local S = mobs.intllib -- Dungeon Master by PilzAdam mobs:register_mob("mobs_monster:dungeon_master", { type = "monster", passive = false, damage = 4, attack_type = "dogshoot", dogshoot_switch = 1, dogshoot_count_max = 12, -- shoot for 10 seconds dogshoot_count2_max = 3, -- dogfight for 3 seconds reach = 3, shoot_interval = 2.5, arrow = "mobs_monster:fireball", shoot_offset = 1, hp_min = 12, hp_max = 35, armor = 60, collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.b3d", textures = { {"mobs_dungeon_master.png"}, {"mobs_dungeon_master2.png"}, {"mobs_dungeon_master3.png"}, }, makes_footstep_sound = true, sounds = { random = "mobs_dungeonmaster", shoot_attack = "mobs_fireball", }, walk_velocity = 1, run_velocity = 3, jump = true, view_range = 15, drops = { {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}, {name = "default:diamond", chance = 4, min = 0, max = 1}, {name = "default:mese_crystal", chance = 2, min = 0, max = 2}, {name = "default:diamondblock", chance = 30, min = 0, max = 1}, }, water_damage = 1, lava_damage = 1, light_damage = 0, fear_height = 3, animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, shoot_start = 36, shoot_end = 48, speed_normal = 15, speed_run = 15, }, }) mobs:spawn({ name = "mobs_monster:dungeon_master", nodes = {"default:stone"}, max_light = 5, chance = 9000, active_object_count = 1, max_height = -70, }) mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true) mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility -- fireball (weapon) mobs:register_arrow("mobs_monster:fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"mobs_fireball.png"}, velocity = 6, tail = 1, tail_texture = "mobs_fireball.png", tail_size = 10, glow = 5, expire = 0.1, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, -- node hit hit_node = function(self, pos, node) mobs:boom(self, pos, 1) end }) --minetest.override_item("default:obsidian", {on_blast = function() end})