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disable is_mob flag, something fishy with mineclonia
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4
api.lua
4
api.lua
@ -18,7 +18,7 @@ end
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-- Global table
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mobs = {
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mod = "redo", version = "20250109",
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mod = "redo", version = "20250117",
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spawning_mobs = {}, translate = S,
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node_snow = has(minetest.registered_aliases["mapgen_snow"])
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or has("mcl_core:snow") or has("default:snow") or "air",
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@ -3375,7 +3375,7 @@ function mobs:register_mob(name, def)
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on_grown = def.on_grown,
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on_sound = def.on_sound,
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is_mob = true, _hittable_by_projectile = true, -- mineclone thing
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-- is_mob = true, _hittable_by_projectile = true, -- mineclone thing
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on_activate = function(self, staticdata, dtime)
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return self:mob_activate(staticdata, def, dtime)
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