From 044d8f8169fd2e8bdd5c006a8fdb36ce21efd536 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sun, 8 Apr 2018 12:27:33 +0100 Subject: [PATCH] default explode radius when mob in water is 1 instead of 0 --- api.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/api.lua b/api.lua index f8a632e..fab11e3 100644 --- a/api.lua +++ b/api.lua @@ -1911,7 +1911,7 @@ local do_states = function(self, dtime) if minetest.find_node_near(pos, 1, {"group:water"}) or minetest.is_protected(pos, "") then - node_break_radius = 0 + node_break_radius = 1 end self.object:remove()