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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

code tweaks and new settings

This commit is contained in:
TenPlus1
2017-07-08 09:08:23 +01:00
parent 27390b2e36
commit 1f800ff583
5 changed files with 62 additions and 37 deletions

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@ -1,5 +1,5 @@
MOB API (4th July 2017)
MOB API (8th July 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@ -90,6 +90,8 @@ This functions registers a new mob as a Minetest entity.
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'explosion_fire' if true, explosion will create lots of fire (default: true)
'explosion_smoke' if true, explosion creates smoke particles (default: true)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired