mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-24 01:30:22 +01:00
add pathfinding addition by Elkien3 (with changes)
This commit is contained in:
parent
1a8f503e06
commit
52b6a377f6
95
api.lua
95
api.lua
@ -3,7 +3,7 @@
|
||||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
mobs.version = "20180428"
|
||||
mobs.version = "20180504"
|
||||
|
||||
|
||||
-- Intllib
|
||||
@ -1077,13 +1077,18 @@ local day_docile = function(self)
|
||||
end
|
||||
|
||||
|
||||
-- path finding and smart mob routine by rnd
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
|
||||
-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
|
||||
local smart_mobs = function(self, s, p, dist, dtime)
|
||||
|
||||
local s1 = self.path.lastpos
|
||||
|
||||
local target_pos = self.attack:get_pos()
|
||||
|
||||
-- is it becoming stuck?
|
||||
if abs(s1.x - s.x) + abs(s1.z - s.z) < 1.5 then
|
||||
if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then
|
||||
self.path.stuck_timer = self.path.stuck_timer + dtime
|
||||
else
|
||||
self.path.stuck_timer = 0
|
||||
@ -1091,12 +1096,64 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||
|
||||
self.path.lastpos = {x = s.x, y = s.y, z = s.z}
|
||||
|
||||
-- im stuck, search for path
|
||||
if (self.path.stuck_timer > stuck_timeout and not self.path.following)
|
||||
or (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
|
||||
local use_pathfind = false
|
||||
local has_lineofsight = minetest.line_of_sight(
|
||||
{x = s.x, y = (s.y) + .5, z = s.z},
|
||||
{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
|
||||
|
||||
-- im stuck, search for path
|
||||
if not has_lineofsight then
|
||||
|
||||
if los_switcher == true then
|
||||
use_pathfind = true
|
||||
los_switcher = false
|
||||
end -- cannot see target!
|
||||
else
|
||||
if los_switcher == false then
|
||||
|
||||
los_switcher = true
|
||||
use_pathfind = false
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end -- can see target!
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
|
||||
|
||||
if height_switcher then
|
||||
use_pathfind = true
|
||||
height_switcher = false
|
||||
end
|
||||
else
|
||||
if not height_switcher then
|
||||
use_pathfind = false
|
||||
height_switcher = true
|
||||
end
|
||||
end
|
||||
|
||||
if use_pathfind then
|
||||
-- lets try find a path, first take care of positions
|
||||
-- since pathfinder is very sensitive
|
||||
local sheight = self.collisionbox[5] - self.collisionbox[2]
|
||||
@ -1124,15 +1181,30 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||
local dropheight = 6
|
||||
if self.fear_height ~= 0 then dropheight = self.fear_height end
|
||||
|
||||
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
|
||||
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
|
||||
|
||||
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
|
||||
--[[
|
||||
if self.path.way and #self.path.way > 0 then
|
||||
print ("-- path length:" .. tonumber(#self.path.way))
|
||||
for _,pos in pairs(self.path.way) do
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 1,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
]]
|
||||
-- attempt to unstick mob that is "daydreaming"
|
||||
self.object:setpos({
|
||||
--[[self.object:setpos({
|
||||
x = s.x + 0.1 * (random() * 2 - 1),
|
||||
y = s.y + 1,
|
||||
z = s.z + 0.1 * (random() * 2 - 1)
|
||||
})
|
||||
})--]]
|
||||
|
||||
self.state = ""
|
||||
do_attack(self, self.attack)
|
||||
@ -1238,7 +1310,6 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||
else
|
||||
-- yay i found path
|
||||
mob_sound(self, self.sounds.war_cry)
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
||||
-- follow path now that it has it
|
||||
|
Loading…
Reference in New Issue
Block a user