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https://codeberg.org/tenplus1/mobs_redo.git
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added selectionbox to mob definition (dev only for now)
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parent
9d653f894c
commit
07bb12acac
23
api.lua
23
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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mobs.version = "20171230"
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mobs.version = "20180104"
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-- Intllib
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-- Intllib
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@ -831,6 +831,7 @@ local breed = function(self)
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mesh = self.base_mesh,
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mesh = self.base_mesh,
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visual_size = self.base_size,
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visual_size = self.base_size,
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collisionbox = self.base_colbox,
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collisionbox = self.base_colbox,
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selectionbox = self.base_selbox,
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})
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})
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-- custom function when child grows up
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-- custom function when child grows up
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@ -951,6 +952,14 @@ local breed = function(self)
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self.base_colbox[5] * .5,
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self.base_colbox[5] * .5,
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self.base_colbox[6] * .5,
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self.base_colbox[6] * .5,
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},
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},
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selectionbox = {
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self.base_selbox[1] * .5,
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self.base_selbox[2] * .5,
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self.base_selbox[3] * .5,
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self.base_selbox[4] * .5,
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self.base_selbox[5] * .5,
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self.base_selbox[6] * .5,
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},
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})
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})
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-- tamed and owned by parents' owner
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-- tamed and owned by parents' owner
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ent2.child = true
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ent2.child = true
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@ -2426,6 +2435,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.base_mesh = def.mesh
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self.base_mesh = def.mesh
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self.base_size = self.visual_size
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self.base_size = self.visual_size
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self.base_colbox = self.collisionbox
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self.base_colbox = self.collisionbox
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self.base_selbox = self.selectionbox
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end
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end
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-- set texture, model and size
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-- set texture, model and size
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@ -2433,6 +2443,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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local mesh = self.base_mesh
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local mesh = self.base_mesh
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local vis_size = self.base_size
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local vis_size = self.base_size
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local colbox = self.base_colbox
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local colbox = self.base_colbox
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local selbox = self.base_selbox
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-- specific texture if gotten
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-- specific texture if gotten
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if self.gotten == true
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if self.gotten == true
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@ -2466,6 +2477,14 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.base_colbox[5] * .5,
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self.base_colbox[5] * .5,
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self.base_colbox[6] * .5
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self.base_colbox[6] * .5
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}
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}
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selbox = {
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self.base_selbox[1] * .5,
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self.base_selbox[2] * .5,
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self.base_selbox[3] * .5,
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self.base_selbox[4] * .5,
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self.base_selbox[5] * .5,
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self.base_selbox[6] * .5
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}
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end
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end
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if self.health == 0 then
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if self.health == 0 then
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@ -2488,6 +2507,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.textures = textures
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self.textures = textures
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self.mesh = mesh
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self.mesh = mesh
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self.collisionbox = colbox
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self.collisionbox = colbox
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self.selectionbox = selbox
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self.visual_size = vis_size
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self.visual_size = vis_size
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self.standing_in = ""
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self.standing_in = ""
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@ -2677,6 +2697,7 @@ minetest.register_entity(name, {
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hp_max = max(1, (def.hp_max or 10) * difficulty),
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hp_max = max(1, (def.hp_max or 10) * difficulty),
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physical = true,
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physical = true,
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collisionbox = def.collisionbox,
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collisionbox = def.collisionbox,
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selectionbox = def.selectionbox or def.collisionbox,
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visual = def.visual,
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visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
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visual_size = def.visual_size or {x = 1, y = 1},
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mesh = def.mesh,
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mesh = def.mesh,
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1
api.txt
1
api.txt
@ -34,6 +34,7 @@ This functions registers a new mob as a Minetest entity.
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'nametag' string containing name of mob to display above entity
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'nametag' string containing name of mob to display above entity
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'physical' same is in minetest.register_entity()
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'physical' same is in minetest.register_entity()
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'collisionbox' same is in minetest.register_entity()
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'collisionbox' same is in minetest.register_entity()
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'selectionbox' same is in minetest.register_entity()
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'visual' same is in minetest.register_entity()
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'visual' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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@ -140,8 +140,9 @@ functions needed for the mob to work properly which contains the following:
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'wielditem' how it looks when player holds it in hand.
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'wielditem' how it looks when player holds it in hand.
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'mesh' uses separate object file to define mob.
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'mesh' uses separate object file to define mob.
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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'collision_box' has the box in which mob can be interacted with e.g.
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'collision_box' has the box in which mob can be interacted with the
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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'selection_box' has the box in which player can interact with mob
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'textures' holds a table list of textures to be used for mob, or you
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'textures' holds a table list of textures to be used for mob, or you
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could use multiple lists inside another table for random
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could use multiple lists inside another table for random
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selection e.g. { {"texture1.png"}, {"texture2.png"} }
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selection e.g. { {"texture1.png"}, {"texture2.png"} }
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