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fix type and update readme
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api.lua
2
api.lua
@ -1165,7 +1165,7 @@ function mob_class:do_env_damage()
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end
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end
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end
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end
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-- is mob light sensative, or scared of the dark :P
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-- is mob light sensitive, or scared of the dark :P
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if self.light_damage ~= 0 then
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if self.light_damage ~= 0 then
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local light = minetest.get_node_light(pos) or 0
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local light = minetest.get_node_light(pos) or 0
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11
readme.MD
11
readme.MD
@ -1,15 +1,11 @@
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# MOBS REDO for MINETEST
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MOBS REDO for MINETEST
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Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
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Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
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This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
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This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
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https://forum.minetest.net/viewtopic.php?f=11&t=9917
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https://forum.minetest.net/viewtopic.php?f=11&t=9917
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Crafts:
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Crafts:
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- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
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- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
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@ -19,11 +15,10 @@ Crafts:
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- Protection Rune lets you protect tamed mobs from harm by other players
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- Protection Rune lets you protect tamed mobs from harm by other players
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- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
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- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
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Lucky Blocks: 9
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Lucky Blocks: 12
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Changelog:
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Changelog:
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- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area, 'looting_level' can be read from tool definition or tool meta to add extra drops when mob killed.
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- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area, 'looting_level' can be read from tool definition or tool meta to add extra drops when mob killed. Added injured animation and mob hit effect.
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
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- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
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- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
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- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
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- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
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