update spiders mob, added crystal spider option when ethereal active

This commit is contained in:
TenPlus1 2018-07-11 21:06:48 +01:00
vanhempi aa0124a5b3
commit 9989834ef9
7 muutettua tiedostoa jossa 83 lisäystä ja 6255 poistoa

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@ -27,7 +27,6 @@ dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/spider2.lua")
dofile(path .. "/lucky_block.lua")

File diff suppressed because it is too large Load Diff

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@ -25,13 +25,9 @@ Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spider
Spiders
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
New Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore.
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster

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@ -2,26 +2,30 @@
local S = mobs.intllib
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.x",
mesh = "mobs_spider.b3d",
textures = {
{"mobs_spider.png"},
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
@ -33,8 +37,7 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
@ -42,42 +45,90 @@ mobs:register_mob("mobs_monster:spider", {
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end
return true -- run only once, false/nil runs every activation
end,
})
local spawn_on = "default:desert_stone"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:crystal_dirt"
else
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {spawn_on},
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
},
min_light = 0,
max_light = 12,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = -50,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
-- cobweb

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@ -1,115 +0,0 @@
local S = mobs.intllib
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider2", {
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider2.b3d",
textures = {
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
end
return true -- run only once, false/nil runs every activation
end,
})
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)

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