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added multiple blood textures
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3
api.txt
3
api.txt
@ -61,7 +61,8 @@ This functions registers a new mob as a Minetest entity.
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'immune_to' table holding special tool/item names and damage the incur e.g.
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{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
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'blood_amount' number of droplets that appear when hit
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'blood_texture' texture of blood droplets (default: "mobs_blood.png")
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'blood_texture' texture of blood droplets (default: "mobs_blood.png") can be table with multiple textures also e.g. {"mobs_blood.png", "mobs_blood2.png"}
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'drops' is list of tables with the following fields:
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'name' itemname e.g. default:stone
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'chance' the inverted chance (same as in abm) to get the item
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