-- Translation support local S = minetest.get_translator("mobs_monster") -- Lava Flan by Zeg9 (additional textures by JurajVajda) mobs:register_mob("mobs_monster:lava_flan", { type = "monster", passive = false, attack_type = "dogfight", reach = 2, damage = 3, hp_min = 10, hp_max = 35, armor = 80, collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", mesh = "zmobs_lava_flan.x", textures = { {"zmobs_lava_flan.png"}, {"zmobs_lava_flan2.png"}, {"zmobs_lava_flan3.png"} }, blood_texture = "fire_basic_flame.png", makes_footstep_sound = false, sounds = { random = "mobs_lavaflan", war_cry = "mobs_lavaflan" }, walk_velocity = 0.5, run_velocity = 2, jump = true, view_range = 10, floats = 1, drops = { {name = "mobs:lava_orb", chance = 15, min = 1, max = 1} }, water_damage = 8, lava_damage = -1, fire_damage = 0, light_damage = 0, immune_to = { {"mobs:pick_lava", -2} -- lava pick heals 2 health }, fly_in = {"default:lava_source", "default:lava_flowing"}, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 8, walk_start = 10, walk_end = 18, run_start = 20, run_end = 28, punch_start = 20, punch_end = 28 }, -- custom death function on_die = function(self, pos) local cod = self.cause_of_death or {} local def = cod.node and minetest.registered_nodes[cod.node] if def and def.groups and def.groups.water then pos.y = pos.y + 1 mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 12, gain = 1.5}, true) self.object:remove() if math.random(4) == 1 then mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"}) end else mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil) local nods = minetest.find_nodes_in_area( {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z}, "air") -- place flame if position empty and flame exists if nods and #nods > 0 and minetest.registered_nodes["fire:basic_flame"] then pos = nods[math.random(#nods)] minetest.set_node(pos, {name = "fire:basic_flame"}) end self.object:remove() end end, glow = 10 }) if not mobs.custom_spawn_monster then mobs:spawn({ name = "mobs_monster:lava_flan", nodes = {"default:lava_source"}, chance = 1500, active_object_count = 1, max_height = 0 }) end -- add spawn egg mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) -- compatibility alias, only needed for servers who used the old mobs mod mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- lava orb minetest.register_craftitem(":mobs:lava_orb", { description = S("Lava orb"), inventory_image = "zmobs_lava_orb.png", light_source = 14 }) minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") minetest.register_craft({ type = "fuel", recipe = "mobs:lava_orb", burntime = 80 }) -- Lava Pick (digs and smelts at same time) local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) -- are we a player using the lava pick? if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then local hot_drops = {} local is_cooked for _, drop in ipairs(drops) do local stack = ItemStack(drop) while not stack:is_empty() do local output, decremented_input = minetest.get_craft_result({ method = "cooking", width = 1, items = {stack} }) if output.item:is_empty() then table.insert_all(hot_drops, decremented_input.items) break else is_cooked = true if not output.item:is_empty() then table.insert(hot_drops, output.item) end table.insert_all(hot_drops, output.replacements) stack = decremented_input.items[1] or ItemStack() end end end drops = hot_drops -- replace normal drops with cooked versions if is_cooked then mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.15}, true) end end return old_handle_node_drops(pos, drops, digger) end minetest.register_tool(":mobs:pick_lava", { description = S("Lava Pickaxe"), inventory_image = "mobs_pick_lava.png", tool_capabilities = { full_punch_interval = 0.4, max_drop_level = 3, groupcaps = { cracky = { times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, uses = 40, maxlevel = 3 } }, damage_groups = {fleshy = 6, fire = 1}, }, groups = {pickaxe = 1}, light_source = 14 }) minetest.register_craft({ output = "mobs:pick_lava", recipe = { {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, {"", "default:obsidian_shard", ""}, {"", "default:obsidian_shard", ""} } }) -- Add [toolranks] mod support if found if minetest.get_modpath("toolranks") then minetest.override_item("mobs:pick_lava", { original_description = "Lava Pickaxe", description = toolranks.create_description("Lava Pickaxe", 0, 1), after_use = toolranks.new_afteruse}) end -- obsidian flan mobs:register_mob("mobs_monster:obsidian_flan", { type = "monster", passive = false, attack_type = "shoot", shoot_interval = 0.5, shoot_offset = 1.0, arrow = "mobs_monster:obsidian_arrow", reach = 2, damage = 3, hp_min = 10, hp_max = 35, armor = 30, visual_size = {x = 0.6, y = 0.6}, collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3}, visual = "mesh", mesh = "zmobs_lava_flan.x", textures = { {"mobs_obsidian_flan.png"} }, blood_texture = "default_obsidian.png", makes_footstep_sound = true, sounds = { random = "mobs_lavaflan" }, walk_velocity = 0.1, run_velocity = 0.5, jump = false, view_range = 10, floats = 0, drops = { {name = "default:obsidian_shard", chance = 1, min = 1, max = 5}, {name = "default:obsidian", chance = 3, min = 0, max = 2} }, water_damage = 0, lava_damage = 8, fire_damage = 0, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 8, walk_start = 10, walk_end = 18, run_start = 20, run_end = 28, punch_start = 20, punch_end = 28 } }) -- add spawn egg mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"), "default_obsidian.png", 1) local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -- mese arrow (weapon) mobs:register_arrow("mobs_monster:obsidian_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"default_obsidian_shard.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_node = function(self, pos, node) if mobs_griefing == false or minetest.is_protected(pos, "") then return end local texture = "default_dirt.png" --fallback texture local radius = 1 local def = node and minetest.registered_nodes[node.name] if not def then return end if def and def.tiles and def.tiles[1] then texture = def.tiles[1] end -- do not break obsidian or diamond blocks or unbreakable nodes if (def.groups and def.groups.level and def.groups.level > 1) or def.groups.unbreakable then return end minetest.add_particlespawner({ amount = 32, time = 0.1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x = -3, y = 0, z = -3}, maxvel = {x = 3, y = 5, z = 3}, minacc = {x = 0, y = -10, z = 0}, maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.8, maxexptime = 2.0, minsize = radius * 0.33, maxsize = radius, texture = texture, -- ^ only as fallback for clients without support for `node` parameter node = node, collisiondetection = true }) minetest.set_node(pos, {name = "air"}) local snd = def.sounds and def.sounds.dug or "default_dig_crumbly" minetest.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true) end })