mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-25 10:10:21 +01:00
added 'on_map_load' setting to mobs:spawn function to spawn mob in newly loaded areas of map only
This commit is contained in:
parent
39002cf4e7
commit
499d43a9aa
92
api.lua
92
api.lua
@ -9,7 +9,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||||||
|
|
||||||
mobs = {
|
mobs = {
|
||||||
mod = "redo",
|
mod = "redo",
|
||||||
version = "20200825",
|
version = "20200904",
|
||||||
intllib = S,
|
intllib = S,
|
||||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||||
}
|
}
|
||||||
@ -3699,8 +3699,8 @@ function mobs:spawn_abm_check(pos, node, name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
||||||
interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
chance, aoc, min_height, max_height, day_toggle, on_spawn, map_load)
|
||||||
|
|
||||||
-- Do mobs spawn at all?
|
-- Do mobs spawn at all?
|
||||||
if not mobs_spawn or not mobs.spawning_mobs[name] then
|
if not mobs_spawn or not mobs.spawning_mobs[name] then
|
||||||
@ -3730,18 +3730,20 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
|
|
||||||
mobs.spawning_mobs[name].aoc = aoc
|
mobs.spawning_mobs[name].aoc = aoc
|
||||||
|
|
||||||
minetest.register_abm({
|
local spawn_action = function(pos, node, active_object_count,
|
||||||
|
|
||||||
label = name .. " spawning",
|
|
||||||
nodenames = nodes,
|
|
||||||
neighbors = neighbors,
|
|
||||||
interval = interval,
|
|
||||||
chance = max(1, (chance * mob_chance_multiplier)),
|
|
||||||
catch_up = false,
|
|
||||||
|
|
||||||
action = function(pos, node, active_object_count,
|
|
||||||
active_object_count_wider)
|
active_object_count_wider)
|
||||||
|
|
||||||
|
-- use instead of abm's chance setting when using lbm
|
||||||
|
if map_load and random(max(1, (chance * mob_chance_multiplier))) > 1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- use instead of abm's neighbor setting when using lbm
|
||||||
|
if map_load and not minetest.find_node_near(pos, 1, neighbors) then
|
||||||
|
--print("--- lbm neighbors not found")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- is mob actually registered?
|
-- is mob actually registered?
|
||||||
if not mobs.spawning_mobs[name]
|
if not mobs.spawning_mobs[name]
|
||||||
or not minetest.registered_entities[name] then
|
or not minetest.registered_entities[name] then
|
||||||
@ -3761,7 +3763,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- do not spawn if too many entities in area
|
-- do not spawn if too many entities in area
|
||||||
if active_object_count_wider >= max_per_block then
|
if active_object_count_wider
|
||||||
|
and active_object_count_wider >= max_per_block then
|
||||||
--print("--- too many entities in area", active_object_count_wider)
|
--print("--- too many entities in area", active_object_count_wider)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -3826,8 +3829,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- only spawn a set distance away from player
|
-- only spawn a set distance away from player
|
||||||
local objs = minetest.get_objects_inside_radius(
|
local objs = minetest.get_objects_inside_radius(pos, mob_nospawn_range)
|
||||||
pos, mob_nospawn_range)
|
|
||||||
|
|
||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
|
|
||||||
@ -3839,8 +3841,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
|
|
||||||
-- do we have enough space to spawn mob? (thanks wuzzy)
|
-- do we have enough space to spawn mob? (thanks wuzzy)
|
||||||
local ent = minetest.registered_entities[name]
|
local ent = minetest.registered_entities[name]
|
||||||
local width_x = max(1,
|
local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
||||||
ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
|
||||||
local min_x, max_x
|
local min_x, max_x
|
||||||
|
|
||||||
if width_x % 2 == 0 then
|
if width_x % 2 == 0 then
|
||||||
@ -3851,8 +3852,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
min_x = -max_x
|
min_x = -max_x
|
||||||
end
|
end
|
||||||
|
|
||||||
local width_z = max(1,
|
local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
||||||
ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
|
||||||
local min_z, max_z
|
local min_z, max_z
|
||||||
|
|
||||||
if width_z % 2 == 0 then
|
if width_z % 2 == 0 then
|
||||||
@ -3863,8 +3863,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
min_z = -max_z
|
min_z = -max_z
|
||||||
end
|
end
|
||||||
|
|
||||||
local max_y = max(0,
|
local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
||||||
ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
|
||||||
|
|
||||||
for y = 0, max_y do
|
for y = 0, max_y do
|
||||||
for x = min_x, max_x do
|
for x = min_x, max_x do
|
||||||
@ -3875,8 +3874,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
y = pos.y + y,
|
y = pos.y + y,
|
||||||
z = pos.z + z}
|
z = pos.z + z}
|
||||||
|
|
||||||
if minetest.registered_nodes[
|
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||||
node_ok(pos2).name].walkable == true then
|
|
||||||
--print("--- not enough space to spawn", name)
|
--print("--- not enough space to spawn", name)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -3898,18 +3896,45 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||||||
|
|
||||||
local mob = minetest.add_entity(pos, name)
|
local mob = minetest.add_entity(pos, name)
|
||||||
|
|
||||||
-- print("[mobs] Spawned " .. name .. " at "
|
print("[mobs] Spawned " .. name .. " at "
|
||||||
-- .. minetest.pos_to_string(pos) .. " on "
|
.. minetest.pos_to_string(pos) .. " on "
|
||||||
-- .. node.name .. " near " .. neighbors[1])
|
.. node.name .. " near " .. neighbors[1])
|
||||||
|
|
||||||
if on_spawn then
|
if on_spawn then
|
||||||
|
on_spawn(mob:get_luaentity(), pos)
|
||||||
local ent = mob:get_luaentity()
|
|
||||||
|
|
||||||
on_spawn(ent, pos)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- are we registering an abm or lbm?
|
||||||
|
if map_load == true then
|
||||||
|
|
||||||
|
minetest.register_lbm({
|
||||||
|
name = name .. "_spawning",
|
||||||
|
label = name .. " spawning",
|
||||||
|
nodenames = nodes,
|
||||||
|
run_at_every_load = false,
|
||||||
|
|
||||||
|
action = function(pos, node)
|
||||||
|
spawn_action(pos, node)
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
label = name .. " spawning",
|
||||||
|
nodenames = nodes,
|
||||||
|
neighbors = neighbors,
|
||||||
|
interval = interval,
|
||||||
|
chance = max(1, (chance * mob_chance_multiplier)),
|
||||||
|
catch_up = false,
|
||||||
|
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
spawn_action(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -3922,7 +3947,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- MarkBu's spawn function
|
-- MarkBu's spawn function (USE this one please)
|
||||||
function mobs:spawn(def)
|
function mobs:spawn(def)
|
||||||
|
|
||||||
mobs:spawn_specific(
|
mobs:spawn_specific(
|
||||||
@ -3937,7 +3962,8 @@ function mobs:spawn(def)
|
|||||||
def.min_height or -31000,
|
def.min_height or -31000,
|
||||||
def.max_height or 31000,
|
def.max_height or 31000,
|
||||||
def.day_toggle,
|
def.day_toggle,
|
||||||
def.on_spawn)
|
def.on_spawn,
|
||||||
|
def.on_map_load)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
3
api.txt
3
api.txt
@ -383,6 +383,9 @@ default setting and can be omitted:
|
|||||||
anytime
|
anytime
|
||||||
'on_spawn' is a custom function which runs after mob has spawned
|
'on_spawn' is a custom function which runs after mob has spawned
|
||||||
and gives self and pos values.
|
and gives self and pos values.
|
||||||
|
'on_map_load' when true mobs will have a chance of spawning only
|
||||||
|
when new areas of map are loaded, interval will not be
|
||||||
|
used.
|
||||||
|
|
||||||
The older spawn functions are still active and working but have no defaults like
|
The older spawn functions are still active and working but have no defaults like
|
||||||
the mobs:spawn, so it is recommended to use the above instead.
|
the mobs:spawn, so it is recommended to use the above instead.
|
||||||
|
@ -23,7 +23,8 @@ Lucky Blocks: 9
|
|||||||
|
|
||||||
|
|
||||||
Changelog:
|
Changelog:
|
||||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
|
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
||||||
|
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
||||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
|
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
|
||||||
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
|
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
|
||||||
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
|
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
|
||||||
|
Loading…
Reference in New Issue
Block a user