1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-10-31 23:40:39 +01:00
mobs_redo/settingtypes.txt

36 lines
1.3 KiB
Plaintext
Raw Normal View History

2018-04-27 11:09:32 +02:00
# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
2018-05-23 09:42:31 +02:00
remove_far_mobs (Remove far Mobs) bool true
2018-04-27 11:09:32 +02:00
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
2020-05-01 20:30:29 +02:00
# Sets minimum distance around player that mobs cannot spawn
2020-05-01 20:30:29 +02:00
mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0