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fix riding gravity
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@ -220,7 +220,6 @@ end
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-- vars
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local GRAVITY = -9.8
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local damage_counter = 0
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-- ride mob like car or horse
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@ -232,7 +231,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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if entity.player_rotation.y == 90 then rot_view = pi / 2 end
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local acce_y = GRAVITY
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local acce_y = 0
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local velo = entity.object:get_velocity() ; if not velo then return end
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entity.v = get_v(velo) * get_sign(entity.v)
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