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add nil check to line_of_sight
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3
api.lua
3
api.lua
@ -239,6 +239,8 @@ end
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-- check line of sight (by BrunoMine, tweaked by Astrobe)
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local line_of_sight = function(self, pos1, pos2, stepsize)
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if not pos1 or not pos2 then return end
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stepsize = stepsize or 1
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local stepv = vector.multiply(vector.direction(pos1, pos2), stepsize)
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@ -283,6 +285,7 @@ end
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-- global function
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function mobs:line_of_sight(self, pos1, pos2, stepsize)
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return line_of_sight(self, pos1, pos2, stepsize)
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end
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