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add nodes to immune_to ability.
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5
api.txt
5
api.txt
@ -85,8 +85,6 @@ functions needed for the mob to work properly which contains the following:
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'fire_damage' holds the damage per second inflicted to mobs when standing
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'node_damage' True by default, will harm mobs when inside damage_per_second
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nodes.
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in fire.
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'light_damage' holds the damage per second inflicted to mobs when light
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level is between the min and max values below
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'light_damage_min' minimum light value when mob is affected (default: 14)
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@ -178,6 +176,9 @@ functions needed for the mob to work properly which contains the following:
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{"default:gold_lump", -10} -- heals by 10 health points.
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{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
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{"all"} -- stops all weapons causing damage apart from those on list.
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nodes can also be added so that node_per_second damage
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does not affect the mob either e.g.
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{"ethereal:crystal_spike", 0} -- causes no damage.
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'makes_footstep_sound' when true you can hear mobs walking.
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'sounds' this is a table with sounds of the mob
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