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tidy code
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da0238cb84
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14
api.lua
14
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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mobs.version = "20180803"
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mobs.version = "20180808"
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-- Intllib
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-- Intllib
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@ -182,7 +182,7 @@ local set_animation = function(self, anim)
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self.animation.current = self.animation.current or ""
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self.animation.current = self.animation.current or ""
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-- only set different animation
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-- only set different animation for attacks when setting to same set
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if anim ~= "punch" and anim ~= "shoot"
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if anim ~= "punch" and anim ~= "shoot"
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and string.find(self.animation.current, anim) then
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and string.find(self.animation.current, anim) then
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return
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return
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@ -1171,7 +1171,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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end, self)
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end, self)
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end
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end
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if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
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if abs(vector.subtract(s,target_pos).y) > self.stepheight then
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if height_switcher then
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if height_switcher then
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use_pathfind = true
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use_pathfind = true
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@ -3457,8 +3457,9 @@ end
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-- compatibility function
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-- compatibility function
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function mobs:explosion(pos, radius)
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function mobs:explosion(pos, radius)
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local self = {sounds = {}}
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self.sounds.explode = "tnt_explode"
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local self = {sounds = {explode = "tnt_explode"}}
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mobs:boom(self, pos, radius)
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mobs:boom(self, pos, radius)
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end
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end
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@ -3473,6 +3474,7 @@ function mobs:safe_boom(self, pos, radius)
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})
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})
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entity_physics(pos, radius)
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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end
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@ -3945,7 +3947,7 @@ function mobs:alias_mob(old_name, new_name)
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physical = false,
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physical = false,
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on_step = function(self)
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on_activate = function(self)
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if minetest.registered_entities[new_name] then
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if minetest.registered_entities[new_name] then
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minetest.add_entity(self.object:get_pos(), new_name)
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minetest.add_entity(self.object:get_pos(), new_name)
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