diff --git a/lava_flan.lua b/lava_flan.lua index 2809dc7..17f9213 100644 --- a/lava_flan.lua +++ b/lava_flan.lua @@ -7,14 +7,14 @@ mobs:register_mob("mobs_monster:lava_flan", { type = "monster", passive = false, attack_type = "dogfight", - reach = 2, + reach = 2.5, damage = 3, - hp_min = 10, + hp_min = 20, hp_max = 35, armor = 80, collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", - mesh = "zmobs_lava_flan.x", + mesh = "zmobs_lava_flan.b3d", textures = { {"zmobs_lava_flan.png"}, {"zmobs_lava_flan2.png"}, @@ -236,13 +236,13 @@ mobs:register_mob("mobs_monster:obsidian_flan", { arrow = "mobs_monster:obsidian_arrow", reach = 2, damage = 3, - hp_min = 10, + hp_min = 20, hp_max = 35, armor = 30, visual_size = {x = 0.6, y = 0.6}, collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3}, visual = "mesh", - mesh = "zmobs_lava_flan.x", + mesh = "zmobs_lava_flan.b3d", textures = {{"mobs_obsidian_flan.png"}}, blood_texture = "default_obsidian.png", makes_footstep_sound = true, diff --git a/license.txt b/license.txt index 05c60a3..1f043c1 100644 --- a/license.txt +++ b/license.txt @@ -35,6 +35,7 @@ Textures by AMMOnym (WTFPL) Textures by TenPlus1 (MIT) mobs_stone_monster3.png mobs_fireball.png + mobs_obsidian_flan.png Textures by Sirrobzeroone (CC0 1.0 Universal) mobs_stone_monster4.png @@ -71,10 +72,12 @@ AspireMint (CC BY-SA 3.0) mobs_spider_snowy.png mobs_spider_grey.png mobs_spider_crystal.png + zmobs_lava_flan.b3d + zmobs_lava_flan.png + zmobs_lava_flan2.png + zmobs_lava_flan3.png Zeg9 (CC BY-SA 3.0) - zmobs_lava_flan.x - zmobs_lava_flan.png zmobs_lava_orb.png Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798 diff --git a/models/zmobs_lava_flan.b3d b/models/zmobs_lava_flan.b3d new file mode 100644 index 0000000..9ec9e8e Binary files /dev/null and b/models/zmobs_lava_flan.b3d differ diff --git a/models/zmobs_lava_flan.x b/models/zmobs_lava_flan.x deleted file mode 100644 index be78ff9..0000000 --- a/models/zmobs_lava_flan.x +++ /dev/null @@ -1,3506 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - -5.000000, 0.000001, 0.000000, 0.000000, - -0.000001,-5.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 5.000000, 0.000000, - 0.000000, 0.000000,-5.000000, 1.000000;; - } - Frame Armature_Bone { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature_Bone_001 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 2.000000, 0.000000, 1.000000;; - } - Frame Armature_Bone_002 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.300000, 0.000000, 1.000000;; - } - Frame Armature_Bone_003 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.300000, 0.000000, 1.000000;; - } - Frame Armature_Bone_004 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.400000, 0.000000, 1.000000;; - } - } // End of Armature_Bone_004 - } // End of Armature_Bone_003 - } // End of Armature_Bone_002 - } // End of Armature_Bone_001 - } // End of Armature_Bone - Frame Cube { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 1.000000;; 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- 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 1.000000;; - } // End of Armature_Bone skin weights - SkinWeights { - "Armature_Bone_004"; - 172; - 4, - 5, - 6, - 7, - 9, - 10, - 13, - 14, - 17, - 18, - 20, - 23, - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47, - 48, - 49, - 50, - 51, - 52, - 53, - 54, - 55, - 56, - 57, - 58, - 59, - 60, - 61, - 62, - 63, - 64, - 65, - 66, - 67, - 68, - 69, - 70, - 71, - 72, - 73, - 74, - 75, - 76, - 77, - 78, - 79, - 80, - 81, - 82, - 83, - 84, - 85, - 86, - 87, - 88, - 89, - 90, - 91, - 92, - 93, - 94, - 95, - 96, - 97, - 98, - 99, - 100, - 101, - 102, - 103, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 112, - 113, - 114, - 115, - 116, - 117, - 118, - 119, - 120, - 121, - 122, - 123, - 124, - 125, - 126, - 127, - 128, - 129, - 130, - 131, - 132, - 133, - 134, - 135, - 216, - 217, - 218, - 219, - 220, - 221, - 222, - 223, - 224, - 225, - 226, - 227, - 228, - 229, - 230, - 231, - 232, - 233, - 234, - 235, - 236, - 237, - 238, - 239, - 240, - 241, - 242, - 243, - 244, - 245, - 246, - 247, - 248, - 249, - 250, - 251, - 252, - 253, - 254, - 255, - 256, - 257, - 258, - 259, - 260, - 261, - 262, - 263; - 0.047982, - 0.075546, - 0.082326, - 0.053045, - 0.055496, - 0.112532, - 0.112532, - 0.075546, - 0.075546, - 0.047982, - 0.055496, - 0.047982, - 0.122575, - 0.186448, - 0.245593, - 0.210507, - 0.112532, - 0.055496, - 0.059905, - 0.123986, - 0.055496, - 0.047982, - 0.053045, - 0.059905, - 0.075546, - 0.112532, - 0.123986, - 0.082326, - 0.245593, - 0.393551, - 0.394730, - 0.303906, - 0.427903, - 0.130157, - 0.210403, - 0.393551, - 0.130157, - 0.122575, - 0.210507, - 0.210403, - 0.186448, - 0.427903, - 0.393551, - 0.245593, - 0.280416, - 0.279610, - 0.692449, - 0.678135, - 0.210507, - 0.245593, - 0.303906, - 0.279610, - 0.393551, - 0.210403, - 0.280416, - 0.394730, - 0.210403, - 0.210507, - 0.279610, - 0.280416, - 0.678135, - 0.692449, - 0.672937, - 0.755223, - 0.303906, - 0.394730, - 0.755223, - 0.672937, - 0.279610, - 0.303906, - 0.672937, - 0.692449, - 0.394730, - 0.280416, - 0.678135, - 0.755223, - 0.053045, - 0.082326, - 0.125519, - 0.075862, - 0.075862, - 0.125519, - 0.186448, - 0.122575, - 0.123986, - 0.059905, - 0.083109, - 0.210006, - 0.210006, - 0.083109, - 0.130157, - 0.427903, - 0.059905, - 0.053045, - 0.075862, - 0.083109, - 0.083109, - 0.075862, - 0.122575, - 0.130157, - 0.082326, - 0.123986, - 0.210006, - 0.125519, - 0.210006, - 0.427903, - 0.359212, - 0.273279, - 0.346964, - 0.273279, - 0.359212, - 0.442846, - 0.427903, - 0.186448, - 0.442846, - 0.359212, - 0.186448, - 0.125519, - 0.346964, - 0.442846, - 0.125519, - 0.210006, - 0.273279, - 0.346964, - 0.771594, - 0.764459, - 0.773438, - 0.773890, - 0.764459, - 0.781066, - 0.779591, - 0.773438, - 0.781066, - 0.776433, - 0.776638, - 0.779591, - 0.776433, - 0.771594, - 0.773890, - 0.776638, - 0.773890, - 0.773438, - 0.779591, - 0.776638, - 0.776433, - 0.781066, - 0.764459, - 0.771594, - 0.532908, - 0.525944, - 0.550797, - 0.540369, - 0.525944, - 0.526921, - 0.539430, - 0.550797, - 0.526921, - 0.532411, - 0.537403, - 0.539430, - 0.532411, - 0.532908, - 0.540369, - 0.537403, - 0.540369, - 0.550797, - 0.539430, - 0.537403, - 0.532411, - 0.526921, - 0.525944, - 0.532908; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000,-2.000000, 0.000000, 1.000000;; - } // End of Armature_Bone_004 skin weights - } // End of Cube mesh - } // End of Cube - } // End of Armature -} // End of Root -AnimationSet Global { - Animation { - {Armature} - AnimationKey { // Rotation - 0; - 31; - 0;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 1;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 2;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 3;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 4;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 5;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 6;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 7;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 8;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 9;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 10;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 11;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 12;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 13;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 14;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 15;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 16;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 17;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 18;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 19;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 20;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 21;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 22;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 23;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 24;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 25;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 26;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 27;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 28;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 29;4;-0.000000, 0.000000, 0.000000, 1.000000;;, - 30;4;-0.000000, 0.000000, 0.000000, 1.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 5.000000, 5.000000, 5.000000;;, - 1;3; 5.000000, 5.000000, 5.000000;;, - 2;3; 5.000000, 5.000000, 5.000000;;, - 3;3; 5.000000, 5.000000, 5.000000;;, - 4;3; 5.000000, 5.000000, 5.000000;;, - 5;3; 5.000000, 5.000000, 5.000000;;, - 6;3; 5.000000, 5.000000, 5.000000;;, - 7;3; 5.000000, 5.000000, 5.000000;;, - 8;3; 5.000000, 5.000000, 5.000000;;, - 9;3; 5.000000, 5.000000, 5.000000;;, - 10;3; 5.000000, 5.000000, 5.000000;;, - 11;3; 5.000000, 5.000000, 5.000000;;, - 12;3; 5.000000, 5.000000, 5.000000;;, - 13;3; 5.000000, 5.000000, 5.000000;;, - 14;3; 5.000000, 5.000000, 5.000000;;, - 15;3; 5.000000, 5.000000, 5.000000;;, - 16;3; 5.000000, 5.000000, 5.000000;;, - 17;3; 5.000000, 5.000000, 5.000000;;, - 18;3; 5.000000, 5.000000, 5.000000;;, - 19;3; 5.000000, 5.000000, 5.000000;;, - 20;3; 5.000000, 5.000000, 5.000000;;, - 21;3; 5.000000, 5.000000, 5.000000;;, - 22;3; 5.000000, 5.000000, 5.000000;;, - 23;3; 5.000000, 5.000000, 5.000000;;, - 24;3; 5.000000, 5.000000, 5.000000;;, - 25;3; 5.000000, 5.000000, 5.000000;;, - 26;3; 5.000000, 5.000000, 5.000000;;, - 27;3; 5.000000, 5.000000, 5.000000;;, - 28;3; 5.000000, 5.000000, 5.000000;;, - 29;3; 5.000000, 5.000000, 5.000000;;, - 30;3; 5.000000, 5.000000, 5.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.000000,-5.000000;;, - 1;3; 0.000000, 0.000000,-5.000000;;, - 2;3; 0.000000, 0.000000,-5.000000;;, - 3;3; 0.000000, 0.000000,-5.000000;;, - 4;3; 0.000000, 0.000000,-5.000000;;, - 5;3; 0.000000, 0.000000,-5.000000;;, - 6;3; 0.000000, 0.000000,-5.000000;;, - 7;3; 0.000000, 0.000000,-5.000000;;, - 8;3; 0.000000, 0.000000,-5.000000;;, - 9;3; 0.000000, 0.000000,-5.000000;;, - 10;3; 0.000000, 0.000000,-5.000000;;, - 11;3; 0.000000, 0.000000,-5.000000;;, - 12;3; 0.000000, 0.000000,-5.000000;;, - 13;3; 0.000000, 0.000000,-5.000000;;, - 14;3; 0.000000, 0.000000,-5.000000;;, - 15;3; 0.000000, 0.000000,-5.000000;;, - 16;3; 0.000000, 0.000000,-5.000000;;, - 17;3; 0.000000, 0.000000,-5.000000;;, - 18;3; 0.000000, 0.000000,-5.000000;;, - 19;3; 0.000000, 0.000000,-5.000000;;, - 20;3; 0.000000, 0.000000,-5.000000;;, - 21;3; 0.000000, 0.000000,-5.000000;;, - 22;3; 0.000000, 0.000000,-5.000000;;, - 23;3; 0.000000, 0.000000,-5.000000;;, - 24;3; 0.000000, 0.000000,-5.000000;;, - 25;3; 0.000000, 0.000000,-5.000000;;, - 26;3; 0.000000, 0.000000,-5.000000;;, - 27;3; 0.000000, 0.000000,-5.000000;;, - 28;3; 0.000000, 0.000000,-5.000000;;, - 29;3; 0.000000, 0.000000,-5.000000;;, - 30;3; 0.000000, 0.000000,-5.000000;;; - } - } - Animation { - {Armature_Bone} - AnimationKey { // Rotation - 0; - 31; - 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 1;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 2;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 3;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 4;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 5;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 6;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 8;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 9;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 10;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 11;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 12;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 13;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 15;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 16;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 17;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 18;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 19;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 20;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 21;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 22;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 23;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 24;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 25;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 26;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 27;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 28;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 29;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 30;4;-0.707107, 0.707107, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 0.000000, 0.000000;;, - 25;3; 0.000000, 0.000000, 0.000000;;, - 26;3; 0.000000, 0.000000, 0.000000;;, - 27;3; 0.000000, 0.000000, 0.000000;;, - 28;3; 0.000000, 0.000000, 0.000000;;, - 29;3; 0.000000, 0.000000, 0.000000;;, - 30;3; 0.000000, 0.000000, 0.000000;;; - } - } - Animation { - {Armature_Bone_001} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-0.998539, 0.054035, 0.000000,-0.000000;;, - 21;4;-0.996147, 0.053932, 0.002355, 0.043499;;, - 22;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 23;4;-0.997589, 0.053983,-0.002357,-0.043556;;, - 24;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 25;4;-0.996639, 0.053932, 0.003045, 0.056265;;, - 26;4;-0.994740, 0.053829, 0.004709, 0.087028;;, - 27;4;-0.996147, 0.053932, 0.002355, 0.043519;;, - 28;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 2.000000, 0.000000;;, - 1;3; 0.000000, 2.000000, 0.000000;;, - 2;3; 0.000000, 2.000000, 0.000000;;, - 3;3; 0.000000, 2.000000, 0.000000;;, - 4;3; 0.000000, 2.000000, 0.000000;;, - 5;3; 0.000000, 2.000000, 0.000000;;, - 6;3; 0.000000, 2.000000, 0.000000;;, - 7;3; 0.000000, 2.000000, 0.000000;;, - 8;3; 0.000000, 2.000000, 0.000000;;, - 9;3; 0.000000, 2.000000, 0.000000;;, - 10;3; 0.000000, 2.000000, 0.000000;;, - 11;3; 0.000000, 2.000000, 0.000000;;, - 12;3; 0.000000, 2.000000, 0.000000;;, - 13;3; 0.000000, 2.000000, 0.000000;;, - 14;3; 0.000000, 2.000000, 0.000000;;, - 15;3; 0.000000, 2.000000, 0.000000;;, - 16;3; 0.000000, 2.000000, 0.000000;;, - 17;3; 0.000000, 2.000000, 0.000000;;, - 18;3; 0.000000, 2.000000, 0.000000;;, - 19;3; 0.000000, 2.000000, 0.000000;;, - 20;3; 0.000000, 2.000000, 0.000000;;, - 21;3; 0.000000, 2.000000, 0.000000;;, - 22;3; 0.000000, 2.000000, 0.000000;;, - 23;3; 0.000000, 2.000000, 0.000000;;, - 24;3; 0.000000, 2.000000, 0.000000;;, - 25;3; 0.000000, 2.000000, 0.000000;;, - 26;3; 0.000000, 2.000000, 0.000000;;, - 27;3; 0.000000, 2.000000, 0.000000;;, - 28;3; 0.000000, 2.000000, 0.000000;;, - 29;3; 0.000000, 2.000000, 0.000000;;, - 30;3; 0.000000, 2.000000, 0.000000;;; - } - } - Animation { - {Armature_Bone_002} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.300000, 0.000000;;, - 1;3; 0.000000, 0.300000, 0.000000;;, - 2;3; 0.000000, 0.300000, 0.000000;;, - 3;3; 0.000000, 0.300000, 0.000000;;, - 4;3; 0.000000, 0.300000, 0.000000;;, - 5;3; 0.000000, 0.300000, 0.000000;;, - 6;3; 0.000000, 0.300000, 0.000000;;, - 7;3; 0.000000, 0.300000, 0.000000;;, - 8;3; 0.000000, 0.300000, 0.000000;;, - 9;3; 0.000000, 0.300000, 0.000000;;, - 10;3; 0.000000, 0.300000, 0.000000;;, - 11;3; 0.000000, 0.300000, 0.000000;;, - 12;3; 0.000000, 0.300000, 0.000000;;, - 13;3; 0.000000, 0.300000, 0.000000;;, - 14;3; 0.000000, 0.300000, 0.000000;;, - 15;3; 0.000000, 0.300000, 0.000000;;, - 16;3; 0.000000, 0.300000, 0.000000;;, - 17;3; 0.000000, 0.300000, 0.000000;;, - 18;3; 0.000000, 0.300000, 0.000000;;, - 19;3; 0.000000, 0.300000, 0.000000;;, - 20;3; 0.000000, 0.300000, 0.000000;;, - 21;3;-0.000000, 0.300000,-0.000000;;, - 22;3;-0.000000, 0.300000, 0.000000;;, - 23;3;-0.000000, 0.300000, 0.000000;;, - 24;3;-0.000000, 0.300000, 0.000000;;, - 25;3;-0.000000, 0.300000,-0.000000;;, - 26;3;-0.000000, 0.300000, 0.000000;;, - 27;3;-0.000000, 0.300000,-0.000000;;, - 28;3; 0.000000, 0.300000, 0.000000;;, - 29;3; 0.000000, 0.300000, 0.000000;;, - 30;3; 0.000000, 0.300000, 0.000000;;; - } - } - Animation { - {Armature_Bone_003} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-0.998097,-0.000000, 0.000000,-0.043583;;, - 12;4;-0.996195,-0.000000, 0.000000,-0.087156;;, - 13;4;-0.998097,-0.000000, 0.000000,-0.056342;;, - 14;4;-1.000000,-0.000000,-0.000000, 0.000000;;, - 15;4;-0.998097,-0.000000,-0.000000, 0.056342;;, - 16;4;-0.996195,-0.000000,-0.000000, 0.087156;;, - 17;4;-0.998097,-0.000000,-0.000000, 0.043583;;, - 18;4;-1.000000,-0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000,-0.000000, 0.000000, 0.000000;;, - 20;4;-0.996195, 0.087156, 0.000000, 0.000000;;, - 21;4;-0.996434, 0.081668, 0.000000, 0.000000;;, - 22;4;-0.996936, 0.070172, 0.000000, 0.000000;;, - 23;4;-0.997535, 0.056459, 0.000000, 0.000000;;, - 24;4;-0.998149, 0.042383, 0.000000, 0.000000;;, - 25;4;-0.998729, 0.029106, 0.000000, 0.000000;;, - 26;4;-0.999236, 0.017493, 0.000000, 0.000000;;, - 27;4;-0.999638, 0.008289, 0.000000, 0.000000;;, - 28;4;-0.999904, 0.002208, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.300000, 0.000000;;, - 1;3; 0.000000, 0.300000, 0.000000;;, - 2;3; 0.000000, 0.300000, 0.000000;;, - 3;3; 0.000000, 0.300000, 0.000000;;, - 4;3; 0.000000, 0.300000, 0.000000;;, - 5;3; 0.000000, 0.300000, 0.000000;;, - 6;3; 0.000000, 0.300000, 0.000000;;, - 7;3; 0.000000, 0.300000, 0.000000;;, - 8;3; 0.000000, 0.300000, 0.000000;;, - 9;3; 0.000000, 0.300000, 0.000000;;, - 10;3; 0.000000, 0.300000, 0.000000;;, - 11;3; 0.000000, 0.300000, 0.000000;;, - 12;3; 0.000000, 0.300000, 0.000000;;, - 13;3; 0.000000, 0.300000, 0.000000;;, - 14;3; 0.000000, 0.300000, 0.000000;;, - 15;3; 0.000000, 0.300000, 0.000000;;, - 16;3; 0.000000, 0.300000, 0.000000;;, - 17;3; 0.000000, 0.300000, 0.000000;;, - 18;3; 0.000000, 0.300000, 0.000000;;, - 19;3; 0.000000, 0.300000, 0.000000;;, - 20;3; 0.000000, 0.300000, 0.000000;;, - 21;3;-0.000000, 0.300000,-0.000000;;, - 22;3;-0.000000, 0.300000,-0.000000;;, - 23;3; 0.000000, 0.300000, 0.000000;;, - 24;3;-0.000000, 0.300000,-0.000000;;, - 25;3; 0.000000, 0.300000,-0.000000;;, - 26;3;-0.000000, 0.300000,-0.000000;;, - 27;3;-0.000000, 0.300000,-0.000000;;, - 28;3;-0.000000, 0.300000, 0.000000;;, - 29;3; 0.000000, 0.300000, 0.000000;;, - 30;3; 0.000000, 0.300000, 0.000000;;; - } - } - Animation { - {Armature_Bone_004} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-0.999524, 0.021812, 0.000000,-0.000000;;, - 2;4;-0.999048, 0.043619, 0.000000,-0.000000;;, - 3;4;-0.999524, 0.028196, 0.000000,-0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-0.999524,-0.028196,-0.000000, 0.000000;;, - 6;4;-0.999048,-0.043619,-0.000000, 0.000000;;, - 7;4;-0.999524,-0.021810,-0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.400000, 0.000000;;, - 1;3; 0.000000, 0.400000, 0.000000;;, - 2;3; 0.000000, 0.400000, 0.000000;;, - 3;3; 0.000000, 0.400000, 0.000000;;, - 4;3; 0.000000, 0.400000, 0.000000;;, - 5;3; 0.000000, 0.400000, 0.000000;;, - 6;3; 0.000000, 0.400000, 0.000000;;, - 7;3; 0.000000, 0.400000, 0.000000;;, - 8;3; 0.000000, 0.400000, 0.000000;;, - 9;3; 0.000000, 0.400000, 0.000000;;, - 10;3; 0.000000, 0.400000, 0.000000;;, - 11;3; 0.000000, 0.400000,-0.000000;;, - 12;3;-0.000000, 0.400000, 0.000000;;, - 13;3; 0.000000, 0.400000, 0.000000;;, - 14;3;-0.000000, 0.400000, 0.000000;;, - 15;3;-0.000000, 0.400000, 0.000000;;, - 16;3; 0.000000, 0.400000, 0.000000;;, - 17;3;-0.000000, 0.400000,-0.000000;;, - 18;3;-0.000000, 0.400000,-0.000000;;, - 19;3;-0.000000, 0.400000,-0.000000;;, - 20;3; 0.000000, 0.400000,-0.000000;;, - 21;3; 0.000000, 0.400000, 0.000000;;, - 22;3;-0.000000, 0.400000,-0.000000;;, - 23;3;-0.000000, 0.400000,-0.000000;;, - 24;3;-0.000000, 0.400000,-0.000000;;, - 25;3; 0.000000, 0.400000, 0.000000;;, - 26;3;-0.000000, 0.400000, 0.000000;;, - 27;3;-0.000000, 0.400000, 0.000000;;, - 28;3; 0.000000, 0.400000, 0.000000;;, - 29;3; 0.000000, 0.400000, 0.000000;;, - 30;3; 0.000000, 0.400000, 0.000000;;; - } - } - Animation { - {Cube} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.000000, 1.000000;;, - 1;3; 0.000000, 0.000000, 1.000000;;, - 2;3; 0.000000, 0.000000, 1.000000;;, - 3;3; 0.000000, 0.000000, 1.000000;;, - 4;3; 0.000000, 0.000000, 1.000000;;, - 5;3; 0.000000, 0.000000, 1.000000;;, - 6;3; 0.000000, 0.000000, 1.000000;;, - 7;3; 0.000000, 0.000000, 1.000000;;, - 8;3; 0.000000, 0.000000, 1.000000;;, - 9;3; 0.000000, 0.000000, 1.000000;;, - 10;3; 0.000000, 0.000000, 1.000000;;, - 11;3; 0.000000, 0.000000, 1.000000;;, - 12;3; 0.000000, 0.000000, 1.000000;;, - 13;3; 0.000000, 0.000000, 1.000000;;, - 14;3; 0.000000, 0.000000, 1.000000;;, - 15;3; 0.000000, 0.000000, 1.000000;;, - 16;3; 0.000000, 0.000000, 1.000000;;, - 17;3; 0.000000, 0.000000, 1.000000;;, - 18;3; 0.000000, 0.000000, 1.000000;;, - 19;3; 0.000000, 0.000000, 1.000000;;, - 20;3; 0.000000, 0.000000, 1.000000;;, - 21;3; 0.000000, 0.000000, 1.000000;;, - 22;3; 0.000000, 0.000000, 1.000000;;, - 23;3; 0.000000, 0.000000, 1.000000;;, - 24;3; 0.000000, 0.000000, 1.000000;;, - 25;3; 0.000000, 0.000000, 1.000000;;, - 26;3; 0.000000, 0.000000, 1.000000;;, - 27;3; 0.000000, 0.000000, 1.000000;;, - 28;3; 0.000000, 0.000000, 1.000000;;, - 29;3; 0.000000, 0.000000, 1.000000;;, - 30;3; 0.000000, 0.000000, 1.000000;;; - } - } -} // End of AnimationSet Global diff --git a/textures/mobs_obsidian_flan.png b/textures/mobs_obsidian_flan.png index e2f3b43..d6808a3 100644 Binary files a/textures/mobs_obsidian_flan.png and b/textures/mobs_obsidian_flan.png differ diff --git a/textures/zmobs_lava_flan.png b/textures/zmobs_lava_flan.png index 8cf3723..a555ce5 100644 Binary files a/textures/zmobs_lava_flan.png and b/textures/zmobs_lava_flan.png differ diff --git a/textures/zmobs_lava_flan2.png b/textures/zmobs_lava_flan2.png index 093278c..44fdec9 100644 Binary files a/textures/zmobs_lava_flan2.png and b/textures/zmobs_lava_flan2.png differ diff --git a/textures/zmobs_lava_flan3.png b/textures/zmobs_lava_flan3.png index 08c2caf..4e42d74 100644 Binary files a/textures/zmobs_lava_flan3.png and b/textures/zmobs_lava_flan3.png differ