mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2025-01-10 18:00:20 +01:00
add support for MarkBu's pathfinder mod
This commit is contained in:
parent
2d014a75c4
commit
2535b5636e
13
api.lua
13
api.lua
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||||||
|
|
||||||
mobs = {
|
mobs = {
|
||||||
mod = "redo",
|
mod = "redo",
|
||||||
version = "20210721",
|
version = "20210722",
|
||||||
intllib = S,
|
intllib = S,
|
||||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||||
}
|
}
|
||||||
@ -83,7 +83,7 @@ local aoc_range = tonumber(settings:get("active_block_range")) * 16
|
|||||||
-- pathfinding settings
|
-- pathfinding settings
|
||||||
local enable_pathfinding = true
|
local enable_pathfinding = true
|
||||||
local stuck_timeout = 3 -- how long before stuck mod starts searching
|
local stuck_timeout = 3 -- how long before stuck mod starts searching
|
||||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
local stuck_path_timeout = 5 -- how long will mob follow path before giving up
|
||||||
|
|
||||||
-- default nodes
|
-- default nodes
|
||||||
local node_fire = "fire:basic_flame"
|
local node_fire = "fire:basic_flame"
|
||||||
@ -1654,6 +1654,8 @@ local can_dig_drop = function(pos)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local pathfinder_mod = minetest.get_modpath("pathfinder")
|
||||||
-- path finding and smart mob routine by rnd,
|
-- path finding and smart mob routine by rnd,
|
||||||
-- line_of_sight and other edits by Elkien3
|
-- line_of_sight and other edits by Elkien3
|
||||||
function mob_class:smart_mobs(s, p, dist, dtime)
|
function mob_class:smart_mobs(s, p, dist, dtime)
|
||||||
@ -1782,13 +1784,18 @@ function mob_class:smart_mobs(s, p, dist, dtime)
|
|||||||
jumpheight = 1
|
jumpheight = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if pathfinder_mod then
|
||||||
|
self.path.way = pathfinder.find_path(s, p1, self, dtime)
|
||||||
|
else
|
||||||
self.path.way = minetest.find_path(s, p1, 16, jumpheight,
|
self.path.way = minetest.find_path(s, p1, 16, jumpheight,
|
||||||
dropheight, "Dijkstra")
|
dropheight, "Dijkstra")
|
||||||
|
end
|
||||||
--[[
|
--[[
|
||||||
-- show path using particles
|
-- show path using particles
|
||||||
if self.path.way and #self.path.way > 0 then
|
if self.path.way and #self.path.way > 0 then
|
||||||
|
|
||||||
print("-- path length:" .. tonumber(#self.path.way))
|
print("-- path length:" .. tonumber(#self.path.way))
|
||||||
|
|
||||||
for _,pos in pairs(self.path.way) do
|
for _,pos in pairs(self.path.way) do
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = pos,
|
pos = pos,
|
||||||
|
@ -7,3 +7,4 @@ intllib?
|
|||||||
lucky_block?
|
lucky_block?
|
||||||
cmi?
|
cmi?
|
||||||
toolranks?
|
toolranks?
|
||||||
|
pathfinder?
|
||||||
|
2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
|
|||||||
name = mobs
|
name = mobs
|
||||||
depends = default
|
depends = default
|
||||||
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks
|
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
|
||||||
description = Adds a mob api for mods to add animals or monsters etc.
|
description = Adds a mob api for mods to add animals or monsters etc.
|
||||||
|
@ -23,7 +23,7 @@ Lucky Blocks: 9
|
|||||||
|
|
||||||
|
|
||||||
Changelog:
|
Changelog:
|
||||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
|
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod.
|
||||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
|
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
|
||||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
||||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
||||||
|
Loading…
Reference in New Issue
Block a user