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add 'mobs_disable_damage_kb' setting
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6
api.lua
6
api.lua
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@ -18,7 +18,7 @@ end
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mobs = {
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mod = "redo",
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version = "20241012",
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version = "20241020",
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spawning_mobs = {},
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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@ -2600,6 +2600,8 @@ end
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-- deal damage and effects when mob punched
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local dis_damage_kb = settings:get_bool("mobs_disable_damage_kb")
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function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- mob health check
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@ -2826,7 +2828,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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if self.knock_back and tflp >= punch_interval then
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local v = self.object:get_velocity() ; if not v then return true end
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local kb = damage or 1
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local kb = dis_damage_kb and 1 or (damage or 1)
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local up = 2
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-- if already in air then dont go up anymore when hit
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2
api.txt
2
api.txt
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@ -861,6 +861,8 @@ External Settings for "minetest.conf"
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nearby mobs to run a custom on_sound function.
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'mobs_can_hear_node' Disabled by default, allows nearby nodes to hear and run a
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custom on_sound function.
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'mobs_disable_damage_kb' Knockback is calculated by hit damage or uses knockback value
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from the weapon used, this setting lets you disable the former.
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Players can override the spawn chance for each mob registered by adding a line
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to their minetest.conf file with a new value, the lower the value the more each
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@ -66,6 +66,9 @@ mobs_can_hear (Enable Mob hearing) bool true
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# Node hearing, when enabled will allow nodes to hear nearby sounds
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mobs_can_hear_node (Enable Node hearing) bool false
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# By default mobs are dealt knockback from damage, this lets you disable it
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mobs_disable_damage_kb (Disable knockback from damage only) bool false
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[Pathfinding]
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# Enable pathfinding (default Enabled)
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mob_pathfinding_enable (Enable pathfinding) bool true
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