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tweak mobs.drive() speed (thanks auouymous)
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parent
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commit
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16
mount.lua
16
mount.lua
@ -254,7 +254,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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-- move forwards
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if ctrl.up then
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entity.v = entity.v + entity.accel / 10
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entity.v = entity.v + entity.accel * dtime
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-- move backwards
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elseif ctrl.down then
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@ -263,7 +263,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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return
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end
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entity.v = entity.v - entity.accel / 10
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entity.v = entity.v - entity.accel * dtime
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end
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-- mob rotation
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@ -355,14 +355,10 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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end
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-- enforce speed limit forward and reverse
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local max_spd = entity.max_speed_reverse
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if get_sign(entity.v) >= 0 then
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max_spd = entity.max_speed_forward
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end
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if abs(entity.v) > max_spd then
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entity.v = entity.v - get_sign(entity.v)
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if entity.v > entity.max_speed_forward then
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entity.v = entity.max_speed_forward
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elseif entity.v < -entity.max_speed_reverse then
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entity.v = -entity.max_speed_reverse
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end
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-- Set position, velocity and acceleration
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