diff --git a/lava_flan.lua b/lava_flan.lua index 069a5df..754e29b 100644 --- a/lava_flan.lua +++ b/lava_flan.lua @@ -18,13 +18,13 @@ mobs:register_mob("mobs_monster:lava_flan", { textures = { {"zmobs_lava_flan.png"}, {"zmobs_lava_flan2.png"}, - {"zmobs_lava_flan3.png"}, + {"zmobs_lava_flan3.png"} }, blood_texture = "fire_basic_flame.png", makes_footstep_sound = false, sounds = { random = "mobs_lavaflan", - war_cry = "mobs_lavaflan", + war_cry = "mobs_lavaflan" }, walk_velocity = 0.5, run_velocity = 2, @@ -32,14 +32,14 @@ mobs:register_mob("mobs_monster:lava_flan", { view_range = 10, floats = 1, drops = { - {name = "mobs:lava_orb", chance = 15, min = 1, max = 1}, + {name = "mobs:lava_orb", chance = 15, min = 1, max = 1} }, water_damage = 8, lava_damage = -1, fire_damage = 0, light_damage = 0, immune_to = { - {"mobs:pick_lava", -2}, -- lava pick heals 2 health + {"mobs:pick_lava", -2} -- lava pick heals 2 health }, fly_in = {"default:lava_source", "default:lava_flowing"}, animation = { @@ -54,6 +54,8 @@ mobs:register_mob("mobs_monster:lava_flan", { punch_start = 20, punch_end = 28 }, + + -- custom death function on_die = function(self, pos) local cod = self.cause_of_death or {} @@ -66,17 +68,19 @@ mobs:register_mob("mobs_monster:lava_flan", { mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) minetest.sound_play("fire_extinguish_flame", - {pos = pos, max_hear_distance = 12, gain = 1.5}, true) + {pos = pos, max_hear_distance = 12, gain = 1.5}, true) self.object:remove() if math.random(4) == 1 then - mobs:add_mob(pos, { - name = "mobs_monster:obsidian_flan", - }) + mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"}) end - else - if minetest.get_node(pos).name == "air" then + else -- place flame if position empty and flame exists + local nod = minetest.get_node(pos) + local def = nod.name and minetest.registered_nodes[nod.name] + + if def and def.buildable_to == true + and minetest.registered_nodes["fire:basic_flame"] then minetest.set_node(pos, {name = "fire:basic_flame"}) end @@ -85,7 +89,7 @@ mobs:register_mob("mobs_monster:lava_flan", { self.object:remove() end end, - glow = 10, + glow = 10 }) @@ -95,21 +99,24 @@ mobs:spawn({ nodes = {"default:lava_source"}, chance = 1500, active_object_count = 1, - max_height = 0, + max_height = 0 }) end +-- add spawn egg mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) -mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility + +-- compatibility alias, only needed for servers who used the old mobs mod +mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- lava orb minetest.register_craftitem(":mobs:lava_orb", { description = S("Lava orb"), inventory_image = "zmobs_lava_orb.png", - light_source = 14, + light_source = 14 }) minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") @@ -117,7 +124,7 @@ minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") minetest.register_craft({ type = "fuel", recipe = "mobs:lava_orb", - burntime = 80, + burntime = 80 }) @@ -225,13 +232,12 @@ mobs:register_mob("mobs_monster:obsidian_flan", { visual = "mesh", mesh = "zmobs_lava_flan.x", textures = { - {"mobs_obsidian_flan.png"}, + {"mobs_obsidian_flan.png"} }, blood_texture = "default_obsidian.png", makes_footstep_sound = true, sounds = { - random = "mobs_lavaflan", --- war_cry = "mobs_lavaflan", + random = "mobs_lavaflan" }, walk_velocity = 0.1, run_velocity = 0.5, @@ -240,7 +246,7 @@ mobs:register_mob("mobs_monster:obsidian_flan", { floats = 0, drops = { {name = "default:obsidian_shard", chance = 1, min = 1, max = 5}, - {name = "default:obsidian", chance = 3, min = 0, max = 2}, + {name = "default:obsidian", chance = 3, min = 0, max = 2} }, water_damage = 0, lava_damage = 8, @@ -260,6 +266,8 @@ mobs:register_mob("mobs_monster:obsidian_flan", { } }) + +-- add spawn egg mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"), "default_obsidian.png", 1) @@ -269,11 +277,9 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -- mese arrow (weapon) mobs:register_arrow("mobs_monster:obsidian_arrow", { visual = "sprite", --- visual = "wielditem", visual_size = {x = 0.5, y = 0.5}, textures = {"default_obsidian_shard.png"}, velocity = 6, --- rotate = 180, hit_player = function(self, player) player:punch(self.object, 1.0, {