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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api

This commit is contained in:
TenPlus1
2016-05-08 18:08:25 +01:00
parent f362ced4da
commit 050dd1dbb0
2 changed files with 61 additions and 22 deletions

29
api.txt
View File

@ -80,6 +80,7 @@ This functions registers a new mob as a Minetest entity.
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
@ -97,17 +98,23 @@ This functions registers a new mob as a Minetest entity.
'explode' sound when exploding
'distance' maximum distance sounds are heard from (default is 10)
'animation' a table with the animation ranges and speed of the model
'stand_start'
'stand_end'
'walk_start'
'walk_end'
'run_start'
'run_end'
'punch_start'
'punch_end'
'speed_normal'
'speed_run' used when mob runs behind player to make animation faster
'speed_punch' used when mob punches player to make animation faster
'stand_start' start frame of stand animation
'stand_end' end frame of stand animation
'walk_start' start frame of walk animation
'walk_end' end frame of walk animation
'run_start' start frame of run animation
'run_end' end frame of run animation
'punch_start' start frame of punch animation
'punch_end' end frame of punch animation
'punch2_start' start frame of alt.punch animation
'punch2_end' end frame of alt.punch animation
'shoot_start' start frame of shoot animation
'shoot_end' end frame of shoot animation
'speed_normal' normal animation speed
'speed_run' running animation speed
'speed_punch' punching animation speed
'speed_punch2' alternative punching animation speed
'speed_shoot' shooting animation speed
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)