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Fixed invisibility global error
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19
api.lua
19
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (5th August 2016)
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-- Mobs Api (16th August 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -27,7 +27,11 @@ end
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mobs.intllib = S
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-- Invisibility mod
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local invisibility = invisibility or {}
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local invis = {}
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if minetest.global_exists("invisibility") then
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invis = invisibility
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end
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-- Load settings
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local damage_enabled = minetest.setting_getbool("enable_damage")
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@ -606,7 +610,7 @@ end
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-- should mob follow what I'm holding ?
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function follow_holding(self, clicker)
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if invisibility[clicker:get_player_name()] then
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if invis[clicker:get_player_name()] then
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return false
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end
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@ -986,7 +990,7 @@ local monster_attack = function(self)
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if objs[n]:is_player() then
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if invisibility[ objs[n]:get_player_name() ] then
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if invis[ objs[n]:get_player_name() ] then
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type = ""
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else
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@ -1087,7 +1091,7 @@ local follow_flop = function(self)
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for n = 1, #players do
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if get_distance(players[n]:getpos(), s) < self.view_range
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and not invisibility[ players[n]:get_player_name() ] then
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and not invis[ players[n]:get_player_name() ] then
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self.following = players[n]
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@ -1390,7 +1394,7 @@ local do_states = function(self, dtime)
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or not self.attack
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or not self.attack:getpos()
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or self.attack:get_hp() <= 0
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or (self.attack:is_player() and invisibility[ self.attack:get_player_name() ]) then
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or (self.attack:is_player() and invis[ self.attack:get_player_name() ]) then
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--print(" ** stop attacking **", dist, self.view_range)
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self.state = "stand"
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@ -1971,7 +1975,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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and self.state ~= "flop"
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and self.child == false
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and hitter:get_player_name() ~= self.owner
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and not invisibility[ hitter:get_player_name() ] then
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and not invis[ hitter:get_player_name() ] then
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-- attack whoever punched mob
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self.state = ""
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@ -2394,6 +2398,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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minetest.register_abm({
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label = name .. " spawning",
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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