local S = mobs.intllib -- Stone Monster by PilzAdam mobs:register_mob("mobs_monster:stone_monster", { type = "monster", passive = false, attack_type = "dogfight", pathfinding = true, reach = 2, damage = 3, hp_min = 12, hp_max = 35, armor = 80, collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, visual = "mesh", mesh = "mobs_stone_monster.b3d", textures = { {"mobs_stone_monster.png"}, {"mobs_stone_monster2.png"}, -- by AMMOnym }, makes_footstep_sound = true, sounds = { random = "mobs_stonemonster", }, walk_velocity = 1, run_velocity = 2, jump_height = 0, stepheight = 1.1, floats = 0, view_range = 10, drops = { {name = "default:torch", chance = 2, min = 0, max = 2}, {name = "default:iron_lump", chance = 5, min = 0, max = 2}, {name = "default:coal_lump", chance = 3, min = 0, max = 3}, }, water_damage = 0, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, }, }) mobs:spawn({ name = "mobs_monster:stone_monster", nodes = {"default:stone", "default:desert_stone", "default:sandstone"}, max_light = 7, chance = 7000, max_height = 0, }) mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1) mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility