local S = minetest.get_translator("mobs_monster") -- custom dungeon master types local master_types = { { nodes = {"nether:rack"}, skins = {"mobs_dungeon_master_nether.png"}, }, { nodes = {"nether:rack_deep"}, skins = {"mobs_dungeon_master_netherdeep.png"}, } } -- Dungeon Master by PilzAdam mobs:register_mob("mobs_monster:dungeon_master", { type = "monster", passive = false, damage = 6, attack_type = "dogshoot", dogshoot_switch = 1, dogshoot_count_max = 12, -- shoot for 10 seconds dogshoot_count2_max = 3, -- dogfight for 3 seconds reach = 3, shoot_interval = 2.2, arrow = "mobs_monster:fireball", friendly_fire = false, shoot_offset = 1, hp_min = 42, hp_max = 75, armor = 60, collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.b3d", textures = { {"mobs_dungeon_master.png"}, {"mobs_dungeon_master2.png"}, {"mobs_dungeon_master3.png"} }, makes_footstep_sound = true, sounds = { random = "mobs_dungeonmaster", shoot_attack = "mobs_fireball" }, walk_velocity = 1, run_velocity = 3, jump = true, view_range = 15, drops = { {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}, {name = "mobs:leather", chance = 2, min = 0, max = 2}, {name = "default:mese_crystal", chance = 3, min = 0, max = 2}, {name = "default:diamond", chance = 4, min = 0, max = 1}, {name = "default:diamondblock", chance = 30, min = 0, max = 1} }, water_damage = 1, lava_damage = 1, light_damage = 0, fear_height = 3, animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, shoot_start = 36, shoot_end = 48, speed_normal = 15, speed_run = 15 }, -- check surrounding nodes and spawn a specific monster on_spawn = function(self) local pos = self.object:get_pos() ; pos.y = pos.y - 1 local tmp for n = 1, #master_types do tmp = master_types[n] if minetest.find_node_near(pos, 1, tmp.nodes) then self.base_texture = tmp.skins self.object:set_properties({textures = tmp.skins}) if tmp.drops then self.drops = tmp.drops end return true end end return true -- run only once, false/nil runs every activation end }) -- where to spawn if not mobs.custom_spawn_monster then mobs:spawn({ name = "mobs_monster:dungeon_master", nodes = {"default:stone", "nether:rack", "nether:rack_deep"}, max_light = 5, chance = 9000, active_object_count = 1, max_height = -70 }) end -- spawn egg mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true) -- old mobs mod compatibility mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- fireball arrow mobs:register_arrow("mobs_monster:fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"mobs_fireball.png"}, collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, velocity = 7, tail = 1, tail_texture = "mobs_fireball.png", tail_size = 10, glow = 5, expire = 0.1, on_activate = function(self, staticdata, dtime_s) -- make fireball indestructable self.object:set_armor_groups({immortal = 1, fleshy = 100}) end, -- if player has a good weapon with 7+ damage it can deflect fireball on_punch = function(self, hitter, tflp, tool_capabilities, dir) if hitter and hitter:is_player() and tool_capabilities and dir then local damage = tool_capabilities.damage_groups and tool_capabilities.damage_groups.fleshy or 1 local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4) if damage > 6 and tmp < 4 then self.object:set_velocity({ x = dir.x * self.velocity, y = dir.y * self.velocity, z = dir.z * self.velocity }) end end end, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8} }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8} }, nil) end, -- node hit hit_node = function(self, pos, node) mobs:boom(self, pos, 1) end }) --minetest.override_item("default:obsidian", {on_blast = function() end})