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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-01 16:00:23 +02:00

Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api

This commit is contained in:
TenPlus1
2016-05-08 18:08:25 +01:00
parent f362ced4da
commit 050dd1dbb0
2 changed files with 61 additions and 22 deletions

54
api.lua
View File

@ -85,13 +85,12 @@ set_animation = function(self, type)
and self.animation.current ~= "stand" then
if self.animation.stand_start
and self.animation.stand_end
and self.animation.speed_normal then
and self.animation.stand_end then
self.object:set_animation({
x = self.animation.stand_start,
y = self.animation.stand_end},
self.animation.speed_normal, 0)
(self.animation.speed_stand or self.animation.speed_normal), 0)
self.animation.current = "stand"
end
@ -100,13 +99,12 @@ set_animation = function(self, type)
and self.animation.current ~= "walk" then
if self.animation.walk_start
and self.animation.walk_end
and self.animation.speed_normal then
and self.animation.walk_end then
self.object:set_animation({
x = self.animation.walk_start,
y = self.animation.walk_end},
self.animation.speed_normal, 0)
(self.animation.speed_walk or self.animation.speed_normal), 0)
self.animation.current = "walk"
end
@ -115,8 +113,7 @@ set_animation = function(self, type)
and self.animation.current ~= "run" then
if self.animation.run_start
and self.animation.run_end
and self.animation.speed_run then
and self.animation.run_end then
self.object:set_animation({
x = self.animation.run_start,
@ -130,8 +127,7 @@ set_animation = function(self, type)
and self.animation.current ~= "punch" then
if self.animation.punch_start
and self.animation.punch_end
and self.animation.speed_normal then
and self.animation.punch_end then
self.object:set_animation({
x = self.animation.punch_start,
@ -140,6 +136,32 @@ set_animation = function(self, type)
self.animation.current = "punch"
end
elseif type == "punch2"
and self.animation.current ~= "punch2" then
if self.animation.punch2_start
and self.animation.punch2_end then
self.object:set_animation({
x = self.animation.punch2_start,
y = self.animation.punch2_end},
(self.animation.speed_punch2 or self.animation.speed_normal), 0)
self.animation.current = "punch2"
end
elseif type == "shoot"
and self.animation.current ~= "shoot" then
if self.animation.shoot_start
and self.animation.shoot_end then
self.object:set_animation({
x = self.animation.shoot_start,
y = self.animation.shoot_end},
(self.animation.speed_shoot or self.animation.speed_normal), 0)
self.animation.current = "shoot"
end
end
end
@ -1333,6 +1355,8 @@ local do_states = function(self, dtime)
set_animation(self, "run")
else
set_velocity(self, 0)
set_animation(self, "punch")
self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer or 0) + dtime
@ -1535,6 +1559,13 @@ local do_states = function(self, dtime)
self.timer = 0
if self.double_melee_attack
and math.random(1, 2) == 1 then
set_animation(self, "punch")
else
set_animation(self, "punch2")
end
local p2 = p
local s2 = s
@ -1603,7 +1634,7 @@ local do_states = function(self, dtime)
and math.random(1, 100) <= 60 then
self.timer = 0
set_animation(self, "punch")
set_animation(self, "shoot")
-- play shoot attack sound
if self.sounds.shoot_attack then
@ -2189,6 +2220,7 @@ minetest.register_entity(name, {
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius,
custom_attack = def.custom_attack,
double_melee_attack = def.double_melee_attack,
on_blast = def.on_blast or do_tnt,