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add mobs:safe_boom and some nil checks
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parent
0f480942b5
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27
api.lua
27
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180104"
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mobs.version = "20180112"
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-- Intllib
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@ -3119,6 +3119,20 @@ function mobs:explosion(pos, radius)
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end
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-- no damage to nodes explosion
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function mobs:safe_boom(self, pos, radius)
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minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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})
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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-- make explosion with protection and tnt mod check
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function mobs:boom(self, pos, radius)
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@ -3128,18 +3142,11 @@ function mobs:boom(self, pos, radius)
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tnt.boom(pos, {
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radius = radius,
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damage_radius = radius,
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sound = self.sounds.explode,
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sound = self.sounds and self.sounds.explode,
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explode_center = true,
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})
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else
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minetest.sound_play(self.sounds.explode, {
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance or 32
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})
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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mobs:safe_boom(self, pos, radius)
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end
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end
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