From 21098148052f504767446291e73bfbd107056f5a Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Mon, 12 Mar 2018 11:05:02 +0000 Subject: [PATCH] use war_cry sound in pathfinding when path found (thanks Yukitty) --- api.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/api.lua b/api.lua index edc4a27..fe710c7 100644 --- a/api.lua +++ b/api.lua @@ -3,7 +3,7 @@ mobs = {} mobs.mod = "redo" -mobs.version = "20180126" +mobs.version = "20180312" -- Intllib @@ -1215,7 +1215,7 @@ local smart_mobs = function(self, s, p, dist, dtime) mob_sound(self, self.sounds.random) else -- yay i found path - mob_sound(self, self.sounds.attack) + mob_sound(self, self.sounds.war_cry) set_velocity(self, self.walk_velocity)