From 1205ec36a68cb498a8eb489e03de7030e9e92a61 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 17 Mar 2017 11:30:16 +0000 Subject: [PATCH] flying mobs go up and down, code tidy. --- api.lua | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/api.lua b/api.lua index 5c6bbbc..adad4b9 100644 --- a/api.lua +++ b/api.lua @@ -1,5 +1,5 @@ --- Mobs Api (10th March 2017) +-- Mobs Api (17th March 2017) mobs = {} mobs.mod = "redo" @@ -40,7 +40,7 @@ local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0 local show_health = minetest.setting_getbool("mob_show_health") ~= false local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99) --- calculate aoc range for mob counts +-- calculate aoc range for mob count local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks")) local abr = tonumber(minetest.setting_get("active_block_range")) local aoc_range = math.max(aosrb, abr) * 16 @@ -1334,6 +1334,16 @@ local do_states = function(self, dtime) set_velocity(self, self.walk_velocity) self.state = "walk" set_animation(self, "walk") + +-- fly up/down randombly for flying mobs +if self.fly and random(1, 100) <= self.walk_chance then + + local v = self.object:getvelocity() + local ud = random(-1, 2) / 9 + + self.object:setvelocity({x = v.x, y = ud, z = v.z}) +end + end end @@ -1379,6 +1389,11 @@ local do_states = function(self, dtime) yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if lp.x > s.x then yaw = yaw + pi end + +-- look towards land and jump/move in that direction +self.object:setyaw(yaw) +do_jump(self) +set_velocity(self, self.walk_velocity) else yaw = (random(0, 360) - 180) / 180 * pi end @@ -1558,7 +1573,7 @@ local do_states = function(self, dtime) if self.fly and dist > self.reach then - local nod = node_ok(s) +-- local nod = node_ok(s) local p1 = s local me_y = floor(p1.y) local p2 = p