2023-03-17 11:30:26 +01:00
|
|
|
# MOBS REDO for MINETEST
|
2019-05-08 17:14:49 +02:00
|
|
|
|
2023-03-25 09:47:31 +01:00
|
|
|
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
|
|
|
|
Zeg9, ExeterDad and AspireMint.
|
2019-05-08 17:14:49 +02:00
|
|
|
|
2023-03-25 09:47:31 +01:00
|
|
|
This mod contains the API only for adding your own mobs into the world, so
|
|
|
|
please use the additional modpacks to add animals, monsters, and npcs.
|
2019-05-08 17:14:49 +02:00
|
|
|
|
|
|
|
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
|
|
|
|
2023-03-25 09:47:31 +01:00
|
|
|
## Crafts
|
|
|
|
|
|
|
|
- **Nametag**. Can be crafted by paper, black dye, and string. Can be used
|
|
|
|
to right-click on a tamed mob to give them a name.
|
|
|
|
- **Net**. Used to right-click tamed mobs to pick them up and place inside
|
|
|
|
inventory as a spawn egg.
|
|
|
|
- **Magic lasso**. Similar to nets but with a better chance of picking up
|
|
|
|
larger mobs.
|
|
|
|
- **Shears**. Used to right-click sheep and return 1-3 wool.
|
|
|
|
- **Protection Rune**. Protects tamed mobs from being harmed by other players.
|
|
|
|
- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
|
|
|
|
|
|
|
|
**Lucky Blocks**: 12
|
|
|
|
|
|
|
|
## Changelog
|
|
|
|
|
|
|
|
### Version 1.56
|
|
|
|
|
|
|
|
* Added `arrow_override` function to mob definition to tweak arrow entity settings
|
|
|
|
* Added injured animation and mob hit effect
|
|
|
|
* Tamed monsters no longer despawn when outside loaded map area
|
|
|
|
* `looting_level` can be read from tool definition or tool meta to add extra
|
|
|
|
drops when mob killed
|
|
|
|
|
|
|
|
### Version 1.55
|
|
|
|
|
|
|
|
* Added `peaceful_player` privilege and setting so mobs don't attack specific
|
|
|
|
players (thanks sfence)
|
|
|
|
* Added support for MarkBu's `pathfinder` mod, remove need for default mod
|
|
|
|
|
|
|
|
### Version 1.54
|
|
|
|
|
|
|
|
* **New support for swimming mobs**
|
|
|
|
- `on_flop` (for mobs not in water)
|
|
|
|
- `air_damage` added
|
|
|
|
* Added editable settings (thanks Wuzzy)
|
|
|
|
* Simplified animal breeding function
|
|
|
|
* Child mobs now take twenty minutes to grow up
|
|
|
|
* Reverted to simple mob spawning with setting to use area checks
|
|
|
|
|
|
|
|
### Version 1.53
|
|
|
|
|
|
|
|
* Added `on_map_load` settings to `mobs:spawn` so that mobs will only spawn
|
|
|
|
when new areas of map are loaded.
|
|
|
|
|
|
|
|
### Version 1.52
|
|
|
|
|
|
|
|
* Added `mob_active_limit` in settings to set number of mobs in game. The
|
|
|
|
default is 0, for unlimited mobs.
|
|
|
|
* Removed `{immortal}` from mob armor
|
|
|
|
* Fluid viscocity slows mobs (for example, water)
|
|
|
|
|
|
|
|
### Version 1.51
|
|
|
|
|
|
|
|
* Added node checks for dangerous nodes
|
|
|
|
* Add `mob_nospawn_range` setting
|
|
|
|
* Jumping and falling tweaks
|
|
|
|
* Spawn area check (thanks for idea wuzzy)
|
|
|
|
* Re-enabled mob suffocation
|
|
|
|
|
|
|
|
### Version 1.50
|
|
|
|
|
|
|
|
* Added new `line_of_sight` function that uses raycasting if Minetest 5.0 is
|
|
|
|
found, (thanks Astrobe)
|
|
|
|
* Added Chinese local
|
|
|
|
* Removed ability to spawn mobs if world anchor nearby (`technic` or
|
|
|
|
`simple_anchor` mods)
|
|
|
|
|
|
|
|
### Version 1.49
|
|
|
|
|
|
|
|
* Added `mobs:force_capture(self, player)` function
|
|
|
|
* API functions now use metatables thanks to bell07
|
|
|
|
|
|
|
|
### Version 1.48
|
|
|
|
|
|
|
|
* Added `mobs:set_velocity(self, velocity)` global function
|
|
|
|
|
|
|
|
### Version 1.47
|
|
|
|
|
|
|
|
* Added minimum and maximum light level for damage
|
|
|
|
* Mob damage changes
|
|
|
|
* Ignition sources checked for lava damage
|
|
|
|
|
|
|
|
### Version 1.46
|
|
|
|
|
|
|
|
* Mobs only drop rare items when killed by player. You can make change the
|
|
|
|
drops to rare items by using `drops.min = 0`
|
|
|
|
* Pathfinding no longer sees through walkable nodes
|
|
|
|
|
|
|
|
### Version 1.45
|
|
|
|
|
|
|
|
* Added fence top to add on top of any fence to stop mobs escaping
|
|
|
|
* New `line_of_sight` tweaked by `Astrobe`
|
|
|
|
|
|
|
|
### Version 1.44
|
|
|
|
|
|
|
|
* Added `ToolRanks` support for swords when attacking mobs
|
|
|
|
|
|
|
|
### Version 1.43
|
|
|
|
|
|
|
|
* Added general attack function and settings
|
|
|
|
* Better Minetest 0.4.16 compatibility
|
|
|
|
|
|
|
|
### Version 1.42
|
|
|
|
|
|
|
|
* Added `"all"` option to `immune_to` definition table
|
|
|
|
* Tidied floating mobs to be less intensive
|
|
|
|
|
|
|
|
### Version 1.41
|
|
|
|
|
|
|
|
* Mob pathfinding has been updated thanks to `Elkien3`
|
|
|
|
|
|
|
|
### Version 1.40
|
|
|
|
|
|
|
|
* Updated to use newer functions, requires Minetest 0.4.16+ to work
|
|
|
|
|
|
|
|
### Version 1.39
|
|
|
|
|
|
|
|
* **New custom functions**:
|
|
|
|
- `on_breed` (called when mobs have just been bred)
|
|
|
|
- `on_grown` (called when baby mobs have grown up)
|
|
|
|
- `do_punch` (called when the mob has been punched or damaged by another mob)
|
|
|
|
|
|
|
|
### Version 1.38
|
|
|
|
|
|
|
|
* Better entity checking
|
|
|
|
* Nametag setting
|
|
|
|
* `on_spawn` function added to mob registry
|
|
|
|
* Tweaked light damage
|
|
|
|
|
|
|
|
### Version 1.37
|
|
|
|
|
|
|
|
* Added support for `Raymoo`'s CMI (common mob interface) mod. See
|
|
|
|
https://forum.minetest.net/viewtopic.php?f=9&t=15448 for details
|
|
|
|
|
|
|
|
### Version 1.36
|
|
|
|
|
|
|
|
* Added death check. If the mob dies in fire/lava/with lava pick, then drops
|
|
|
|
are cooked
|
|
|
|
|
|
|
|
### Version 1.35
|
|
|
|
|
|
|
|
* Added `owner_loyal` flag for owned mobs to attack player enemies
|
|
|
|
* Fixed `group_attack`
|
|
|
|
|
|
|
|
### Version 1.34
|
|
|
|
|
|
|
|
* Added function to fly mob using directional movement (thanks D00Med for
|
|
|
|
flying code)
|
|
|
|
|
|
|
|
### Version 1.33
|
|
|
|
|
|
|
|
* Added functions to mount ride mobs:
|
|
|
|
- `mobs.attach`
|
|
|
|
- `mobs.detach`
|
|
|
|
- `mobs.drive`. Many thanks to `Blert2112`
|
|
|
|
|
|
|
|
### Version 1.32
|
|
|
|
|
|
|
|
* Added new spawn check to count specific mobs AND new `minetest.conf` setting
|
|
|
|
to chance spawn chance and numbers
|
|
|
|
* Added ability to protect tamed mobs
|
|
|
|
|
|
|
|
### Version 1.31
|
|
|
|
|
|
|
|
* Added `attack_animals` and `specific_attack` flags for custom monster
|
|
|
|
attacks
|
|
|
|
* Added 'mob_difficulty' .conf setting to make mobs harder
|
|
|
|
|
|
|
|
### Version 1.30
|
|
|
|
|
|
|
|
* Added support for `invisibility` mod
|
|
|
|
* Tweaked and tidied code
|
|
|
|
|
|
|
|
### Version 1.29
|
|
|
|
|
|
|
|
* Split original Mobs Redo into a modpack to make it easier to disable mob sets
|
|
|
|
(animal, monster, npc) or simply use the API itself for your own mod
|
|
|
|
|
|
|
|
### Version 1.28
|
|
|
|
|
|
|
|
* Added new damage system with ability for mob to be immune to weapons or
|
|
|
|
healed by them :)
|
|
|
|
|
|
|
|
### Version 1.27
|
|
|
|
|
|
|
|
* Added new sheep, lava flan and spawn egg textures
|
|
|
|
* New Lava Pick tool smelts what you dig
|
|
|
|
* New `atan` checking function
|
|
|
|
|
|
|
|
### Version 1.26
|
|
|
|
|
|
|
|
* Pathfinding feature added thanks to rnd
|
|
|
|
* When monsters attack they become scary smart in finding you :)
|
|
|
|
* Beehive produces honey now :)
|
|
|
|
|
|
|
|
### Version 1.25
|
|
|
|
|
|
|
|
* Mobs no longer spawn within 12 blocks of player or despawn within same
|
|
|
|
range
|
|
|
|
* Spawners now have player detection
|
|
|
|
* Tidy and tweak code
|
|
|
|
|
|
|
|
### Version 1.24
|
|
|
|
|
|
|
|
* Added feature where certain animals run away when punched
|
|
|
|
(`runaway = true` in mob definition)
|
|
|
|
|
|
|
|
### Version 1.23
|
|
|
|
|
|
|
|
* Added mob spawner block for admin to setup spawners in-game (place and
|
|
|
|
right-click to enter settings)
|
|
|
|
|
|
|
|
### Version 1.22
|
|
|
|
|
|
|
|
* Added ability to name tamed animals and NPCs using nametags
|
|
|
|
* NPCs will attack anyone who punches them apart from owner
|
|
|
|
|
|
|
|
### Version 1.21
|
|
|
|
|
|
|
|
* Added some more error checking to reduce `serialize.h` error and added height
|
|
|
|
checks for falling off cliffs (thanks `cmdskp`)
|
|
|
|
|
|
|
|
### Version 1.20
|
|
|
|
|
|
|
|
* Error checking added to remove bad mobs
|
|
|
|
* Out of map limit mobs and stop `serialize.h` error
|
|
|
|
|
|
|
|
### Version 1.19
|
|
|
|
|
|
|
|
* Chickens now drop egg items instead of placing the egg
|
|
|
|
* Throwing eggs result in ⅛ chance of spawning chick
|
|
|
|
|
|
|
|
### Version 1.18
|
|
|
|
|
|
|
|
* Added `docile_by_day` flag so that monsters will not attack automatically
|
|
|
|
during daylight hours unless hit first
|
|
|
|
|
|
|
|
### Version 1.17
|
|
|
|
|
|
|
|
* Added `dogshoot` attack type. Mobs now shoot when out of reach
|
|
|
|
* Melee attack when in reach, also API tweaks and `self.reach` added
|
|
|
|
|
|
|
|
### Version 1.16
|
|
|
|
|
|
|
|
* Mobs follow multiple items now
|
|
|
|
* NPCs can now breed
|
|
|
|
|
|
|
|
### Version 1.15
|
|
|
|
|
|
|
|
* Added feeding, taming, and breeding function
|
|
|
|
* Right-click to pick up any sheep with X mark on them and replace with new one
|
|
|
|
to fix compatibility.
|
|
|
|
|
|
|
|
### Version 1.14
|
|
|
|
|
|
|
|
* All variables saved in staticdata
|
|
|
|
* Fixed health bug
|
|
|
|
|
|
|
|
### Version 1.13
|
|
|
|
|
|
|
|
* Added capture function (thanks `blert2112`) chance of picking up mob with a
|
|
|
|
hand, a net, or a magic lasso
|
|
|
|
* Replaced some `.x` models with newer `.b3d` ones
|
|
|
|
|
|
|
|
### Version 1.12
|
|
|
|
|
|
|
|
* Added animal ownership so that players cannot steal your tamed animals
|
|
|
|
|
|
|
|
### Version 1.11
|
|
|
|
|
|
|
|
* Added flying and swimming mobs
|
|
|
|
* `fly=true` and `fly_in="air"` or `"default:water_source"` for fishy
|
|
|
|
|
|
|
|
### Version 1.10
|
|
|
|
|
|
|
|
* Added explosion routine for exploding mob
|
|
|
|
* Footstep removed (use replace)
|
|
|
|
|
|
|
|
### Version 1.09
|
|
|
|
|
|
|
|
|
|
|
|
* Added mob rotation value
|
|
|
|
* Added footstep feature
|
|
|
|
* Added jumping mobs with sounds feature
|
|
|
|
* Aadded magic lasso for picking up animals
|
|
|
|
* Reworked breeding routine
|
|
|
|
|
|
|
|
### Version 1.08
|
|
|
|
|
|
|
|
* Added drops that appear when mob is killed
|
|
|
|
* New custom function: `on_die` function
|
|
|
|
* Mob throwing attack has been rehauled so that they can damage one another,
|
|
|
|
|
|
|
|
### Version 1.07
|
|
|
|
|
|
|
|
* NPCs can now be set to follow player or stand by using `order` and `owner`
|
|
|
|
variables
|
|
|
|
|
|
|
|
* BETA: Npc mob added. They kill monsters (maybe as guards) and attack players
|
|
|
|
when punched by them. Right-clicking them with food will heal them, and
|
|
|
|
giving them gold lump will make them drop a random item.
|
|
|
|
|
|
|
|
### Version 1.06
|
|
|
|
|
|
|
|
* Changed recovery times after breeding. Time taken to grow up can be sped up
|
|
|
|
by feeding the baby animal.
|
|
|
|
|
|
|
|
### Version 1.05
|
|
|
|
|
|
|
|
* Added `ExeterDad`'s bunniess which can be picked up and tamed with four carrots from `farming_redo` or `farming_plus`
|
|
|
|
* Added shears to get wool from sheep
|
|
|
|
* Added Jordach/BSD's kitten
|
|
|
|
|
|
|
|
### Version 1.04
|
|
|
|
|
|
|
|
* Added mating for sheep, cows and hogs
|
|
|
|
* Added feature to feed animals to make horny and hope for a baby which is half
|
|
|
|
size, they will grow up quick though :)
|
|
|
|
|
|
|
|
### Version 1.03
|
|
|
|
|
|
|
|
* Added mob drop/replace feature so that chickens can drop eggs and cow/sheep
|
|
|
|
can eat grass/wheat etc.
|
|
|
|
|
|
|
|
### Version 1.02
|
|
|
|
|
|
|
|
* Sheared sheep are remembered and spawn shaven
|
|
|
|
* Warthogs will attack when threatened
|
|
|
|
* API additions
|
|
|
|
|
|
|
|
### Version 1.01
|
|
|
|
|
|
|
|
* Mobs that suffer fall damage or die in water/lava/sunlight will now drop
|
|
|
|
items
|
|
|
|
|
|
|
|
### Version 1.0
|
|
|
|
|
|
|
|
* More work on API so that certain mobs can float in water while some sink like
|
|
|
|
a brick :)
|
|
|
|
|
|
|
|
### Version 0.9
|
|
|
|
|
|
|
|
* Spawn eggs added for all mobs (admin only, cannot be placed in protected
|
|
|
|
areas)
|
|
|
|
* Tweaked API
|
|
|
|
|
|
|
|
### Version 0.8
|
|
|
|
|
|
|
|
* Added sounds to monster mobs (thanks `Cyberpangolin` for the `sfx`)
|
|
|
|
* Added chicken sound
|
|
|
|
### Version 0.7
|
|
|
|
|
|
|
|
* `mobs.protected` switch added to `api.lua`. When set to 1 mobs no longer
|
|
|
|
spawn in protected areas
|
|
|
|
* Minor bugfixes
|
|
|
|
|
|
|
|
### Version 0.6
|
|
|
|
|
|
|
|
* API now supports multi-textured mobs, e.g oerkki, dungeon master, rats and
|
|
|
|
chickens have random skins when spawning (sheep fix TODO)
|
|
|
|
* Added new Honey block
|
|
|
|
|
|
|
|
### Version 0.5
|
|
|
|
|
|
|
|
* Mobs now float in water, die from falling
|
|
|
|
* Minor code improvements
|
|
|
|
|
|
|
|
### Version 0.4
|
|
|
|
|
|
|
|
* Added new sheep sound :)
|
|
|
|
* Dungeon Masters and Mese Monsters have much better aim due to `shoot_offset`
|
|
|
|
* They can both shoot through nodes that aren't walkable (flowers, grass, etc.)
|
|
|
|
|
|
|
|
### Version 0.3
|
|
|
|
|
|
|
|
* Added `LOTT`'s Spider mob
|
|
|
|
* Added Cobwebs
|
|
|
|
* Added KPavel's Bee with Honey and Beehives (made texture)
|
|
|
|
* Warthogs now have sound and can be tamed
|
|
|
|
* Taming of shaved sheep or milked cow with 8 wheat so it will not despawn
|
|
|
|
* Multiple bug fixes :)
|
|
|
|
|
|
|
|
### Version 0.2
|
|
|
|
|
|
|
|
* Cooking bucket of milk into cheese now returns empty bucket
|
|
|
|
|
|
|
|
### Version 0.1
|
|
|
|
|
|
|
|
* Initial Release
|