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Added dogshoot switching features
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api.txt
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api.txt
@ -79,6 +79,8 @@ This functions registers a new mob as a Minetest entity.
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'shoot' shoots defined arrows when player is within range
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'shoot' shoots defined arrows when player is within range
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'explode' follows player in range and will flash and explode when in reach
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'explode' follows player in range and will flash and explode when in reach
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'dogshoot' shoots arrows when in range and one on one attack when in reach
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'dogshoot' shoots arrows when in range and one on one attack when in reach
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'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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'dogshoot_count_max' number of seconds before switching above modes.
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'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
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'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
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'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
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'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
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'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
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'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
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