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Fixed global yaw bug (thanks Sofar)
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api.lua
2
api.lua
@ -1206,7 +1206,7 @@ local do_states = function(self, dtime)
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-- otherwise randomly turn
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-- otherwise randomly turn
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elseif math.random(1, 100) <= 30 then
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elseif math.random(1, 100) <= 30 then
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yaw = (math.random(0, 360) - 180) / 180 * pi
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local yaw = (math.random(0, 360) - 180) / 180 * pi
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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end
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end
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