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use moveresult for arrows, add drop_item
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4
api.txt
4
api.txt
@@ -592,6 +592,7 @@ This function registers a arrow for mobs with the attack type shoot.
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'drop' if set to true any arrows hitting a node will drop as item,
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if number given then chance (1/num) of item dropping will
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be used. arrow "mymob:myarrow" will use item of same name.
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'drop_item' name of custom item to drop instead of arrow.
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'hit_player' a function that is called when the arrow hits a player;
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this function should hurt the player, the parameters are
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(self, player)
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@@ -617,6 +618,9 @@ This function registers a arrow for mobs with the attack type shoot.
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'lifetime' contains float value for how many seconds arrow exists in
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world before being removed (default is 4.5 seconds).
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Note: When an arrow hits a solid item moveresult is copied into the arrow
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self.moveresult for use inside the hit functions.
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Spawn Eggs
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----------
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