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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-01-09 17:30:21 +01:00

add mob_class:go_to(pos) function

This commit is contained in:
tenplus1 2024-05-24 17:28:35 +01:00
parent be2d630fdf
commit 1536b9a5fc
2 changed files with 31 additions and 2 deletions

29
api.lua
View File

@ -14,7 +14,7 @@ local use_vh1 = minetest.get_modpath("visual_harm_1ndicators")
-- Global -- Global
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20240505", version = "20240524",
translate = S, translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {}, invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"] node_snow = minetest.registered_aliases["mapgen_snow"]
@ -1866,6 +1866,33 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end end
-- temp entity for go_to() function
minetest.register_entity("mobs:_pos", {
initial_properties = {
visual = "sprite", texture = "", hp_max = 1, physical = false,
static_save = false, pointable = false, is_visible = false
}, health = 1, _cmi_is_mob = true,
on_step = function(self, dtime)
self.counter = (self.counter or 0) + dtime
if self.counter > 10 then
self.object:remove()
end
end
})
-- add temp entity and make mob go to that entity position
function mob_class:go_to(pos)
local obj = minetest.add_entity(pos, "mobs:_pos")
if obj and obj:get_luaentity() then
self:do_attack(obj)
end
end
-- peaceful player privilege support -- peaceful player privilege support
local function is_peaceful_player(player) local function is_peaceful_player(player)

View File

@ -419,7 +419,9 @@ mob_class:day_docile() -- return True if mob docile during current daytime
mob_class:mob_expire(pos, dtime) -- check if mob is to despawn mob_class:mob_expire(pos, dtime) -- check if mob is to despawn
mob_class:get_nodes() -- get specific nodes around mob mob_class:get_nodes() -- get specific nodes around mob
mob_class:on_blast(damage) -- function called when mob in blast area mob_class:on_blast(damage) -- function called when mob in blast area
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group in table mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group
in table
mob_class:go_to(pos) -- makes mob go to that position or nearby
Adding Mobs in World Adding Mobs in World