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https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-25 02:00:21 +01:00
split on_step routines into functions
This commit is contained in:
parent
e109fefc11
commit
58c757772f
550
api.lua
550
api.lua
@ -882,258 +882,20 @@ function smart_mobs(self, s, p, dist, dtime)
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end
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end
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mobs.spawning_mobs = {}
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-- register mob function
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function mobs:register_mob(name, def)
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mobs.spawning_mobs[name] = true
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minetest.register_entity(name, {
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stepheight = def.stepheight or 0.6,
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name = name,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in or "air",
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owner = def.owner or "",
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order = def.order or "",
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on_die = def.on_die,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 180, -- 3 minutes
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max or 10,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
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mesh = def.mesh,
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makes_footstep_sound = def.makes_footstep_sound or false,
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view_range = def.view_range or 5,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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damage = def.damage or 0,
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light_damage = def.light_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
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drops = def.drops or {},
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armor = def.armor,
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on_rightclick = def.on_rightclick,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds or {},
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animation = def.animation,
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follow = def.follow,
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jump = def.jump or true,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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--fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 3,
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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replace_offset = def.replace_offset or 0,
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timer = 0,
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env_damage_timer = 0, -- only used when state = "attack"
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tamed = false,
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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child = false,
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gotten = false,
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health = 0,
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reach = def.reach or 3,
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htimer = 0,
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child_texture = def.child_texture,
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docile_by_day = def.docile_by_day or false,
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time_of_day = 0.5,
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fear_height = def.fear_height or 0,
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runaway = def.runaway,
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runaway_timer = 0,
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pathfinding = def.pathfinding,
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immune_to = def.immune_to or {},
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explosion_radius = def.explosion_radius,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local yaw = self.object:getyaw() or 0
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-- when lifetimer expires remove mob (except npc and tamed)
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if self.type ~= "npc"
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and not self.tamed
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and self.state ~= "attack" then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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-- only despawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 10)
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for _,oir in pairs(objs) do
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if oir:is_player() then
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self.lifetimer = 20
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-- monster find someone to attack
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local monster_attack = function(self)
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if self.type ~= "monster"
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or not damage_enabled
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or self.state == "attack"
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or day_docile(self) then
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return
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end
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end
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minetest.log("action",
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"lifetimer expired, removed " .. self.name)
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effect(pos, 15, "tnt_smoke.png")
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self.object:remove()
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return
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end
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end
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if not self.fly then
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-- floating in water (or falling)
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local v = self.object:getvelocity()
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-- going up then apply gravity
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if v.y > 0.1 then
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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end
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.liquid then -- water then
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if self.floats == 1 then
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self.object:setacceleration({
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x = 0,
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y = -self.fall_speed / (math.max(1, v.y) ^ 2),
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z = 0
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})
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end
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else
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-- fall downwards
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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-- fall damage
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if self.fall_damage == 1
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and self.object:getvelocity().y == 0 then
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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--self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
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self.health = self.health - math.floor(d - 5)
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self) then
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return
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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end
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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if self.pause_timer < 1 then
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self.pause_timer = 0
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end
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return
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end
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-- attack timer
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self.timer = self.timer + dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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-- never go over 100
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if self.timer > 100 then
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self.timer = 1
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end
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-- node replace check (cow eats grass etc.)
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replace(self, pos)
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-- mob plays random sound at times
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if self.sounds.random
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and math.random(1, 100) == 1 then
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minetest.sound_play(self.sounds.random, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- environmental damage timer (every 1 second)
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self.env_damage_timer = self.env_damage_timer + dtime
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if (self.state == "attack" and self.env_damage_timer > 1)
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or self.state ~= "attack" then
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self.env_damage_timer = 0
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do_env_damage(self)
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-- custom function (defined in mob lua file)
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if self.do_custom then
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self.do_custom(self)
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end
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end
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-- find someone to attack
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if self.type == "monster"
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and damage_enabled
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and self.state ~= "attack"
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and not day_docile(self) then
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local s = self.object:getpos()
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local p, sp, dist
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local player = nil
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local type = nil
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local obj = nil
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local player, type, obj, min_player = nil, nil, nil, nil
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local min_dist = self.view_range + 1
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local min_player = nil
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for _,oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do
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@ -1184,15 +946,17 @@ minetest.register_entity(name, {
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end
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-- npc, find closest monster to attack
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local min_dist = self.view_range + 1
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local min_player = nil
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local npc_attack = function(self)
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if self.type == "npc"
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and self.attacks_monsters
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and self.state ~= "attack" then
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if self.type ~= "npc"
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or not self.attacks_monsters
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or self.state == "attack" then
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return
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end
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local s = self.object:getpos()
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local obj = nil
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local min_dist = self.view_range + 1
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local obj, min_player = nil, nil
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for _, oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do
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@ -1201,7 +965,6 @@ minetest.register_entity(name, {
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if obj
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and obj.type == "monster" then
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-- attack monster
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p = obj.object:getpos()
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dist = get_distance(p, s)
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@ -1218,8 +981,8 @@ minetest.register_entity(name, {
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end
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end
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-- breed and grow children
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breed(self)
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-- follow player if owner or holding item, if fish outta water then flop
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local follow_flop = function(self)
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-- find player to follow
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if (self.follow ~= ""
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@ -1345,6 +1108,10 @@ minetest.register_entity(name, {
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return
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end
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end
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-- execute current state (stand, walk, run, attacks)
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local do_states = function(self, dtime)
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if self.state == "stand" then
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@ -1851,11 +1618,72 @@ minetest.register_entity(name, {
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obj:setvelocity(vec)
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end
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end
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end
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end
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end -- END if self.state == "attack"
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end,
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-- falling and fall damag
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local falling = function(self, pos)
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if self.fly then
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return
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end
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-- floating in water (or falling)
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local v = self.object:getvelocity()
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-- going up then apply gravity
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if v.y > 0.1 then
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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end
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.liquid then -- water then
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if self.floats == 1 then
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self.object:setacceleration({
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x = 0,
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y = -self.fall_speed / (math.max(1, v.y) ^ 2),
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z = 0
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})
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end
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else
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-- fall downwards
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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-- fall damage
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if self.fall_damage == 1
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and self.object:getvelocity().y == 0 then
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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--self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
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self.health = self.health - math.floor(d - 5)
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self) then
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return
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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end
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local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- direction error check
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dir = dir or {x = 0, y = 0, z = 0}
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@ -1892,7 +1720,9 @@ minetest.register_entity(name, {
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for _, no in pairs(self.immune_to) do
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if no[1] == weapon:get_name() then
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damage = no[2] or 0
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break
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end
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end
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@ -2034,9 +1864,9 @@ minetest.register_entity(name, {
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end
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end
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end
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end,
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end
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on_activate = function(self, staticdata, dtime_s)
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local mob_activate = function(self, staticdata, dtime_s, def)
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-- remove monsters in peaceful mode, or when no data
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if (self.type == "monster" and peaceful_only)
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@ -2133,6 +1963,208 @@ minetest.register_entity(name, {
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-- set anything changed above
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self.object:set_properties(self)
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update_tag(self)
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end
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mobs.spawning_mobs = {}
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-- register mob function
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function mobs:register_mob(name, def)
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mobs.spawning_mobs[name] = true
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minetest.register_entity(name, {
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stepheight = def.stepheight or 0.6,
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name = name,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in or "air",
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owner = def.owner or "",
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order = def.order or "",
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on_die = def.on_die,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 180, -- 3 minutes
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max or 10,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
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mesh = def.mesh,
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makes_footstep_sound = def.makes_footstep_sound or false,
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view_range = def.view_range or 5,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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damage = def.damage or 0,
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light_damage = def.light_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
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drops = def.drops or {},
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armor = def.armor,
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on_rightclick = def.on_rightclick,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds or {},
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animation = def.animation,
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follow = def.follow,
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jump = def.jump or true,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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--fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 3,
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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replace_offset = def.replace_offset or 0,
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timer = 0,
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env_damage_timer = 0, -- only used when state = "attack"
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tamed = false,
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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child = false,
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gotten = false,
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health = 0,
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reach = def.reach or 3,
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htimer = 0,
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child_texture = def.child_texture,
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docile_by_day = def.docile_by_day or false,
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time_of_day = 0.5,
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fear_height = def.fear_height or 0,
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runaway = def.runaway,
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runaway_timer = 0,
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||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw() or 0
|
||||
|
||||
-- when lifetimer expires remove mob (except npc and tamed)
|
||||
if self.type ~= "npc"
|
||||
and not self.tamed
|
||||
and self.state ~= "attack" then
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
|
||||
if self.lifetimer <= 0 then
|
||||
|
||||
-- only despawn away from player
|
||||
local objs = minetest.get_objects_inside_radius(pos, 10)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
self.lifetimer = 20
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("action",
|
||||
"lifetimer expired, removed " .. self.name)
|
||||
|
||||
effect(pos, 15, "tnt_smoke.png")
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
falling(self, pos)
|
||||
|
||||
-- knockback timer
|
||||
if self.pause_timer > 0 then
|
||||
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
|
||||
if self.pause_timer < 1 then
|
||||
self.pause_timer = 0
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- attack timer
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.state ~= "attack" then
|
||||
|
||||
if self.timer < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
-- never go over 100
|
||||
if self.timer > 100 then
|
||||
self.timer = 1
|
||||
end
|
||||
|
||||
-- node replace check (cow eats grass etc.)
|
||||
replace(self, pos)
|
||||
|
||||
-- mob plays random sound at times
|
||||
if self.sounds.random
|
||||
and math.random(1, 100) == 1 then
|
||||
|
||||
minetest.sound_play(self.sounds.random, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
-- environmental damage timer (every 1 second)
|
||||
self.env_damage_timer = self.env_damage_timer + dtime
|
||||
|
||||
if (self.state == "attack" and self.env_damage_timer > 1)
|
||||
or self.state ~= "attack" then
|
||||
|
||||
self.env_damage_timer = 0
|
||||
|
||||
do_env_damage(self)
|
||||
|
||||
-- custom function (defined in mob lua file)
|
||||
if self.do_custom then
|
||||
self.do_custom(self)
|
||||
end
|
||||
end
|
||||
|
||||
monster_attack(self)
|
||||
|
||||
npc_attack(self)
|
||||
|
||||
breed(self)
|
||||
|
||||
follow_flop(self)
|
||||
|
||||
do_states(self, dtime)
|
||||
|
||||
end,
|
||||
|
||||
on_punch = mob_punch,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
mob_activate(self, staticdata, dtime_s, def)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
|
2836
api_old.lua
Normal file
2836
api_old.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -20,4 +20,4 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Above license is for Krupnov Pavel's animals inside of mod, the rest is WTFPL.
|
||||
Above license is for Krupnov Pavel's animals, the rest is WTFPL.
|
Loading…
Reference in New Issue
Block a user