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https://codeberg.org/tenplus1/mobs_redo.git
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added on_breed on_grown and do_punch custom functions
This commit is contained in:
parent
7b0a1cf233
commit
4785c37f18
46
api.lua
46
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (8th September 2017)
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-- Mobs Api (15th September 2017)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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mobs.version = "20170908"
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mobs.version = "20170915"
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-- Intllib
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-- Intllib
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@ -814,13 +814,18 @@ local breed = function(self)
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collisionbox = self.base_colbox,
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collisionbox = self.base_colbox,
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})
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})
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-- jump when fully grown so not to fall into ground
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-- custom function when child grows up
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if self.on_grown then
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self.on_grown(self)
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else
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-- jump when fully grown so as not to fall into ground
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self.object:setvelocity({
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self.object:setvelocity({
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x = 0,
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x = 0,
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y = self.jump_height,
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y = self.jump_height,
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z = 0
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z = 0
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})
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})
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end
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end
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end
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return
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return
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end
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end
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@ -838,7 +843,7 @@ local breed = function(self)
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end
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end
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end
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end
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-- find another same animal who is also horny and mate if close enough
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-- find another same animal who is also horny and mate if nearby
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if self.horny == true
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if self.horny == true
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and self.hornytimer <= 40 then
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and self.hornytimer <= 40 then
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@ -892,14 +897,27 @@ local breed = function(self)
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-- spawn baby
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-- spawn baby
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minetest.after(5, function()
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minetest.after(5, function()
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-- custom breed function
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if self.on_breed then
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-- when false skip going any further
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if self.on_breed(self, ent) == false then
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return
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end
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else
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effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
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end
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local mob = minetest.add_entity(pos, self.name)
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local mob = minetest.add_entity(pos, self.name)
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local ent2 = mob:get_luaentity()
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local ent2 = mob:get_luaentity()
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local textures = self.base_texture
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local textures = self.base_texture
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-- using specific child texture (if found)
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if self.child_texture then
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if self.child_texture then
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textures = self.child_texture[1]
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textures = self.child_texture[1]
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end
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end
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-- and resize to half height
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mob:set_properties({
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mob:set_properties({
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textures = textures,
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textures = textures,
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visual_size = {
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visual_size = {
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@ -915,6 +933,7 @@ local breed = function(self)
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self.base_colbox[6] * .5,
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self.base_colbox[6] * .5,
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},
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},
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})
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})
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-- that is tamed and owned by parents' owner
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ent2.child = true
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ent2.child = true
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ent2.tamed = true
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ent2.tamed = true
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ent2.owner = self.owner
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ent2.owner = self.owner
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@ -2059,6 +2078,15 @@ end
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-- deal damage and effects when mob punched
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-- deal damage and effects when mob punched
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local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- custom punch function
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if self.do_punch then
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-- when false skip going any further
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if self.do_punch(self, hitter, tflp, tool_caps, dir) == false then
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return
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end
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end
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-- mob health check
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-- mob health check
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if self.health <= 0 then
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if self.health <= 0 then
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return
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return
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@ -2157,12 +2185,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local s = random(0, #weapon:get_definition().sounds)
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local s = random(0, #weapon:get_definition().sounds)
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minetest.sound_play(weapon:get_definition().sounds[s], {
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minetest.sound_play(weapon:get_definition().sounds[s], {
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object = hitter,
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object = self.object, --hitter,
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max_hear_distance = 8
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max_hear_distance = 8
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})
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})
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else
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else
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minetest.sound_play("default_punch", {
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minetest.sound_play("default_punch", {
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object = hitter,
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object = self.object, --hitter,
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max_hear_distance = 5
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max_hear_distance = 5
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})
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})
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end
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end
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@ -2704,8 +2732,14 @@ minetest.register_entity(name, {
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on_step = mob_step,
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on_step = mob_step,
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do_punch = def.do_punch,
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on_punch = mob_punch,
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on_punch = mob_punch,
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_activate = function(self, staticdata, dtime)
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on_activate = function(self, staticdata, dtime)
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return mob_activate(self, staticdata, def, dtime)
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return mob_activate(self, staticdata, def, dtime)
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end,
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end,
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18
api.txt
18
api.txt
@ -1,5 +1,5 @@
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MOB API (1st September 2017)
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MOB API (15th September 2017)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -75,9 +75,7 @@ This functions registers a new mob as a Minetest entity.
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'fall_damage' will mob be hurt when falling from height
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'fall_damage' will mob be hurt when falling from height
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'fall_speed' maximum falling velocity of mob (default is -10 and must be below -2)
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'fall_speed' maximum falling velocity of mob (default is -10 and must be below -2)
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'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
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'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
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'on_die' a function that is called when the mob is killed the parameters are (self, pos)
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'floats' 1 to float in water, 0 to sink
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'floats' 1 to float in water, 0 to sink
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'on_rightclick' its same as in minetest.register_entity()
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
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'attack_type' the attack type of a monster
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'attack_type' the attack type of a monster
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'dogfight' follows player in range and attacks when in reach
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'dogfight' follows player in range and attacks when in reach
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@ -89,13 +87,11 @@ This functions registers a new mob as a Minetest entity.
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'dogshoot_count2_max' number of seconds before switching back to shoot mode.
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'dogshoot_count2_max' number of seconds before switching back to shoot mode.
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'custom_attack' when set this function is called instead of the normal mob melee attack, parameters are (self, to_attack)
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'custom_attack' when set this function is called instead of the normal mob melee attack, parameters are (self, to_attack)
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'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
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'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
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'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
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'explosion_radius' radius of explosion attack (defaults to 1)
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'explosion_radius' radius of explosion attack (defaults to 1)
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'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
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'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
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'shoot_interval' the minimum shoot interval
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'shoot_interval' the minimum shoot interval
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'shoot_offset' +/- value to position arrow/fireball when fired
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'shoot_offset' +/- value to position arrow/fireball when fired
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'reach' how far a reach this mob has, default is 3
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'reach' how far a reach this mob has, default is 3
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'on_spawn' is a custom function that runs on mob spawn with 'self' as variable, return true at end of function to run onyl once.
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'sounds' this is a table with sounds of the mob
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'sounds' this is a table with sounds of the mob
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'random' random sounds during gameplay
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'random' random sounds during gameplay
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'war_cry' sound when starting to attack player
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'war_cry' sound when starting to attack player
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@ -107,6 +103,18 @@ This functions registers a new mob as a Minetest entity.
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'explode' sound when exploding
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'explode' sound when exploding
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'distance' maximum distance sounds are heard from (default is 10)
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'distance' maximum distance sounds are heard from (default is 10)
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Custom mob functions inside mob registry:
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'on_die' a function that is called when the mob is killed the parameters are (self, pos)
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'on_rightclick' its same as in minetest.register_entity()
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'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
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'on_spawn' is a custom function that runs on mob spawn with 'self' as variable, return true at end of function to run only once.
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'on_breed' called when two similar mobs breed, paramaters are (parent1, parent2) objects, return false to stop child from being resized and owner/tamed flags and child textures being applied.
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'on_grown' is called when a child mob has grown up, only paramater is (self).
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'do_punch' called when mob is punched with paramaters (self, hitter, time_from_last_punch, tool_capabilities, direction), return false to stop punch damage and knockback from taking place.
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Mobs can look for specific nodes as they walk and replace them to mimic eating.
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Mobs can look for specific nodes as they walk and replace them to mimic eating.
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'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
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'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
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