mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-25 10:10:21 +01:00
Tweaked code
This commit is contained in:
parent
3fb24110bc
commit
093285bec9
300
api.lua
300
api.lua
@ -1,9 +1,10 @@
|
||||
|
||||
-- Mobs Api (29th December 2016)
|
||||
-- Mobs Api (5th January 2017)
|
||||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
|
||||
|
||||
-- Intllib
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
@ -26,12 +27,14 @@ else
|
||||
end
|
||||
mobs.intllib = S
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mobs.invis = {}
|
||||
if rawget(_G, "invisibility") then
|
||||
mobs.invis = invisibility
|
||||
end
|
||||
|
||||
|
||||
-- Load settings
|
||||
local damage_enabled = minetest.setting_getbool("enable_damage")
|
||||
local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
|
||||
@ -75,24 +78,34 @@ local atan = function(x)
|
||||
end
|
||||
local atan2 = math.atan2
|
||||
|
||||
do_attack = function(self, player)
|
||||
|
||||
if self.state ~= "attack" then
|
||||
mob_sound = function(self, sound)
|
||||
|
||||
if random(0,100) < 90
|
||||
and self.sounds.war_cry then
|
||||
|
||||
minetest.sound_play(self.sounds.war_cry, {
|
||||
if sound then
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
do_attack = function(self, player)
|
||||
|
||||
if self.state == "attack" then
|
||||
return
|
||||
end
|
||||
|
||||
self.state = "attack"
|
||||
self.attack = player
|
||||
self.state = "attack"
|
||||
|
||||
if random(0, 100) < 90 then
|
||||
mob_sound(self, self.sounds.war_cry)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
set_velocity = function(self, v)
|
||||
|
||||
local yaw = self.object:getyaw() + self.rotate or 0
|
||||
@ -104,6 +117,7 @@ set_velocity = function(self, v)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
get_velocity = function(self)
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
@ -111,6 +125,21 @@ get_velocity = function(self)
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
end
|
||||
|
||||
|
||||
set_anim = function(self, anim_start, anim_end, anim_speed, anim_name)
|
||||
|
||||
if not anim_start or not anim_end then
|
||||
return
|
||||
end
|
||||
|
||||
self.object:set_animation(
|
||||
{x = anim_start, y = anim_end},
|
||||
anim_speed or 15, 0)
|
||||
|
||||
self.animation.current = anim_name
|
||||
end
|
||||
|
||||
|
||||
set_animation = function(self, type)
|
||||
|
||||
if not self.animation then
|
||||
@ -119,105 +148,58 @@ set_animation = function(self, type)
|
||||
|
||||
self.animation.current = self.animation.current or ""
|
||||
|
||||
self.animation.speed_normal = self.animation.speed_normal or 15
|
||||
if type == "stand" and self.animation.current ~= "stand" then
|
||||
|
||||
if type == "stand"
|
||||
and self.animation.current ~= "stand" then
|
||||
set_anim(self,
|
||||
self.animation.stand_start,
|
||||
self.animation.stand_end,
|
||||
self.animation.speed_stand, "stand")
|
||||
|
||||
if self.animation.stand_start
|
||||
and self.animation.stand_end then
|
||||
elseif type == "walk" and self.animation.current ~= "walk" then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.stand_start,
|
||||
y = self.animation.stand_end},
|
||||
(self.animation.speed_stand or self.animation.speed_normal), 0)
|
||||
set_anim(self,
|
||||
self.animation.walk_start,
|
||||
self.animation.walk_end,
|
||||
self.animation.speed_walk, "walk")
|
||||
|
||||
self.animation.current = "stand"
|
||||
end
|
||||
elseif type == "run" and self.animation.current ~= "run" then
|
||||
|
||||
elseif type == "walk"
|
||||
and self.animation.current ~= "walk" then
|
||||
set_anim(self,
|
||||
self.animation.run_start,
|
||||
self.animation.run_end,
|
||||
self.animation.speed_run, "run")
|
||||
|
||||
if self.animation.walk_start
|
||||
and self.animation.walk_end then
|
||||
elseif type == "punch" and self.animation.current ~= "punch" then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.walk_start,
|
||||
y = self.animation.walk_end},
|
||||
(self.animation.speed_walk or self.animation.speed_normal), 0)
|
||||
set_anim(self,
|
||||
self.animation.punch_start,
|
||||
self.animation.punch_end,
|
||||
self.animation.speed_punch, "punch")
|
||||
|
||||
self.animation.current = "walk"
|
||||
end
|
||||
elseif type == "punch2" and self.animation.current ~= "punch2" then
|
||||
|
||||
elseif type == "run"
|
||||
and self.animation.current ~= "run" then
|
||||
set_anim(self,
|
||||
self.animation.punch2_start,
|
||||
self.animation.punch2_end,
|
||||
self.animation.speed_punch2, "punch2")
|
||||
|
||||
if self.animation.run_start
|
||||
and self.animation.run_end then
|
||||
elseif type == "shoot" and self.animation.current ~= "shoot" then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.run_start,
|
||||
y = self.animation.run_end},
|
||||
(self.animation.speed_run or self.animation.speed_normal), 0)
|
||||
set_anim(self,
|
||||
self.animation.shoot_start,
|
||||
self.animation.shoot_end,
|
||||
self.animation.speed_shoot, "shoot")
|
||||
|
||||
self.animation.current = "run"
|
||||
end
|
||||
elseif type == "die" and self.animation.current ~= "die" then
|
||||
|
||||
elseif type == "punch"
|
||||
and self.animation.current ~= "punch" then
|
||||
|
||||
if self.animation.punch_start
|
||||
and self.animation.punch_end then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.punch_start,
|
||||
y = self.animation.punch_end},
|
||||
(self.animation.speed_punch or self.animation.speed_normal), 0)
|
||||
|
||||
self.animation.current = "punch"
|
||||
end
|
||||
elseif type == "punch2"
|
||||
and self.animation.current ~= "punch2" then
|
||||
|
||||
if self.animation.punch2_start
|
||||
and self.animation.punch2_end then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.punch2_start,
|
||||
y = self.animation.punch2_end},
|
||||
(self.animation.speed_punch2 or self.animation.speed_normal), 0)
|
||||
|
||||
self.animation.current = "punch2"
|
||||
end
|
||||
elseif type == "shoot"
|
||||
and self.animation.current ~= "shoot" then
|
||||
|
||||
if self.animation.shoot_start
|
||||
and self.animation.shoot_end then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.shoot_start,
|
||||
y = self.animation.shoot_end},
|
||||
(self.animation.speed_shoot or self.animation.speed_normal), 0)
|
||||
|
||||
self.animation.current = "shoot"
|
||||
end
|
||||
elseif type == "die"
|
||||
and self.animation.current ~= "die" then
|
||||
|
||||
if self.animation.die_start
|
||||
and self.animation.die_end then
|
||||
|
||||
self.object:set_animation({
|
||||
x = self.animation.die_start,
|
||||
y = self.animation.die_end},
|
||||
(self.animation.speed_die or self.animation.speed_normal), 0)
|
||||
|
||||
self.animation.current = "die"
|
||||
end
|
||||
set_anim(self,
|
||||
self.animation.die_start,
|
||||
self.animation.die_end,
|
||||
self.animation.speed_die, "die")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- check line of sight for walkers and swimmers alike
|
||||
function line_of_sight_water(self, pos1, pos2, stepsize)
|
||||
|
||||
@ -257,6 +239,7 @@ function line_of_sight_water(self, pos1, pos2, stepsize)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- particle effects
|
||||
function effect(pos, amount, texture, min_size, max_size, radius, gravity)
|
||||
|
||||
@ -282,6 +265,7 @@ function effect(pos, amount, texture, min_size, max_size, radius, gravity)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- update nametag colour
|
||||
function update_tag(self)
|
||||
|
||||
@ -307,6 +291,7 @@ function update_tag(self)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- check if mob is dead or only hurt
|
||||
function check_for_death(self)
|
||||
|
||||
@ -320,14 +305,7 @@ function check_for_death(self)
|
||||
-- still got some health? play hurt sound
|
||||
if self.health > 0 then
|
||||
|
||||
if self.sounds.damage then
|
||||
|
||||
minetest.sound_play(self.sounds.damage, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.damage)
|
||||
|
||||
-- make sure health isn't higher than max
|
||||
if self.health > self.hp_max then
|
||||
@ -338,13 +316,15 @@ function check_for_death(self)
|
||||
if not self.nametag2 then
|
||||
self.nametag2 = self.nametag or ""
|
||||
end
|
||||
if show_health then
|
||||
self.htimer = 2
|
||||
|
||||
if show_health then
|
||||
|
||||
self.htimer = 2
|
||||
self.nametag = "health: " .. self.health .. " of " .. self.hp_max
|
||||
|
||||
update_tag(self)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
@ -371,15 +351,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
-- play death sound
|
||||
if self.sounds.death then
|
||||
|
||||
minetest.sound_play(self.sounds.death, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.death)
|
||||
|
||||
-- execute custom death function
|
||||
if self.on_die then
|
||||
@ -416,6 +388,7 @@ end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
function within_limits(pos, radius)
|
||||
|
||||
@ -431,6 +404,7 @@ function within_limits(pos, radius)
|
||||
return false -- beyond limits
|
||||
end
|
||||
|
||||
|
||||
-- is mob facing a cliff
|
||||
local function is_at_cliff(self)
|
||||
|
||||
@ -455,6 +429,7 @@ local function is_at_cliff(self)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local function node_ok(pos, fallback)
|
||||
|
||||
@ -473,6 +448,7 @@ local function node_ok(pos, fallback)
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
-- environmental damage (water, lava, fire, light)
|
||||
do_env_damage = function(self)
|
||||
|
||||
@ -554,6 +530,7 @@ do_env_damage = function(self)
|
||||
check_for_death(self)
|
||||
end
|
||||
|
||||
|
||||
-- jump if facing a solid node (not fences or gates)
|
||||
do_jump = function(self)
|
||||
|
||||
@ -605,16 +582,10 @@ do_jump = function(self)
|
||||
|
||||
self.object:setvelocity(v)
|
||||
|
||||
if self.sounds.jump then
|
||||
mob_sound(self, self.sounds.jump)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.sound_play(self.sounds.jump, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- this is a faster way to calculate distance
|
||||
local get_distance = function(a, b)
|
||||
@ -624,6 +595,7 @@ local get_distance = function(a, b)
|
||||
return square(x * x + y * y + z * z)
|
||||
end
|
||||
|
||||
|
||||
-- blast damage to entities nearby (modified from TNT mod)
|
||||
function entity_physics(pos, radius)
|
||||
|
||||
@ -656,6 +628,7 @@ function entity_physics(pos, radius)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- should mob follow what I'm holding ?
|
||||
function follow_holding(self, clicker)
|
||||
|
||||
@ -685,6 +658,7 @@ function follow_holding(self, clicker)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- find two animals of same type and breed if nearby and horny
|
||||
local function breed(self)
|
||||
|
||||
@ -819,6 +793,7 @@ local function breed(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- find and replace what mob is looking for (grass, wheat etc.)
|
||||
function replace(self, pos)
|
||||
|
||||
@ -848,6 +823,7 @@ function replace(self, pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function day_docile(self)
|
||||
|
||||
@ -863,6 +839,7 @@ function day_docile(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- path finding and smart mob routine by rnd
|
||||
function smart_mobs(self, s, p, dist, dtime)
|
||||
|
||||
@ -992,33 +969,20 @@ function smart_mobs(self, s, p, dist, dtime)
|
||||
self.path.stuck_timer = stuck_timeout - 2
|
||||
|
||||
-- frustration! cant find the damn path :(
|
||||
if self.sounds.random then
|
||||
|
||||
minetest.sound_play(self.sounds.random, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
mob_sound(self, self.sounds.random)
|
||||
else
|
||||
|
||||
-- yay i found path
|
||||
if self.sounds.attack then
|
||||
mob_sound(self, self.sounds.attack)
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
-- follow path now that it has it
|
||||
self.path.following = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- specific attacks
|
||||
local specific_attack = function(list, what)
|
||||
|
||||
@ -1038,6 +1002,7 @@ local specific_attack = function(list, what)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- monster find someone to attack
|
||||
local monster_attack = function(self)
|
||||
|
||||
@ -1111,6 +1076,7 @@ local monster_attack = function(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- npc, find closest monster to attack
|
||||
local npc_attack = function(self)
|
||||
|
||||
@ -1148,6 +1114,7 @@ local npc_attack = function(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- follow player if owner or holding item, if fish outta water then flop
|
||||
local follow_flop = function(self)
|
||||
|
||||
@ -1267,6 +1234,7 @@ local follow_flop = function(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- dogshoot attack switch and counter function
|
||||
local dogswitch = function(self, dtime)
|
||||
|
||||
@ -1292,6 +1260,7 @@ local dogswitch = function(self, dtime)
|
||||
return self.dogshoot_switch
|
||||
end
|
||||
|
||||
|
||||
-- execute current state (stand, walk, run, attacks)
|
||||
local do_states = function(self, dtime)
|
||||
|
||||
@ -1552,14 +1521,7 @@ local do_states = function(self, dtime)
|
||||
if minetest.find_node_near(pos, 1, {"group:water"})
|
||||
or minetest.is_protected(pos, "") then
|
||||
|
||||
if self.sounds.explode then
|
||||
|
||||
minetest.sound_play(self.sounds.explode, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 16
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.explode)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
@ -1733,13 +1695,7 @@ local do_states = function(self, dtime)
|
||||
if line_of_sight_water(self, p2, s2) == true then
|
||||
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.attack)
|
||||
|
||||
-- punch player (or what player is attached to)
|
||||
local attached = self.attack:get_attach()
|
||||
@ -1791,13 +1747,7 @@ local do_states = function(self, dtime)
|
||||
set_animation(self, "shoot")
|
||||
|
||||
-- play shoot attack sound
|
||||
if self.sounds.shoot_attack then
|
||||
|
||||
minetest.sound_play(self.sounds.shoot_attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.shoot_attack)
|
||||
|
||||
local p = self.object:getpos()
|
||||
|
||||
@ -1822,6 +1772,7 @@ local do_states = function(self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- falling and fall damage
|
||||
local falling = function(self, pos)
|
||||
|
||||
@ -1883,6 +1834,7 @@ local falling = function(self, pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
@ -2030,7 +1982,6 @@ if damage >= 1 then
|
||||
|
||||
self.pause_timer = r
|
||||
end
|
||||
|
||||
end -- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
@ -2087,6 +2038,7 @@ end -- END if damage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local mob_activate = function(self, staticdata, dtime_s, def)
|
||||
|
||||
-- remove monsters in peaceful mode, or when no data
|
||||
@ -2186,6 +2138,7 @@ local mob_activate = function(self, staticdata, dtime_s, def)
|
||||
update_tag(self)
|
||||
end
|
||||
|
||||
|
||||
local mob_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
@ -2270,13 +2223,8 @@ local mob_step = function(self, dtime)
|
||||
replace(self, pos)
|
||||
|
||||
-- mob plays random sound at times
|
||||
if self.sounds.random
|
||||
and random(1, 100) == 1 then
|
||||
|
||||
minetest.sound_play(self.sounds.random, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
if random(1, 100) == 1 then
|
||||
mob_sound(self, self.sounds.random)
|
||||
end
|
||||
|
||||
-- environmental damage timer (every 1 second)
|
||||
@ -2302,6 +2250,7 @@ local mob_step = function(self, dtime)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
@ -2315,6 +2264,7 @@ local do_tnt = function(obj, damage)
|
||||
return false, true, {}
|
||||
end
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
||||
-- register mob function
|
||||
@ -2466,6 +2416,7 @@ minetest.register_entity(name, {
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
-- count how many mobs of one type are inside an area
|
||||
local count_mobs = function(pos, type)
|
||||
|
||||
@ -2488,6 +2439,7 @@ local count_mobs = function(pos, type)
|
||||
return num
|
||||
end
|
||||
|
||||
|
||||
-- global functions
|
||||
|
||||
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
@ -2626,6 +2578,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- compatibility with older mob registration
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
||||
|
||||
@ -2633,6 +2586,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
chance, active_object_count, -31000, max_height, day_toggle)
|
||||
end
|
||||
|
||||
|
||||
-- MarkBu's spawn function
|
||||
function mobs:spawn(def)
|
||||
|
||||
@ -2653,6 +2607,7 @@ function mobs:spawn(def)
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
end
|
||||
|
||||
|
||||
-- set content id's
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
@ -2746,6 +2701,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
@ -2871,6 +2827,7 @@ function mobs:register_arrow(name, def)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Spawn Egg
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
@ -2929,6 +2886,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- capture critter (thanks to blert2112 for idea)
|
||||
function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
||||
|
||||
@ -3006,6 +2964,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- protect tamed mob with rune iten
|
||||
function mobs:protect(self, clicker)
|
||||
|
||||
@ -3032,6 +2991,7 @@ function mobs:protect(self, clicker)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
local mob_obj = {}
|
||||
local mob_sta = {}
|
||||
|
||||
@ -3112,13 +3072,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
end
|
||||
|
||||
-- make sound when fed so many times
|
||||
if self.sounds.random then
|
||||
|
||||
minetest.sound_play(self.sounds.random, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
mob_sound(self, self.sounds.random)
|
||||
end
|
||||
|
||||
return true
|
||||
@ -3150,6 +3104,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- inspired by blockmen's nametag mod
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
@ -3185,6 +3140,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- compatibility function for old entities to new modpack entities
|
||||
function mobs:alias_mob(old_name, new_name)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user