3;-1.000000, 1.625000, 0.000000;;, - 13;3;-1.000000, 1.625000, 0.000000;;, - 14;3;-1.000000, 1.625000, 0.000000;;, - 15;3;-1.000000, 1.625000, 0.000000;;, - 16;3;-1.000000, 1.625000, 0.000000;;, - 17;3;-1.000000, 1.625000, 0.000000;;, - 18;3;-1.000000, 1.625000, 0.000000;;, - 19;3;-1.000000, 1.625000, 0.000000;;, - 20;3;-1.000000, 1.625000, 0.000000;;, - 21;3;-1.000000, 1.625000, 0.000000;;, - 22;3;-1.000000, 1.625000, 0.000000;;, - 23;3;-1.000000, 1.625000, 0.000000;;, - 24;3;-1.000000, 1.625000, 0.000000;;, - 25;3;-1.000000, 1.625000, 0.000000;;, - 26;3;-1.000000, 1.625000, 0.000000;;, - 27;3;-1.000000, 1.625000, 0.000000;;, - 28;3;-1.000000, 1.625000, 0.000000;;, - 29;3;-1.000000, 1.625000, 0.000000;;, - 30;3;-1.000000, 1.625000, 0.000000;;, - 31;3;-1.000000, 1.625000, 0.000000;;, - 32;3;-1.000000, 1.625000, 0.000000;;, - 33;3;-1.000000, 1.625000, 0.000000;;, - 34;3;-1.000000, 1.625000, 0.000000;;, - 35;3;-1.000000, 1.625000, 0.000000;;, - 36;3;-1.000000, 1.625000, 0.000000;;, - 37;3;-1.000000, 1.625000, 0.000000;;, - 38;3;-1.000000, 1.625000, 0.000000;;, - 39;3;-1.000000, 1.625000, 0.000000;;, - 40;3;-1.000000, 1.625000,-0.000000;;, - 41;3;-1.000000, 1.625000,-0.000000;;, - 42;3;-1.000000, 1.625000,-0.000000;;, - 43;3;-1.000000, 1.625000,-0.000000;;, - 44;3;-1.000000, 1.625000,-0.000000;;, - 45;3;-1.000000, 1.625000,-0.000000;;, - 46;3;-1.000000, 1.625000,-0.000000;;, - 47;3;-1.000000, 1.625000,-0.000000;;, - 48;3;-1.000000, 1.625000,-0.000000;;, - 49;3;-1.000000, 1.625000,-0.000000;;, - 50;3;-1.000000, 1.625000,-0.000000;;, - 51;3;-1.000000, 1.625000,-0.000000;;, - 52;3;-1.000000, 1.625000,-0.000000;;, - 53;3;-1.000000, 1.625000,-0.000000;;, - 54;3;-1.000000, 1.625000,-0.000000;;, - 55;3;-1.000000, 1.625000,-0.000000;;, - 56;3;-1.000000, 1.625000,-0.000000;;, - 57;3;-1.000000, 1.625000,-0.000000;;, - 58;3;-1.000000, 1.625000,-0.000000;;, - 59;3;-1.000000, 1.625000,-0.000000;;, - 60;3;-1.000000, 1.625000,-0.000000;;, - 61;3;-1.000000, 1.625000,-0.000000;;, - 62;3;-1.000000, 1.625000,-0.000000;;, - 63;3;-1.000000, 1.625000,-0.000000;;, - 64;3;-1.000000, 1.625000,-0.000000;;, - 65;3;-1.000000, 1.625000,-0.000000;;; - } - } - Animation { - {Cube} - AnimationKey { // Rotation - 0; - 66; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 31;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 32;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 33;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 34;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 35;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 36;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 37;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 38;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 39;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 40;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 41;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 42;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 43;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 44;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 45;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 46;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 47;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 48;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 49;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 50;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 51;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 52;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 53;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 54;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 55;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 56;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 57;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 58;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 59;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 60;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 61;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 62;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 63;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 64;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 65;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 66; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;, - 40;3; 1.000000, 1.000000, 1.000000;;, - 41;3; 1.000000, 1.000000, 1.000000;;, - 42;3; 1.000000, 1.000000, 1.000000;;, - 43;3; 1.000000, 1.000000, 1.000000;;, - 44;3; 1.000000, 1.000000, 1.000000;;, - 45;3; 1.000000, 1.000000, 1.000000;;, - 46;3; 1.000000, 1.000000, 1.000000;;, - 47;3; 1.000000, 1.000000, 1.000000;;, - 48;3; 1.000000, 1.000000, 1.000000;;, - 49;3; 1.000000, 1.000000, 1.000000;;, - 50;3; 1.000000, 1.000000, 1.000000;;, - 51;3; 1.000000, 1.000000, 1.000000;;, - 52;3; 1.000000, 1.000000, 1.000000;;, - 53;3; 1.000000, 1.000000, 1.000000;;, - 54;3; 1.000000, 1.000000, 1.000000;;, - 55;3; 1.000000, 1.000000, 1.000000;;, - 56;3; 1.000000, 1.000000, 1.000000;;, - 57;3; 1.000000, 1.000000, 1.000000;;, - 58;3; 1.000000, 1.000000, 1.000000;;, - 59;3; 1.000000, 1.000000, 1.000000;;, - 60;3; 1.000000, 1.000000, 1.000000;;, - 61;3; 1.000000, 1.000000, 1.000000;;, - 62;3; 1.000000, 1.000000, 1.000000;;, - 63;3; 1.000000, 1.000000, 1.000000;;, - 64;3; 1.000000, 1.000000, 1.000000;;, - 65;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 66; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 0.000000, 0.000000;;, - 25;3; 0.000000, 0.000000, 0.000000;;, - 26;3; 0.000000, 0.000000, 0.000000;;, - 27;3; 0.000000, 0.000000, 0.000000;;, - 28;3; 0.000000, 0.000000, 0.000000;;, - 29;3; 0.000000, 0.000000, 0.000000;;, - 30;3; 0.000000, 0.000000, 0.000000;;, - 31;3; 0.000000, 0.000000, 0.000000;;, - 32;3; 0.000000, 0.000000, 0.000000;;, - 33;3; 0.000000, 0.000000, 0.000000;;, - 34;3; 0.000000, 0.000000, 0.000000;;, - 35;3; 0.000000, 0.000000, 0.000000;;, - 36;3; 0.000000, 0.000000, 0.000000;;, - 37;3; 0.000000, 0.000000, 0.000000;;, - 38;3; 0.000000, 0.000000, 0.000000;;, - 39;3; 0.000000, 0.000000, 0.000000;;, - 40;3; 0.000000, 0.000000, 0.000000;;, - 41;3; 0.000000, 0.000000, 0.000000;;, - 42;3; 0.000000, 0.000000, 0.000000;;, - 43;3; 0.000000, 0.000000, 0.000000;;, - 44;3; 0.000000, 0.000000, 0.000000;;, - 45;3; 0.000000, 0.000000, 0.000000;;, - 46;3; 0.000000, 0.000000, 0.000000;;, - 47;3; 0.000000, 0.000000, 0.000000;;, - 48;3; 0.000000, 0.000000, 0.000000;;, - 49;3; 0.000000, 0.000000, 0.000000;;, - 50;3; 0.000000, 0.000000, 0.000000;;, - 51;3; 0.000000, 0.000000, 0.000000;;, - 52;3; 0.000000, 0.000000, 0.000000;;, - 53;3; 0.000000, 0.000000, 0.000000;;, - 54;3; 0.000000, 0.000000, 0.000000;;, - 55;3; 0.000000, 0.000000, 0.000000;;, - 56;3; 0.000000, 0.000000, 0.000000;;, - 57;3; 0.000000, 0.000000, 0.000000;;, - 58;3; 0.000000, 0.000000, 0.000000;;, - 59;3; 0.000000, 0.000000, 0.000000;;, - 60;3; 0.000000, 0.000000, 0.000000;;, - 61;3; 0.000000, 0.000000, 0.000000;;, - 62;3; 0.000000, 0.000000, 0.000000;;, - 63;3; 0.000000, 0.000000, 0.000000;;, - 64;3; 0.000000, 0.000000, 0.000000;;, - 65;3; 0.000000, 0.000000, 0.000000;;; - } - } -} // End of AnimationSet Global diff --git a/readme.md b/readme.md index 424777f..e7db1d3 100644 --- a/readme.md +++ b/readme.md @@ -15,7 +15,7 @@ Lava Flan Mese Monster -- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed. +- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. The deeper you go the tougher they seem to get. Will drop mese when killed. 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