local S = mobs.intllib -- Spider by AspireMint (CC-BY-SA 3.0 license) mobs:register_mob("mobs_monster:spider2", { --docile_by_day = true, group_attack = true, type = "monster", passive = false, attack_type = "dogfight", reach = 2, damage = 3, hp_min = 10, hp_max = 30, armor = 200, collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8}, visual_size = {x = 1, y = 1}, visual = "mesh", mesh = "mobs_spider2.b3d", textures = { {"mobs_spider_mese.png"}, {"mobs_spider_orange.png"}, {"mobs_spider_snowy.png"}, {"mobs_spider_grey.png"}, }, makes_footstep_sound = false, sounds = { random = "mobs_spider", attack = "mobs_spider", }, walk_velocity = 1, run_velocity = 3, jump = true, view_range = 15, floats = 0, drops = { {name = "farming:string", chance = 1, min = 1, max = 3}, }, water_damage = 5, lava_damage = 5, light_damage = 0, animation = { speed_normal = 15, speed_run = 20,--15, stand_start = 0, stand_end = 0, walk_start = 1, walk_end = 21, run_start = 1, run_end = 21, punch_start = 25, punch_end = 45, }, -- what kind of spider are we spawning? on_spawn = function(self) local pos = self.object:get_pos() ; pos.y = pos.y - 1 -- snowy spider if minetest.find_node_near(pos, 1, {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then self.base_texture = {"mobs_spider_snowy.png"} self.object:set_properties({textures = self.base_texture}) self.docile_by_day = true -- tarantula elseif minetest.find_node_near(pos, 1, {"default:dirt_with_rainforest_litter", "default:jungletree"}) then self.base_texture = {"mobs_spider_orange.png"} self.object:set_properties({textures = self.base_texture}) self.docile_by_day = true -- grey spider elseif minetest.find_node_near(pos, 1, {"default:stone", "default:gravel"}) then self.base_texture = {"mobs_spider_grey.png"} self.object:set_properties({textures = self.base_texture}) -- mese spider elseif minetest.find_node_near(pos, 1, {"default:mese", "default:stone_with_mese"}) then self.base_texture = {"mobs_spider_mese.png"} self.object:set_properties({textures = self.base_texture}) end return true -- run only once, false/nil runs every activation end, }) -- above ground spawn mobs:spawn({ name = "mobs_monster:spider2", nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"}, min_light = 0, max_light = 8, chance = 7000, active_object_count = 1, min_height = 25, max_height = 31000, }) -- below ground spawn mobs:spawn({ name = "mobs_monster:spider2", nodes = {"default:stone_with_mese", "default:mese", "default:stone"}, min_light = 0, max_light = 7, chance = 7000, active_object_count = 1, min_height = -31000, max_height = -40, }) mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)