From 70edecd5bb1acefe827a5cb9c88bdea8ad3964a2 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sun, 15 Dec 2024 12:11:09 +0000 Subject: [PATCH] change lava flan model from .x to new .b3d (thx AspireMint) --- lava_flan.lua | 10 +- license.txt | 7 +- models/zmobs_lava_flan.b3d | Bin 0 -> 25452 bytes models/zmobs_lava_flan.x | 3506 ------------------------------- textures/mobs_obsidian_flan.png | Bin 275 -> 891 bytes textures/zmobs_lava_flan.png | Bin 1294 -> 1202 bytes textures/zmobs_lava_flan2.png | Bin 1215 -> 1143 bytes textures/zmobs_lava_flan3.png | Bin 1814 -> 1669 bytes 8 files changed, 10 insertions(+), 3513 deletions(-) create mode 100644 models/zmobs_lava_flan.b3d delete mode 100644 models/zmobs_lava_flan.x diff --git a/lava_flan.lua b/lava_flan.lua index 2809dc7..17f9213 100644 --- a/lava_flan.lua +++ b/lava_flan.lua @@ -7,14 +7,14 @@ mobs:register_mob("mobs_monster:lava_flan", { type = "monster", passive = false, attack_type = "dogfight", - reach = 2, + reach = 2.5, damage = 3, - hp_min = 10, + hp_min = 20, hp_max = 35, armor = 80, collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", - mesh = "zmobs_lava_flan.x", + mesh = "zmobs_lava_flan.b3d", textures = { {"zmobs_lava_flan.png"}, {"zmobs_lava_flan2.png"}, @@ -236,13 +236,13 @@ mobs:register_mob("mobs_monster:obsidian_flan", { arrow = "mobs_monster:obsidian_arrow", reach = 2, damage = 3, - hp_min = 10, + hp_min = 20, hp_max = 35, armor = 30, visual_size = {x = 0.6, y = 0.6}, collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3}, visual = "mesh", - mesh = "zmobs_lava_flan.x", + mesh = "zmobs_lava_flan.b3d", textures = {{"mobs_obsidian_flan.png"}}, blood_texture = "default_obsidian.png", makes_footstep_sound = true, diff --git a/license.txt b/license.txt index 05c60a3..1f043c1 100644 --- a/license.txt +++ b/license.txt @@ -35,6 +35,7 @@ Textures by AMMOnym (WTFPL) Textures by TenPlus1 (MIT) mobs_stone_monster3.png mobs_fireball.png + mobs_obsidian_flan.png Textures by Sirrobzeroone (CC0 1.0 Universal) mobs_stone_monster4.png @@ -71,10 +72,12 @@ AspireMint (CC BY-SA 3.0) mobs_spider_snowy.png mobs_spider_grey.png mobs_spider_crystal.png + zmobs_lava_flan.b3d + zmobs_lava_flan.png + zmobs_lava_flan2.png + zmobs_lava_flan3.png Zeg9 (CC BY-SA 3.0) - zmobs_lava_flan.x - zmobs_lava_flan.png zmobs_lava_orb.png Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798 diff --git a/models/zmobs_lava_flan.b3d b/models/zmobs_lava_flan.b3d new file mode 100644 index 0000000000000000000000000000000000000000..9ec9e8e091ef41ac89886d23cca766cb3d27ea88 GIT binary patch literal 25452 zcmeI4cYIXE7RPU>q4!=4kdPn;ZbFT8LJ_4zdhg&vge)LMkYZ2>NR_JeAPE8? zp|=150YN|z3y9BGd{5vhlK1<~J)3OG=Cc2LKcC}wX3m*2XU@#MdndaX9v;$a&_GS| z(ljl+TaU>4pej$8JaJh4z`!8X9Y$s`EuhfSaCPe3s&!3xXgPVnV79qj**iLw9a~4X z`@E*+Ao>KTLRH4Xigo_?f1^+`_u z`80>pKTV6aH|o3U$fZR?4RXw_@)-Y~{wLb$-%E2OyXbXO@33)P#+P;eei1P`7o(u5 zw?ECukHkm4W;`+TWB0}wj9Y~9DZRV=nR?xSepb&1Q=fhPoX-!_ zzfTzRm-+r?e(&kWQaT{NK4CXfI%LYPmlgCdNSzLk`o{<;6?AN$L2 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0.000000, - 0.000000, 0.000000,-5.000000, 1.000000;; - } - Frame Armature_Bone { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature_Bone_001 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 2.000000, 0.000000, 1.000000;; - } - Frame Armature_Bone_002 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.300000, 0.000000, 1.000000;; - } - Frame Armature_Bone_003 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.300000, 0.000000, 1.000000;; - } - Frame Armature_Bone_004 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.400000, 0.000000, 1.000000;; - } - } // End of Armature_Bone_004 - } // End of Armature_Bone_003 - } // End of Armature_Bone_002 - } // End of Armature_Bone_001 - } // End of Armature_Bone - Frame Cube { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 1.000000;; - } - Mesh { // Cube mesh - 264; - 1.000000; 1.000000;-1.000000;, - 1.000000;-1.000000;-1.000000;, - -1.000000;-1.000000;-1.000000;, - -1.000000; 1.000000;-1.000000;, - -1.000000; 1.000000; 1.000000;, - -1.000000;-1.000000; 1.000000;, - -0.800000;-0.800000; 1.000000;, - -0.800000; 0.800000; 1.000000;, - 1.000000; 1.000000;-1.000000;, - 1.000000; 0.999999; 1.000000;, - 0.999999;-1.000001; 1.000000;, - 1.000000;-1.000000;-1.000000;, - 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0.000000, 0.000000,-5.000000;;, - 22;3; 0.000000, 0.000000,-5.000000;;, - 23;3; 0.000000, 0.000000,-5.000000;;, - 24;3; 0.000000, 0.000000,-5.000000;;, - 25;3; 0.000000, 0.000000,-5.000000;;, - 26;3; 0.000000, 0.000000,-5.000000;;, - 27;3; 0.000000, 0.000000,-5.000000;;, - 28;3; 0.000000, 0.000000,-5.000000;;, - 29;3; 0.000000, 0.000000,-5.000000;;, - 30;3; 0.000000, 0.000000,-5.000000;;; - } - } - Animation { - {Armature_Bone} - AnimationKey { // Rotation - 0; - 31; - 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 1;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 2;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 3;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 4;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 5;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 6;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 8;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 9;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 10;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 11;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 12;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 13;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 15;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 16;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 17;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 18;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 19;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 20;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 21;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 22;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 23;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 24;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 25;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 26;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 27;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 28;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 29;4;-0.707107, 0.707107, 0.000000, 0.000000;;, - 30;4;-0.707107, 0.707107, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 0.000000, 0.000000;;, - 25;3; 0.000000, 0.000000, 0.000000;;, - 26;3; 0.000000, 0.000000, 0.000000;;, - 27;3; 0.000000, 0.000000, 0.000000;;, - 28;3; 0.000000, 0.000000, 0.000000;;, - 29;3; 0.000000, 0.000000, 0.000000;;, - 30;3; 0.000000, 0.000000, 0.000000;;; - } - } - Animation { - {Armature_Bone_001} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-0.998539, 0.054035, 0.000000,-0.000000;;, - 21;4;-0.996147, 0.053932, 0.002355, 0.043499;;, - 22;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 23;4;-0.997589, 0.053983,-0.002357,-0.043556;;, - 24;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 25;4;-0.996639, 0.053932, 0.003045, 0.056265;;, - 26;4;-0.994740, 0.053829, 0.004709, 0.087028;;, - 27;4;-0.996147, 0.053932, 0.002355, 0.043519;;, - 28;4;-0.998539, 0.054035, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 2.000000, 0.000000;;, - 1;3; 0.000000, 2.000000, 0.000000;;, - 2;3; 0.000000, 2.000000, 0.000000;;, - 3;3; 0.000000, 2.000000, 0.000000;;, - 4;3; 0.000000, 2.000000, 0.000000;;, - 5;3; 0.000000, 2.000000, 0.000000;;, - 6;3; 0.000000, 2.000000, 0.000000;;, - 7;3; 0.000000, 2.000000, 0.000000;;, - 8;3; 0.000000, 2.000000, 0.000000;;, - 9;3; 0.000000, 2.000000, 0.000000;;, - 10;3; 0.000000, 2.000000, 0.000000;;, - 11;3; 0.000000, 2.000000, 0.000000;;, - 12;3; 0.000000, 2.000000, 0.000000;;, - 13;3; 0.000000, 2.000000, 0.000000;;, - 14;3; 0.000000, 2.000000, 0.000000;;, - 15;3; 0.000000, 2.000000, 0.000000;;, - 16;3; 0.000000, 2.000000, 0.000000;;, - 17;3; 0.000000, 2.000000, 0.000000;;, - 18;3; 0.000000, 2.000000, 0.000000;;, - 19;3; 0.000000, 2.000000, 0.000000;;, - 20;3; 0.000000, 2.000000, 0.000000;;, - 21;3; 0.000000, 2.000000, 0.000000;;, - 22;3; 0.000000, 2.000000, 0.000000;;, - 23;3; 0.000000, 2.000000, 0.000000;;, - 24;3; 0.000000, 2.000000, 0.000000;;, - 25;3; 0.000000, 2.000000, 0.000000;;, - 26;3; 0.000000, 2.000000, 0.000000;;, - 27;3; 0.000000, 2.000000, 0.000000;;, - 28;3; 0.000000, 2.000000, 0.000000;;, - 29;3; 0.000000, 2.000000, 0.000000;;, - 30;3; 0.000000, 2.000000, 0.000000;;; - } - } - Animation { - {Armature_Bone_002} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.300000, 0.000000;;, - 1;3; 0.000000, 0.300000, 0.000000;;, - 2;3; 0.000000, 0.300000, 0.000000;;, - 3;3; 0.000000, 0.300000, 0.000000;;, - 4;3; 0.000000, 0.300000, 0.000000;;, - 5;3; 0.000000, 0.300000, 0.000000;;, - 6;3; 0.000000, 0.300000, 0.000000;;, - 7;3; 0.000000, 0.300000, 0.000000;;, - 8;3; 0.000000, 0.300000, 0.000000;;, - 9;3; 0.000000, 0.300000, 0.000000;;, - 10;3; 0.000000, 0.300000, 0.000000;;, - 11;3; 0.000000, 0.300000, 0.000000;;, - 12;3; 0.000000, 0.300000, 0.000000;;, - 13;3; 0.000000, 0.300000, 0.000000;;, - 14;3; 0.000000, 0.300000, 0.000000;;, - 15;3; 0.000000, 0.300000, 0.000000;;, - 16;3; 0.000000, 0.300000, 0.000000;;, - 17;3; 0.000000, 0.300000, 0.000000;;, - 18;3; 0.000000, 0.300000, 0.000000;;, - 19;3; 0.000000, 0.300000, 0.000000;;, - 20;3; 0.000000, 0.300000, 0.000000;;, - 21;3;-0.000000, 0.300000,-0.000000;;, - 22;3;-0.000000, 0.300000, 0.000000;;, - 23;3;-0.000000, 0.300000, 0.000000;;, - 24;3;-0.000000, 0.300000, 0.000000;;, - 25;3;-0.000000, 0.300000,-0.000000;;, - 26;3;-0.000000, 0.300000, 0.000000;;, - 27;3;-0.000000, 0.300000,-0.000000;;, - 28;3; 0.000000, 0.300000, 0.000000;;, - 29;3; 0.000000, 0.300000, 0.000000;;, - 30;3; 0.000000, 0.300000, 0.000000;;; - } - } - Animation { - {Armature_Bone_003} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-0.998097,-0.000000, 0.000000,-0.043583;;, - 12;4;-0.996195,-0.000000, 0.000000,-0.087156;;, - 13;4;-0.998097,-0.000000, 0.000000,-0.056342;;, - 14;4;-1.000000,-0.000000,-0.000000, 0.000000;;, - 15;4;-0.998097,-0.000000,-0.000000, 0.056342;;, - 16;4;-0.996195,-0.000000,-0.000000, 0.087156;;, - 17;4;-0.998097,-0.000000,-0.000000, 0.043583;;, - 18;4;-1.000000,-0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000,-0.000000, 0.000000, 0.000000;;, - 20;4;-0.996195, 0.087156, 0.000000, 0.000000;;, - 21;4;-0.996434, 0.081668, 0.000000, 0.000000;;, - 22;4;-0.996936, 0.070172, 0.000000, 0.000000;;, - 23;4;-0.997535, 0.056459, 0.000000, 0.000000;;, - 24;4;-0.998149, 0.042383, 0.000000, 0.000000;;, - 25;4;-0.998729, 0.029106, 0.000000, 0.000000;;, - 26;4;-0.999236, 0.017493, 0.000000, 0.000000;;, - 27;4;-0.999638, 0.008289, 0.000000, 0.000000;;, - 28;4;-0.999904, 0.002208, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.300000, 0.000000;;, - 1;3; 0.000000, 0.300000, 0.000000;;, - 2;3; 0.000000, 0.300000, 0.000000;;, - 3;3; 0.000000, 0.300000, 0.000000;;, - 4;3; 0.000000, 0.300000, 0.000000;;, - 5;3; 0.000000, 0.300000, 0.000000;;, - 6;3; 0.000000, 0.300000, 0.000000;;, - 7;3; 0.000000, 0.300000, 0.000000;;, - 8;3; 0.000000, 0.300000, 0.000000;;, - 9;3; 0.000000, 0.300000, 0.000000;;, - 10;3; 0.000000, 0.300000, 0.000000;;, - 11;3; 0.000000, 0.300000, 0.000000;;, - 12;3; 0.000000, 0.300000, 0.000000;;, - 13;3; 0.000000, 0.300000, 0.000000;;, - 14;3; 0.000000, 0.300000, 0.000000;;, - 15;3; 0.000000, 0.300000, 0.000000;;, - 16;3; 0.000000, 0.300000, 0.000000;;, - 17;3; 0.000000, 0.300000, 0.000000;;, - 18;3; 0.000000, 0.300000, 0.000000;;, - 19;3; 0.000000, 0.300000, 0.000000;;, - 20;3; 0.000000, 0.300000, 0.000000;;, - 21;3;-0.000000, 0.300000,-0.000000;;, - 22;3;-0.000000, 0.300000,-0.000000;;, - 23;3; 0.000000, 0.300000, 0.000000;;, - 24;3;-0.000000, 0.300000,-0.000000;;, - 25;3; 0.000000, 0.300000,-0.000000;;, - 26;3;-0.000000, 0.300000,-0.000000;;, - 27;3;-0.000000, 0.300000,-0.000000;;, - 28;3;-0.000000, 0.300000, 0.000000;;, - 29;3; 0.000000, 0.300000, 0.000000;;, - 30;3; 0.000000, 0.300000, 0.000000;;; - } - } - Animation { - {Armature_Bone_004} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-0.999524, 0.021812, 0.000000,-0.000000;;, - 2;4;-0.999048, 0.043619, 0.000000,-0.000000;;, - 3;4;-0.999524, 0.028196, 0.000000,-0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-0.999524,-0.028196,-0.000000, 0.000000;;, - 6;4;-0.999048,-0.043619,-0.000000, 0.000000;;, - 7;4;-0.999524,-0.021810,-0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.400000, 0.000000;;, - 1;3; 0.000000, 0.400000, 0.000000;;, - 2;3; 0.000000, 0.400000, 0.000000;;, - 3;3; 0.000000, 0.400000, 0.000000;;, - 4;3; 0.000000, 0.400000, 0.000000;;, - 5;3; 0.000000, 0.400000, 0.000000;;, - 6;3; 0.000000, 0.400000, 0.000000;;, - 7;3; 0.000000, 0.400000, 0.000000;;, - 8;3; 0.000000, 0.400000, 0.000000;;, - 9;3; 0.000000, 0.400000, 0.000000;;, - 10;3; 0.000000, 0.400000, 0.000000;;, - 11;3; 0.000000, 0.400000,-0.000000;;, - 12;3;-0.000000, 0.400000, 0.000000;;, - 13;3; 0.000000, 0.400000, 0.000000;;, - 14;3;-0.000000, 0.400000, 0.000000;;, - 15;3;-0.000000, 0.400000, 0.000000;;, - 16;3; 0.000000, 0.400000, 0.000000;;, - 17;3;-0.000000, 0.400000,-0.000000;;, - 18;3;-0.000000, 0.400000,-0.000000;;, - 19;3;-0.000000, 0.400000,-0.000000;;, - 20;3; 0.000000, 0.400000,-0.000000;;, - 21;3; 0.000000, 0.400000, 0.000000;;, - 22;3;-0.000000, 0.400000,-0.000000;;, - 23;3;-0.000000, 0.400000,-0.000000;;, - 24;3;-0.000000, 0.400000,-0.000000;;, - 25;3; 0.000000, 0.400000, 0.000000;;, - 26;3;-0.000000, 0.400000, 0.000000;;, - 27;3;-0.000000, 0.400000, 0.000000;;, - 28;3; 0.000000, 0.400000, 0.000000;;, - 29;3; 0.000000, 0.400000, 0.000000;;, - 30;3; 0.000000, 0.400000, 0.000000;;; - } - } - Animation { - {Cube} - AnimationKey { // Rotation - 0; - 31; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 31; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 31; - 0;3; 0.000000, 0.000000, 1.000000;;, - 1;3; 0.000000, 0.000000, 1.000000;;, - 2;3; 0.000000, 0.000000, 1.000000;;, - 3;3; 0.000000, 0.000000, 1.000000;;, - 4;3; 0.000000, 0.000000, 1.000000;;, - 5;3; 0.000000, 0.000000, 1.000000;;, - 6;3; 0.000000, 0.000000, 1.000000;;, - 7;3; 0.000000, 0.000000, 1.000000;;, - 8;3; 0.000000, 0.000000, 1.000000;;, - 9;3; 0.000000, 0.000000, 1.000000;;, - 10;3; 0.000000, 0.000000, 1.000000;;, - 11;3; 0.000000, 0.000000, 1.000000;;, - 12;3; 0.000000, 0.000000, 1.000000;;, - 13;3; 0.000000, 0.000000, 1.000000;;, - 14;3; 0.000000, 0.000000, 1.000000;;, - 15;3; 0.000000, 0.000000, 1.000000;;, - 16;3; 0.000000, 0.000000, 1.000000;;, - 17;3; 0.000000, 0.000000, 1.000000;;, - 18;3; 0.000000, 0.000000, 1.000000;;, - 19;3; 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