mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-24 09:40:21 +01:00
improve mount.lua (changes from lib_mount :)
This commit is contained in:
parent
2d1befacb3
commit
425cadeb51
191
mount.lua
191
mount.lua
@ -1,9 +1,7 @@
|
|||||||
|
|
||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||||
|
|
||||||
local enable_crash = false
|
local abs, cos, floor, sin, sqrt, pi =
|
||||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
|
|
||||||
--
|
--
|
||||||
@ -11,7 +9,6 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||||||
--
|
--
|
||||||
|
|
||||||
local node_ok = function(pos, fallback)
|
local node_ok = function(pos, fallback)
|
||||||
|
|
||||||
fallback = fallback or mobs.fallback_node
|
fallback = fallback or mobs.fallback_node
|
||||||
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
local node = minetest.get_node_or_nil(pos)
|
||||||
@ -25,7 +22,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
local function node_is(pos)
|
local function node_is(pos)
|
||||||
|
|
||||||
local node = node_ok(pos)
|
local node = node_ok(pos)
|
||||||
|
|
||||||
if node.name == "air" then
|
if node.name == "air" then
|
||||||
@ -49,33 +45,30 @@ end
|
|||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
local function get_sign(i)
|
||||||
|
|
||||||
i = i or 0
|
i = i or 0
|
||||||
|
|
||||||
if i == 0 then
|
if i == 0 then
|
||||||
return 0
|
return 0
|
||||||
else
|
else
|
||||||
return i / math.abs(i)
|
return i / abs(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
|
local x = -sin(yaw) * v
|
||||||
local x = -math.sin(yaw) * v
|
local z = cos(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
|
||||||
|
|
||||||
return {x = x, y = y, z = z}
|
return {x = x, y = y, z = z}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_v(v)
|
local function get_v(v)
|
||||||
return math.sqrt(v.x * v.x + v.z * v.z)
|
return sqrt(v.x * v.x + v.z * v.z)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function force_detach(player)
|
local function force_detach(player)
|
||||||
|
|
||||||
local attached_to = player:get_attach()
|
local attached_to = player:get_attach()
|
||||||
|
|
||||||
if not attached_to then
|
if not attached_to then
|
||||||
@ -86,21 +79,19 @@ local function force_detach(player)
|
|||||||
|
|
||||||
if entity and entity.driver
|
if entity and entity.driver
|
||||||
and entity.driver == player then
|
and entity.driver == player then
|
||||||
|
|
||||||
entity.driver = nil
|
entity.driver = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
player:set_detach()
|
player:set_detach()
|
||||||
default.player_attached[player:get_player_name()] = false
|
player_api.player_attached[player:get_player_name()] = false
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
default.player_set_animation(player, "stand" , 30)
|
player_api.set_animation(player, "stand", 30)
|
||||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
force_detach(player)
|
force_detach(player)
|
||||||
end)
|
end)
|
||||||
@ -119,10 +110,37 @@ end)
|
|||||||
|
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- Just for correct detaching
|
||||||
|
local function find_free_pos(pos)
|
||||||
|
local check = {
|
||||||
|
{x = 1, y = 0, z = 0},
|
||||||
|
{x = 1, y = 1, z = 0},
|
||||||
|
{x = -1, y = 0, z = 0},
|
||||||
|
{x = -1, y = 1, z = 0},
|
||||||
|
{x = 0, y = 0, z = 1},
|
||||||
|
{x = 0, y = 1, z = 1},
|
||||||
|
{x = 0, y = 0, z = -1},
|
||||||
|
{x = 0, y = 1, z = -1}
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, c in pairs(check) do
|
||||||
|
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||||
|
local node = minetest.get_node_or_nil(npos)
|
||||||
|
if node and node.name then
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if def and not def.walkable and
|
||||||
|
def.liquidtype == "none" then
|
||||||
|
return npos
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return pos
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
function mobs.attach(entity, player)
|
function mobs.attach(entity, player)
|
||||||
|
|
||||||
local attach_at, eye_offset = {}, {}
|
|
||||||
|
|
||||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||||
@ -131,17 +149,17 @@ function mobs.attach(entity, player)
|
|||||||
local rot_view = 0
|
local rot_view = 0
|
||||||
|
|
||||||
if entity.player_rotation.y == 90 then
|
if entity.player_rotation.y == 90 then
|
||||||
rot_view = math.pi / 2
|
rot_view = pi / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
attach_at = entity.driver_attach_at
|
local attach_at = entity.driver_attach_at
|
||||||
eye_offset = entity.driver_eye_offset
|
local eye_offset = entity.driver_eye_offset
|
||||||
entity.driver = player
|
entity.driver = player
|
||||||
|
|
||||||
force_detach(player)
|
force_detach(player)
|
||||||
|
|
||||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||||
default.player_attached[player:get_player_name()] = true
|
player_api.player_attached[player:get_player_name()] = true
|
||||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
player:set_properties({
|
player:set_properties({
|
||||||
@ -151,46 +169,36 @@ function mobs.attach(entity, player)
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.after(0.2, function(name)
|
minetest.after(0.2, function()
|
||||||
local player = minetest.get_player_by_name(name)
|
if player and player:is_player() then
|
||||||
if player then
|
player_api.set_animation(player, "sit", 30)
|
||||||
default.player_set_animation(player, "sit" , 30)
|
|
||||||
end
|
end
|
||||||
end, player:get_player_name())
|
end)
|
||||||
|
|
||||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function mobs.detach(player, offset)
|
function mobs.detach(player)
|
||||||
|
|
||||||
force_detach(player)
|
force_detach(player)
|
||||||
|
|
||||||
default.player_set_animation(player, "stand" , 30)
|
minetest.after(0.1, function()
|
||||||
|
if player and player:is_player() then
|
||||||
local pos = player:get_pos()
|
local pos = find_free_pos(player:get_pos())
|
||||||
|
pos.y = pos.y + 0.5
|
||||||
pos = {
|
|
||||||
x = pos.x + offset.x,
|
|
||||||
y = pos.y + 0.2 + offset.y,
|
|
||||||
z = pos.z + offset.z
|
|
||||||
}
|
|
||||||
|
|
||||||
minetest.after(0.1, function(name, pos)
|
|
||||||
local player = minetest.get_player_by_name(name)
|
|
||||||
if player then
|
|
||||||
player:set_pos(pos)
|
player:set_pos(pos)
|
||||||
end
|
end
|
||||||
end, player:get_player_name(), pos)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||||
|
local yaw = entity.object:get_yaw() or 0
|
||||||
|
|
||||||
local rot_steer, rot_view = math.pi/2, 0
|
local rot_view = 0
|
||||||
|
|
||||||
if entity.player_rotation.y == 90 then
|
if entity.player_rotation.y == 90 then
|
||||||
rot_steer, rot_view = 0, math.pi/2
|
rot_view = pi / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
local acce_y = 0
|
local acce_y = 0
|
||||||
@ -200,19 +208,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
|
|
||||||
-- process controls
|
-- process controls
|
||||||
if entity.driver then
|
if entity.driver then
|
||||||
|
|
||||||
--print ("---velo", get_v(velo))
|
|
||||||
|
|
||||||
local ctrl = entity.driver:get_player_control()
|
local ctrl = entity.driver:get_player_control()
|
||||||
|
|
||||||
-- move forwards
|
-- move forwards
|
||||||
if ctrl.up then
|
if ctrl.up then
|
||||||
|
|
||||||
entity.v = entity.v + entity.accel / 10
|
entity.v = entity.v + entity.accel / 10
|
||||||
|
|
||||||
-- move backwards
|
-- move backwards
|
||||||
elseif ctrl.down then
|
elseif ctrl.down then
|
||||||
|
|
||||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -220,12 +223,24 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
entity.v = entity.v - entity.accel / 10
|
entity.v = entity.v - entity.accel / 10
|
||||||
end
|
end
|
||||||
|
|
||||||
-- fix mob rotation
|
-- mob rotation
|
||||||
local horz = entity.driver:get_look_horizontal() or 0
|
local horz
|
||||||
|
if entity.alt_turn == true then
|
||||||
|
horz = yaw
|
||||||
|
|
||||||
|
if ctrl.left then
|
||||||
|
horz = horz + 0.05
|
||||||
|
|
||||||
|
elseif ctrl.right then
|
||||||
|
horz = horz - 0.05
|
||||||
|
end
|
||||||
|
else
|
||||||
|
horz = entity.driver:get_look_horizontal() or 0
|
||||||
|
end
|
||||||
|
|
||||||
entity.object:set_yaw(horz - entity.rotate)
|
entity.object:set_yaw(horz - entity.rotate)
|
||||||
|
|
||||||
if can_fly then
|
if can_fly then
|
||||||
|
|
||||||
-- fly up
|
-- fly up
|
||||||
if ctrl.jump then
|
if ctrl.jump then
|
||||||
velo.y = velo.y + 1
|
velo.y = velo.y + 1
|
||||||
@ -245,9 +260,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
velo.y = velo.y + 0.1
|
velo.y = velo.y + 0.1
|
||||||
if velo.y > 0 then velo.y = 0 end
|
if velo.y > 0 then velo.y = 0 end
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
-- jump
|
-- jump
|
||||||
if ctrl.jump then
|
if ctrl.jump then
|
||||||
|
|
||||||
@ -261,7 +274,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
|
|
||||||
-- if not moving then set animation and return
|
-- if not moving then set animation and return
|
||||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
|
||||||
if stand_anim then
|
if stand_anim then
|
||||||
mobs:set_animation(entity, stand_anim)
|
mobs:set_animation(entity, stand_anim)
|
||||||
end
|
end
|
||||||
@ -280,7 +292,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
entity.v = entity.v - 0.02 * s
|
entity.v = entity.v - 0.02 * s
|
||||||
|
|
||||||
if s ~= get_sign(entity.v) then
|
if s ~= get_sign(entity.v) then
|
||||||
|
|
||||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
entity.v = 0
|
entity.v = 0
|
||||||
return
|
return
|
||||||
@ -293,14 +304,15 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
max_spd = entity.max_speed_forward
|
max_spd = entity.max_speed_forward
|
||||||
end
|
end
|
||||||
|
|
||||||
if math.abs(entity.v) > max_spd then
|
if abs(entity.v) > max_spd then
|
||||||
entity.v = entity.v - get_sign(entity.v)
|
entity.v = entity.v - get_sign(entity.v)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set position, velocity and acceleration
|
-- Set position, velocity and acceleration
|
||||||
local p = entity.object:get_pos()
|
local p = entity.object:get_pos()
|
||||||
local new_velo
|
if not p then return end
|
||||||
local new_acce = {x = 0, y = -9.8, z = 0}
|
|
||||||
|
local new_acce = {x = 0, y = -9.81, z = 0}
|
||||||
|
|
||||||
p.y = p.y - 0.5
|
p.y = p.y - 0.5
|
||||||
|
|
||||||
@ -308,23 +320,18 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
local v = entity.v
|
local v = entity.v
|
||||||
|
|
||||||
if ni == "air" then
|
if ni == "air" then
|
||||||
|
|
||||||
if can_fly == true then
|
if can_fly == true then
|
||||||
new_acce.y = 0
|
new_acce.y = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif ni == "liquid" or ni == "lava" then
|
elseif ni == "liquid" or ni == "lava" then
|
||||||
|
|
||||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||||
|
|
||||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||||
|
|
||||||
if entity.lava_counter > 1 then
|
if entity.lava_counter > 1 then
|
||||||
|
|
||||||
minetest.sound_play("default_punch", {
|
minetest.sound_play("default_punch", {
|
||||||
object = entity.object,
|
object = entity.object,
|
||||||
max_hear_distance = 5
|
max_hear_distance = 5
|
||||||
}, true)
|
})
|
||||||
|
|
||||||
entity.object:punch(entity.object, 1.0, {
|
entity.object:punch(entity.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
@ -335,14 +342,12 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if entity.terrain_type == 2
|
local terrain_type = entity.terrain_type
|
||||||
or entity.terrain_type == 3 then
|
if terrain_type == 2 or terrain_type == 3 then
|
||||||
|
|
||||||
new_acce.y = 0
|
new_acce.y = 0
|
||||||
p.y = p.y + 1
|
p.y = p.y + 1
|
||||||
|
|
||||||
if node_is(p) == "liquid" then
|
if node_is(p) == "liquid" then
|
||||||
|
|
||||||
if velo.y >= 5 then
|
if velo.y >= 5 then
|
||||||
velo.y = 5
|
velo.y = 5
|
||||||
elseif velo.y < 0 then
|
elseif velo.y < 0 then
|
||||||
@ -351,9 +356,11 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
new_acce.y = 5
|
new_acce.y = 5
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if math.abs(velo.y) < 1 then
|
if abs(velo.y) < 1 then
|
||||||
local pos = entity.object:get_pos()
|
local pos = entity.object:get_pos()
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
if not pos then return end
|
||||||
|
|
||||||
|
pos.y = floor(pos.y) + 0.5
|
||||||
entity.object:set_pos(pos)
|
entity.object:set_pos(pos)
|
||||||
velo.y = 0
|
velo.y = 0
|
||||||
end
|
end
|
||||||
@ -363,46 +370,22 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
|
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||||
new_acce.y = new_acce.y + acce_y
|
new_acce.y = new_acce.y + acce_y
|
||||||
|
|
||||||
entity.object:set_velocity(new_velo)
|
entity.object:set_velocity(new_velo)
|
||||||
entity.object:set_acceleration(new_acce)
|
entity.object:set_acceleration(new_acce)
|
||||||
|
|
||||||
-- CRASH!
|
|
||||||
if enable_crash then
|
|
||||||
|
|
||||||
local intensity = entity.v2 - v
|
|
||||||
|
|
||||||
if intensity >= crash_threshold then
|
|
||||||
|
|
||||||
--print("----------- crash", intensity)
|
|
||||||
|
|
||||||
entity.object:punch(entity.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = intensity}
|
|
||||||
}, nil)
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
entity.v2 = v
|
entity.v2 = v
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||||
|
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|
||||||
|
|
||||||
local ctrl = entity.driver:get_player_control()
|
local ctrl = entity.driver:get_player_control()
|
||||||
local velo = entity.object:get_velocity()
|
local velo = entity.object:get_velocity()
|
||||||
local dir = entity.driver:get_look_dir()
|
local dir = entity.driver:get_look_dir()
|
||||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||||
local rot_steer, rot_view = math.pi / 2, 0
|
|
||||||
|
|
||||||
if entity.player_rotation.y == 90 then
|
|
||||||
rot_steer, rot_view = 0, math.pi / 2
|
|
||||||
end
|
|
||||||
|
|
||||||
if ctrl.up then
|
if ctrl.up then
|
||||||
entity.object:set_velocity({
|
entity.object:set_velocity({
|
||||||
@ -422,11 +405,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||||
end
|
end
|
||||||
|
|
||||||
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
|
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
|
||||||
|
|
||||||
-- firing arrows
|
-- firing arrows
|
||||||
if ctrl.LMB and ctrl.sneak and shoots then
|
if ctrl.LMB and ctrl.sneak and shoots then
|
||||||
|
|
||||||
local pos = entity.object:get_pos()
|
local pos = entity.object:get_pos()
|
||||||
local obj = minetest.add_entity({
|
local obj = minetest.add_entity({
|
||||||
x = pos.x + 0 + dir.x * 2.5,
|
x = pos.x + 0 + dir.x * 2.5,
|
||||||
@ -438,8 +420,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||||||
ent.switch = 1 -- for mob specific arrows
|
ent.switch = 1 -- for mob specific arrows
|
||||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||||
local yaw = entity.driver:get_look_horizontal()
|
yaw = entity.driver:get_look_horizontal()
|
||||||
obj:set_yaw(yaw + math.pi / 2)
|
obj:set_yaw(yaw + pi / 2)
|
||||||
obj:set_velocity(vec)
|
obj:set_velocity(vec)
|
||||||
else
|
else
|
||||||
obj:remove()
|
obj:remove()
|
||||||
@ -448,7 +430,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||||||
|
|
||||||
-- change animation if stopped
|
-- change animation if stopped
|
||||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
|
||||||
mobs:set_animation(entity, stand_anim)
|
mobs:set_animation(entity, stand_anim)
|
||||||
else
|
else
|
||||||
-- moving animation
|
-- moving animation
|
||||||
|
Loading…
Reference in New Issue
Block a user